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* Options - builder classes with move ctor * EGD-3373 Added bold text to messages thread option
104 lines
3.1 KiB
C++
104 lines
3.1 KiB
C++
#pragma once
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#include "../Application.hpp"
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#include "AppWindow.hpp"
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#include "PageLayout.hpp"
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#include <functional>
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#include <log/log.hpp>
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namespace gui
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{
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enum class Arrow : bool
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{
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Disabled,
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Enabled
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};
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namespace option
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{
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class Base
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{
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public:
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virtual ~Base() = default;
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[[nodiscard]] virtual auto build() const -> Item * = 0;
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[[nodiscard]] virtual auto str() const -> std::string
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{
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return "";
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};
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};
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class Simple : public Base
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{
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private:
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const UTF8 text = "";
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std::function<bool(Item &)> activatedCallback = nullptr;
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Arrow arrow = Arrow::Disabled;
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public:
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Simple(const UTF8 text, std::function<bool(Item &)> activatedCallback, Arrow arrow)
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: text(text), activatedCallback(activatedCallback), arrow(arrow)
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{}
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[[nodiscard]] auto build() const -> Item * override;
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};
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}; // namespace option
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struct Option
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{
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private:
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std::unique_ptr<option::Base> option;
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public:
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Option(std::unique_ptr<option::Base> option) : option(std::move(option))
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{}
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/// old one
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Option(const UTF8 text, std::function<bool(Item &)> cb, Arrow arrow = Arrow::Disabled)
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: Option(std::make_unique<option::Simple>(text, cb, arrow))
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{}
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Option(const Option &o) = delete;
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Option(Option &&o)
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{
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this->option = std::move(o.option);
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}
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[[nodiscard]] auto build() const -> Item *;
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//[[nodiscard]] auto str() const { return option->str(); }
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};
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/// creates new `option` label on heap with text description and on activated callback connected
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Item *newOptionLabel(const UTF8 &text,
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std::function<bool(Item &)> activatedCallback,
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Arrow arrow = Arrow::Disabled);
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class OptionWindow : public AppWindow
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{
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protected:
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PageLayout *body = nullptr;
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public:
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OptionWindow(app::Application *app, const std::string &name);
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virtual ~OptionWindow();
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void addOptionLabel(const UTF8 &text, std::function<bool(Item &)> activatedCallback, Arrow arrow);
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/// add options as {text, on click callback }
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void addOptions(std::list<Option> options);
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/// add options as list of items on heap
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/// [!] ownership on item will be moved to OptionWindow (so it will clean created kids on heap)
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void addOptions(std::list<Item *> items);
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void clearOptions();
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void onBeforeShow(ShowMode mode, SwitchData *data) override;
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void rebuild() override;
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void buildInterface() override;
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void destroyInterface() override;
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};
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/// default name will set name to Options from i18
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OptionWindow *newOptionWindow(app::Application *app, std::string name = "", std::list<Option> options = {});
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}; // namespace gui
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