Files
MuditaOS/module-sys/Service/Service.hpp
T
Przemyslaw Brudny 50d0cf0be9 [EGD-5598] GuiTimer refresh window on count
Added Gui timer auto refresh window on count and additional
name based API to detach timer from window. Added
TimerIDGenerator and exception throw on creating user timer
with same name.
2021-02-17 17:33:32 +01:00

201 lines
6.1 KiB
C++

// Copyright (c) 2017-2021, Mudita Sp. z.o.o. All rights reserved.
// For licensing, see https://github.com/mudita/MuditaOS/LICENSE.md
#pragma once
#include "Timer.hpp"
#include "BusProxy.hpp"
#include "Common.hpp" // for ReturnCodes, ServicePriority, BusChannels
#include "Mailbox.hpp" // for Mailbox
#include "Message.hpp" // for MessagePointer
#include "ServiceManifest.hpp"
#include "thread.hpp" // for Thread
#include <algorithm> // for find, max
#include <cstdint> // for uint32_t, uint64_t
#include <functional> // for function
#include <iterator> // for end
#include <map> // for map
#include <memory> // for allocator, shared_ptr, enable_shared_from_this
#include <string> // for string
#include <typeindex> // for type_index
#include <utility> // for pair
#include <vector> // for vector<>::iterator, vector
#include <typeinfo> // for connect by type
namespace sys
{
class Timer;
} // namespace sys
namespace sys
{
struct Proxy;
} // namespace sys
namespace sys
{
using MessageHandler = std::function<MessagePointer(Message *)>;
class Service : public cpp_freertos::Thread, public std::enable_shared_from_this<Service>
{
public:
Service(std::string name,
std::string parent = "",
uint32_t stackDepth = 4096,
ServicePriority priority = ServicePriority::Idle);
~Service() override;
void StartService();
void CloseService();
// Invoked for not processed already messages
// override should in in either callback, function or whatever...
[[deprecated("Use connect method instead.")]] virtual MessagePointer DataReceivedHandler(
DataMessage *msg, ResponseMessage *resp) = 0;
// Invoked during initialization
virtual ReturnCodes InitHandler() = 0;
/**
* @brief Handler to gently release system resources, such as worker
* threads. All other resources should be freed in a destructor.
*
* @return ReturnCodes
*/
virtual ReturnCodes DeinitHandler() = 0;
virtual ReturnCodes SwitchPowerModeHandler(const ServicePowerMode mode) = 0;
/**
* @brief Ends stops service's thread and its timers.
*/
virtual void CloseHandler() final;
std::string parent;
BusProxy bus;
Mailbox<std::shared_ptr<Message>> mailbox;
uint32_t pingTimestamp;
bool isReady;
std::vector<std::pair<uint64_t, uint32_t>> staleUniqueMsg;
/// connect: register message handler
bool connect(const std::type_info &type, MessageHandler handler);
bool connect(Message *msg, MessageHandler handler);
bool connect(Message &&msg, MessageHandler handler);
protected:
bool enableRunLoop;
void Run() override;
std::map<std::type_index, MessageHandler> message_handlers;
private:
/// first point of enttry on messages - actually used method in run
/// First calls message_handlers
/// If not - fallback to DataReceivedHandler
auto MessageEntry(Message *message, ResponseMessage *response) -> MessagePointer;
auto HandleMessage(Message *message) -> MessagePointer;
auto HandleResponse(ResponseMessage *message) -> MessagePointer;
/// Execute a message handler functor, if found one.
/// \param message Request message
/// \return A pair of:
/// - True if message handler called, false otherwise.
/// - A response message on success, nullptr otherwise.
auto ExecuteMessageHandler(Message *message) -> std::pair<bool, MessagePointer>;
friend Proxy;
class Timers
{
friend Timer;
private:
std::vector<Timer *> list;
auto attach(Timer *timer)
{
list.push_back(timer);
}
void detach(Timer *timer)
{
auto it = std::find(list.begin(), list.end(), timer);
if (it != list.end()) {
list.erase(it);
}
}
auto findTimer(const std::string &timerName) const
{
return std::find_if(
list.begin(), list.end(), [&, timerName](auto &el) -> bool { return el->getName() == timerName; });
}
public:
void stop();
[[nodiscard]] auto get(Timer *timer) const
{
return std::find(list.begin(), list.end(), timer);
}
[[nodiscard]] auto timerExists(const std::string &timerName) const
{
return findTimer(timerName) != list.end();
}
void detachTimer(const std::string &timerName)
{
auto it = findTimer(timerName);
if (it != list.end()) {
(*it)->stop();
detach((*it));
}
}
[[nodiscard]] auto noTimer() const
{
return std::end(list);
}
} timers;
public:
[[nodiscard]] auto getTimers() -> auto &
{
return timers;
}
[[nodiscard]] auto timerExists(const std::string &timerName) -> bool
{
return timers.timerExists(timerName);
}
void detachTimer(const std::string &timerName)
{
timers.detachTimer(timerName);
}
auto TimerHandle(SystemMessage &message) -> ReturnCodes;
};
/// proxy has one objective - be friend for Service, so that Message which is not a friend could access
/// one and only one entrypoint to messages entrypoint (MessageEntry)
/// MessageEntry calls overridable DataReceivedHandler for Service instance and all Calls that are 100% neccessary
/// for service
struct Proxy
{
static auto handleMessage(Service *service, Message *message, ResponseMessage *response = nullptr)
-> MessagePointer;
static auto handleSystemMessage(Service *service, SystemMessage *message) -> MessagePointer;
};
} // namespace sys