mirror of
https://github.com/mudita/MuditaOS.git
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Fix of the issue that time on the lock screen was getting illegible after a few hours. This change fixes the problem by performing deep refresh instead of fast refresh every 30 minutes. The refresh rate can be easily changed, as it is stored in settings database.
164 lines
3.5 KiB
C++
164 lines
3.5 KiB
C++
// Copyright (c) 2017-2022, Mudita Sp. z.o.o. All rights reserved.
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// For licensing, see https://github.com/mudita/MuditaOS/LICENSE.md
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#pragma once
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#include "Axes.hpp"
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#include <cstdint>
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#include <utility>
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namespace gui
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{
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using Length = std::uint32_t;
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using Position = std::int32_t;
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struct Size
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{
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Length width = 0, height = 0;
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Size(Length w = 0, Length h = 0) : width(w), height(h)
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{}
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[[nodiscard]] auto get(Axis axis) const -> Length
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{
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return Axis::X == axis ? width : height;
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}
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[[nodiscard]] auto isZero() const -> bool
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{
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return 0 == width && 0 == height;
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}
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};
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struct Point
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{
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Position x = 0, y = 0;
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constexpr Point(Position x = 0, Position y = 0) : x(x), y(y)
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{}
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[[nodiscard]] constexpr auto get(Axis axis) -> Length
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{
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return Axis::X == axis ? x : y;
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}
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[[nodiscard]] constexpr auto isZero() -> bool
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{
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return 0 == x && 0 == y;
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}
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};
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enum class NavigationDirection
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{
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LEFT = 0x01,
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UP,
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RIGHT,
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DOWN,
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NONE,
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};
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enum class Status
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{
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GUI_SUCCESS = 0x01,
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GUI_FAILURE,
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};
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enum class RefreshModes
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{
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GUI_REFRESH_NONE,
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GUI_REFRESH_FAST = 1,
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GUI_REFRESH_DEEP
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};
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enum class ShowMode
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{
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GUI_SHOW_INIT = 0x01,
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GUI_SHOW_RETURN
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};
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enum class Orientation
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{
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Vertical,
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Horizontal
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};
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template <class T> bool operator&(const T &lhs, const T &rhs)
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{
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return static_cast<uint32_t>(lhs) & static_cast<uint32_t>(rhs);
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}
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template <class T> T operator|(const T &lhs, const T &rhs)
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{
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return static_cast<T>(static_cast<uint32_t>(lhs) | static_cast<uint32_t>(rhs));
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}
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template <class T> T operator|=(const T &lhs, const T &rhs)
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{
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lhs = lhs | rhs;
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return lhs;
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}
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enum class RectangleEdge
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{
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None = 0x00,
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Top = 0x01,
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Bottom = 0x02,
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Left = 0x04,
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Right = 0x08,
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All = 0x0F
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};
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enum class RectangleRoundedCorner
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{
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None = 0x00,
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TopLeft = 0x10,
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TopRight = 0x20,
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BottomLeft = 0x40,
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BottomRight = 0x80,
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All = 0xF0,
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};
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enum class RectangleFlatEdge
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{
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None = 0x00,
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TopLeft = 0x01,
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TopRight = 0x02,
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BottomLeft = 0x04,
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BottomRight = 0x08
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};
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enum class RectangleYap
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{
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None = 0x00,
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TopLeft = 0x10,
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TopRight = 0x20,
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BottomLeft = 0x40,
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BottomRight = 0x80,
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};
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enum class Boundaries
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{
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Fixed, ///< Fixed - will stop scrolling on first or last elements on appropriate top or bottom
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///< directions.
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Continuous ///< Continuous - will continue to beginning or end on first or last elements on
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///< appropriate top or bottom directions.
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};
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enum class ImageTypeSpecifier
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{
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None,
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W_G,
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B_G,
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W_M,
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B_M
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};
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} // namespace gui
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inline const char *c_str(gui::RefreshModes refresh)
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{
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switch (refresh) {
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case gui::RefreshModes::GUI_REFRESH_NONE:
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return "GUI_REFRESH_NONE";
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case gui::RefreshModes::GUI_REFRESH_FAST:
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return "GUI_REFRESH_FAST";
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case gui::RefreshModes::GUI_REFRESH_DEEP:
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return "GUI_REFRESH_DEEP";
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}
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return "";
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}
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