Files
MuditaOS/module-gui/gui/Common.hpp
Lefucjusz c0f5243b3f [MOS-402] Time legibility on lock screen fix
Fix of the issue that time on the lock screen was
getting illegible after a few hours. This change
fixes the problem by performing deep refresh
instead of fast refresh every 30 minutes. The
refresh rate can be easily changed, as it is stored
in settings database.
2022-05-06 11:17:27 +02:00

164 lines
3.5 KiB
C++

// Copyright (c) 2017-2022, Mudita Sp. z.o.o. All rights reserved.
// For licensing, see https://github.com/mudita/MuditaOS/LICENSE.md
#pragma once
#include "Axes.hpp"
#include <cstdint>
#include <utility>
namespace gui
{
using Length = std::uint32_t;
using Position = std::int32_t;
struct Size
{
Length width = 0, height = 0;
Size(Length w = 0, Length h = 0) : width(w), height(h)
{}
[[nodiscard]] auto get(Axis axis) const -> Length
{
return Axis::X == axis ? width : height;
}
[[nodiscard]] auto isZero() const -> bool
{
return 0 == width && 0 == height;
}
};
struct Point
{
Position x = 0, y = 0;
constexpr Point(Position x = 0, Position y = 0) : x(x), y(y)
{}
[[nodiscard]] constexpr auto get(Axis axis) -> Length
{
return Axis::X == axis ? x : y;
}
[[nodiscard]] constexpr auto isZero() -> bool
{
return 0 == x && 0 == y;
}
};
enum class NavigationDirection
{
LEFT = 0x01,
UP,
RIGHT,
DOWN,
NONE,
};
enum class Status
{
GUI_SUCCESS = 0x01,
GUI_FAILURE,
};
enum class RefreshModes
{
GUI_REFRESH_NONE,
GUI_REFRESH_FAST = 1,
GUI_REFRESH_DEEP
};
enum class ShowMode
{
GUI_SHOW_INIT = 0x01,
GUI_SHOW_RETURN
};
enum class Orientation
{
Vertical,
Horizontal
};
template <class T> bool operator&(const T &lhs, const T &rhs)
{
return static_cast<uint32_t>(lhs) & static_cast<uint32_t>(rhs);
}
template <class T> T operator|(const T &lhs, const T &rhs)
{
return static_cast<T>(static_cast<uint32_t>(lhs) | static_cast<uint32_t>(rhs));
}
template <class T> T operator|=(const T &lhs, const T &rhs)
{
lhs = lhs | rhs;
return lhs;
}
enum class RectangleEdge
{
None = 0x00,
Top = 0x01,
Bottom = 0x02,
Left = 0x04,
Right = 0x08,
All = 0x0F
};
enum class RectangleRoundedCorner
{
None = 0x00,
TopLeft = 0x10,
TopRight = 0x20,
BottomLeft = 0x40,
BottomRight = 0x80,
All = 0xF0,
};
enum class RectangleFlatEdge
{
None = 0x00,
TopLeft = 0x01,
TopRight = 0x02,
BottomLeft = 0x04,
BottomRight = 0x08
};
enum class RectangleYap
{
None = 0x00,
TopLeft = 0x10,
TopRight = 0x20,
BottomLeft = 0x40,
BottomRight = 0x80,
};
enum class Boundaries
{
Fixed, ///< Fixed - will stop scrolling on first or last elements on appropriate top or bottom
///< directions.
Continuous ///< Continuous - will continue to beginning or end on first or last elements on
///< appropriate top or bottom directions.
};
enum class ImageTypeSpecifier
{
None,
W_G,
B_G,
W_M,
B_M
};
} // namespace gui
inline const char *c_str(gui::RefreshModes refresh)
{
switch (refresh) {
case gui::RefreshModes::GUI_REFRESH_NONE:
return "GUI_REFRESH_NONE";
case gui::RefreshModes::GUI_REFRESH_FAST:
return "GUI_REFRESH_FAST";
case gui::RefreshModes::GUI_REFRESH_DEEP:
return "GUI_REFRESH_DEEP";
}
return "";
}