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* EGD-3087 WIP adding SMS Querry * EGD-3087 Added query virtual interface on Service top layer Service shouldn't implement query logic and should be proxying that. additionally: - small fixes in includes - shared service db name same way as apps and event manager * EGD-3087 Query - want to work on interface not on db * EGD-3087 Query gluecode works fine. Our query in SMS search calls getBySMSQuery Changes cut off before any potential orm interface layer * EGD-3087 WIP Interface in use * EGD-3087 Query for SMS search works as designed * EGD-3087 Query results should be on screen * EGD-3087 BUG workaround - need to deep refresh display to show data * EGD-3087 Searching for text from input works fine * EGD-3087 Showing results / or empty results depending on query * EGD-3087 Pre PR fixups * EGD-3087 Empty search - getting back to prewious window ignore current * EGD-3087 PR applied * EGD-3087 PR - style fixed * EGD-3087 Review - DB ListView handling moved to separate function * EGD-3087 Workaround: crash on use after free fix * EGD-3087 PR stylistic changes * EGD-3087 PR cleanup applied * EGD-3087 Added test for Query interface * EGD-3087 renamed getByQuery to getQuery & finished tests * EGD-3087 Post rebase fixup * EGD-3087 PR - moved ListView request part to separate function * EGD-3087 PR Fixups * EGD-3087 Post rebase style fix * EGD-3087 Added variable for DB service stack & const to getter function
171 lines
5.5 KiB
C++
171 lines
5.5 KiB
C++
/*
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* @file ApplicationDesktop.cpp
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* @author Robert Borzecki (robert.borzecki@mudita.com)
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* @date 18 cze 2019
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* @brief
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* @copyright Copyright (C) 2019 mudita.com
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* @details
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*/
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#include "Application.hpp"
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#include "MessageType.hpp"
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#include "windows/DesktopMainWindow.hpp"
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#include "windows/MenuWindow.hpp"
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#include "windows/PinLockWindow.hpp"
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#include "windows/PowerOffWindow.hpp"
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#include "ApplicationDesktop.hpp"
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#include "service-db/api/DBServiceAPI.hpp"
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#include <application-settings/ApplicationSettings.hpp>
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#include <cassert>
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#include <service-appmgr/ApplicationManager.hpp>
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#include <service-cellular/ServiceCellular.hpp>
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#include "windows/Reboot.hpp"
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namespace app
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{
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ApplicationDesktop::ApplicationDesktop(std::string name, std::string parent, bool startBackground)
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: Application(name, parent)
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{
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busChannels.push_back(sys::BusChannels::ServiceDBNotifications);
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}
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ApplicationDesktop::~ApplicationDesktop()
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{
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LOG_INFO("Desktop destruktor");
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}
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// Invoked upon receiving data message
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sys::Message_t ApplicationDesktop::DataReceivedHandler(sys::DataMessage *msgl, sys::ResponseMessage *resp)
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{
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auto retMsg = Application::DataReceivedHandler(msgl);
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// if message was handled by application's template there is no need to process further.
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if ((reinterpret_cast<sys::ResponseMessage *>(retMsg.get())->retCode == sys::ReturnCodes::Success)) {
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return retMsg;
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}
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bool handled = false;
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if (auto msg = dynamic_cast<db::NotificationMessage *>(msgl)) {
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handled = handle(msg);
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}
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else if (auto msg = dynamic_cast<cellular::StateChange *>(msgl)) {
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handled = handle(msg);
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}
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if (handled) {
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return std::make_shared<sys::ResponseMessage>();
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}
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else {
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return std::make_shared<sys::ResponseMessage>(sys::ReturnCodes::Unresolved);
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}
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}
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auto ApplicationDesktop::handle(db::NotificationMessage *msg) -> bool
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{
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LOG_DEBUG("DB notification handler");
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assert(msg);
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notifications.notSeenCalls = DBServiceAPI::CalllogGetCount(this, EntryState::UNREAD);
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notifications.notSeenSMS = DBServiceAPI::SMSGetCount(this, EntryState::UNREAD);
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windows[app::window::name::desktop_menu]->rebuild();
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windows[app::window::name::desktop_main_window]->rebuild();
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return true;
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}
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auto ApplicationDesktop::handle(cellular::StateChange *msg) -> bool
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{
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assert(msg);
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if (msg->request == cellular::State::ST::ModemOn) {
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if (need_sim_select && !screenLocked) {
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sapm::ApplicationManager::messageSwitchApplication(this, app::name_settings, app::sim_select, nullptr);
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return true;
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}
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else if (need_sim_select == false) {
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sys::Bus::SendUnicast(std::make_shared<CellularRequestMessage>(MessageType::CellularSimProcedure),
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ServiceCellular::serviceName,
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this);
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}
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}
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if (msg->request == cellular::State::ST::ModemFatalFailure) {
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switchWindow(app::window::name::desktop_reboot);
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}
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return false;
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}
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// Invoked during initialization
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sys::ReturnCodes ApplicationDesktop::InitHandler()
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{
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auto ret = Application::InitHandler();
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if (ret != sys::ReturnCodes::Success)
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return ret;
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// if value of the pin hash is different than 0 it means that home screen is pin protected
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if (settings.lockPassHash != 0) {
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pinLocked = true;
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}
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switch (settings.activeSIM) {
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case SettingsRecord::ActiveSim::NONE:
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Store::GSM::get()->selected = Store::GSM::SIM::NONE;
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need_sim_select = true;
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break;
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case SettingsRecord::ActiveSim::SIM1:
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Store::GSM::get()->selected = Store::GSM::SIM::SIM1;
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break;
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case SettingsRecord::ActiveSim::SIM2:
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Store::GSM::get()->selected = Store::GSM::SIM::SIM2;
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break;
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}
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screenLocked = true;
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notifications.notSeenCalls = DBServiceAPI::CalllogGetCount(this, EntryState::UNREAD);
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notifications.notSeenSMS = DBServiceAPI::SMSGetCount(this, EntryState::UNREAD);
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createUserInterface();
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setActiveWindow(gui::name::window::main_window);
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return ret;
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}
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sys::ReturnCodes ApplicationDesktop::DeinitHandler()
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{
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LOG_INFO("DeinitHandler");
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return sys::ReturnCodes::Success;
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}
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void ApplicationDesktop::createUserInterface()
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{
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using namespace app::window::name;
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windows.insert(std::pair<std::string, gui::AppWindow *>(desktop_main_window, new gui::DesktopMainWindow(this)));
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windows.insert(std::pair<std::string, gui::AppWindow *>(desktop_pin_lock, new gui::PinLockWindow(this)));
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windows.insert(std::pair<std::string, gui::AppWindow *>(desktop_menu, new gui::MenuWindow(this)));
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windows.insert(std::pair<std::string, gui::AppWindow *>(desktop_poweroff, new gui::PowerOffWindow(this)));
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windows.insert(std::pair<std::string, gui::AppWindow *>(desktop_reboot, new gui::RebootWindow(this)));
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}
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bool ApplicationDesktop::getScreenLocked()
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{
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return screenLocked;
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}
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bool ApplicationDesktop::getPinLocked()
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{
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return pinLocked;
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}
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void ApplicationDesktop::setScreenLocked(bool val)
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{
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screenLocked = val;
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};
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void ApplicationDesktop::destroyUserInterface()
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{}
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} // namespace app
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