Files
MuditaOS/module-apps/application-viewer/windows/ViewWindow.cpp
Adam Dobrowolski 26a98bce1e [AppManagement] Getting through previus windows by list
* removed first main window as first window in call app
* moved window switching to application from window
2020-01-10 14:15:28 +01:00

162 lines
4.3 KiB
C++

/*
* @file ViewWindow.cpp
* @author Robert Borzecki (robert.borzecki@mudita.com)
* @date 2 lip 2019
* @brief
* @copyright Copyright (C) 2019 mudita.com
* @details
*/
#include "vfs.hpp"
#include "gui/widgets/Image.hpp"
#include "gui/core/ImageManager.hpp"
#include "ViewWindow.hpp"
#include "AppWindow.hpp"
#include "Application.hpp"
namespace gui {
ViewWindow::ViewWindow(app::Application *app) : AppWindow(app, gui::name::window::main_window)
{
setSize(480, 600);
buildInterface();
}
void ViewWindow::rebuild() {
destroyInterface();
buildInterface();
}
void ViewWindow::buildInterface() {
AppWindow::buildInterface();
//load all states from file
auto file = vfs.fopen("sys/viewerStates.txt","r");
//read line with number of states
std::string str = vfs.getline(file);
uint32_t statesCount;
std::stringstream(str) >> statesCount;
LOG_INFO("States count: %d", statesCount );
bool err = false;
for( uint32_t i=0; i<statesCount; ++i ) {
std::string stateName = vfs.getline(file);
//check if there are brackets
if( (stateName[0] == '[' ) && (stateName[stateName.size()-1] == ']')) {
stateName = stateName.substr(1, stateName.size()-2 );
std::string screenName = vfs.getline(file);
std::string refreshModeStr = vfs.getline(file);
std::string buttonStr = vfs.getline(file);
// Vector of string to save pairs of button code and image
std::vector <std::string> tokens;
std::stringstream check1(buttonStr);
std::string intermediate;
// Tokenizing w.r.t. space ' '
while(getline(check1, intermediate, ','))
{
tokens.push_back(intermediate);
}
bool deepRefresh = false;
if( refreshModeStr[0] == 'F' || refreshModeStr[0] == 'f' )
deepRefresh = true;
std::map<int, int> buttons;
for(unsigned int j = 0; j < tokens.size(); j++) {
LOG_INFO("TOKEN: %s", tokens[j].c_str());
std::vector <std::string> tokens2;
std::stringstream check2(tokens[j]);
while(getline(check2, intermediate, ' ')) {
tokens2.push_back(intermediate);
}
if( tokens2.size() != 2 )
continue;
//convert first token to key id
auto it = buttonKeyCodes.find( tokens2[0]);
if( it != buttonKeyCodes.end()) {
int screenCode;
std::stringstream(tokens2[1]) >> screenCode;
LOG_INFO("[%d] [%d]", it->second, screenCode );
buttons.insert( std::pair<int,int>( it->second, screenCode ));
}
}
states.push_back( ViewerState(stateName, screenName, deepRefresh, states.size(), buttons ) );
LOG_INFO( "State: %s Screen: %s deep: %d", stateName.c_str(), screenName.c_str(), deepRefresh );
}
else {
err = true;
LOG_FATAL("ERROR reading viwer section");
break;
}
}
if( err )
states.clear();
vfs.fclose(file);
for( ViewerState s : states ) {
gui::Image* img = new gui::Image(this,0,0,0,0);
uint16_t id = gui::ImageManager::getInstance().getImageMapID(s.screenName);
img->setImageWithID( id );
img->setVisible(false);
images.push_back( img );
}
}
void ViewWindow::destroyInterface() {
destroyInterface();
for( uint32_t i=0; i<images.size(); i++ )
delete images[i];
}
ViewWindow::~ViewWindow() {
destroyInterface();
}
void ViewWindow::onBeforeShow( ShowMode mode, SwitchData* data ) {
currentState = 0;
if( states.size() )
images[currentState]->setVisible(true);
}
bool ViewWindow::onInput( const InputEvent& inputEvent ) {
//process only if key is released
if( inputEvent.state == InputEvent::State::keyReleasedShort ) {
uint32_t oldState = currentState;
for( auto it = states[currentState].buttons.begin(); it!=states[currentState].buttons.end(); it++)
LOG_INFO("[%d %d]", it->first, it->second);
auto it = states[currentState].buttons.find(static_cast<int>(inputEvent.keyCode));
if( it == states[currentState].buttons.end() )
return false;
images[oldState]->setVisible(false);
currentState = it->second;
images[currentState]->setVisible(true);
if( oldState != currentState ) {
if( states[currentState].deepRefresh )
application->refreshWindow( RefreshModes::GUI_REFRESH_DEEP );
else
application->refreshWindow( RefreshModes::GUI_REFRESH_FAST );
}
return true;
}
//check if any of the lower inheritance onInput methods catch the event
return AppWindow::onInput( inputEvent );
}
} /* namespace gui */