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https://github.com/mudita/MuditaOS.git
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* removed first main window as first window in call app * moved window switching to application from window
162 lines
4.3 KiB
C++
162 lines
4.3 KiB
C++
/*
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* @file ViewWindow.cpp
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* @author Robert Borzecki (robert.borzecki@mudita.com)
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* @date 2 lip 2019
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* @brief
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* @copyright Copyright (C) 2019 mudita.com
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* @details
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*/
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#include "vfs.hpp"
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#include "gui/widgets/Image.hpp"
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#include "gui/core/ImageManager.hpp"
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#include "ViewWindow.hpp"
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#include "AppWindow.hpp"
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#include "Application.hpp"
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namespace gui {
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ViewWindow::ViewWindow(app::Application *app) : AppWindow(app, gui::name::window::main_window)
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{
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setSize(480, 600);
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buildInterface();
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}
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void ViewWindow::rebuild() {
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destroyInterface();
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buildInterface();
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}
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void ViewWindow::buildInterface() {
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AppWindow::buildInterface();
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//load all states from file
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auto file = vfs.fopen("sys/viewerStates.txt","r");
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//read line with number of states
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std::string str = vfs.getline(file);
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uint32_t statesCount;
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std::stringstream(str) >> statesCount;
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LOG_INFO("States count: %d", statesCount );
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bool err = false;
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for( uint32_t i=0; i<statesCount; ++i ) {
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std::string stateName = vfs.getline(file);
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//check if there are brackets
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if( (stateName[0] == '[' ) && (stateName[stateName.size()-1] == ']')) {
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stateName = stateName.substr(1, stateName.size()-2 );
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std::string screenName = vfs.getline(file);
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std::string refreshModeStr = vfs.getline(file);
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std::string buttonStr = vfs.getline(file);
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// Vector of string to save pairs of button code and image
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std::vector <std::string> tokens;
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std::stringstream check1(buttonStr);
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std::string intermediate;
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// Tokenizing w.r.t. space ' '
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while(getline(check1, intermediate, ','))
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{
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tokens.push_back(intermediate);
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}
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bool deepRefresh = false;
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if( refreshModeStr[0] == 'F' || refreshModeStr[0] == 'f' )
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deepRefresh = true;
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std::map<int, int> buttons;
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for(unsigned int j = 0; j < tokens.size(); j++) {
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LOG_INFO("TOKEN: %s", tokens[j].c_str());
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std::vector <std::string> tokens2;
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std::stringstream check2(tokens[j]);
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while(getline(check2, intermediate, ' ')) {
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tokens2.push_back(intermediate);
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}
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if( tokens2.size() != 2 )
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continue;
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//convert first token to key id
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auto it = buttonKeyCodes.find( tokens2[0]);
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if( it != buttonKeyCodes.end()) {
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int screenCode;
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std::stringstream(tokens2[1]) >> screenCode;
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LOG_INFO("[%d] [%d]", it->second, screenCode );
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buttons.insert( std::pair<int,int>( it->second, screenCode ));
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}
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}
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states.push_back( ViewerState(stateName, screenName, deepRefresh, states.size(), buttons ) );
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LOG_INFO( "State: %s Screen: %s deep: %d", stateName.c_str(), screenName.c_str(), deepRefresh );
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}
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else {
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err = true;
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LOG_FATAL("ERROR reading viwer section");
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break;
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}
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}
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if( err )
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states.clear();
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vfs.fclose(file);
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for( ViewerState s : states ) {
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gui::Image* img = new gui::Image(this,0,0,0,0);
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uint16_t id = gui::ImageManager::getInstance().getImageMapID(s.screenName);
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img->setImageWithID( id );
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img->setVisible(false);
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images.push_back( img );
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}
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}
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void ViewWindow::destroyInterface() {
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destroyInterface();
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for( uint32_t i=0; i<images.size(); i++ )
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delete images[i];
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}
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ViewWindow::~ViewWindow() {
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destroyInterface();
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}
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void ViewWindow::onBeforeShow( ShowMode mode, SwitchData* data ) {
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currentState = 0;
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if( states.size() )
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images[currentState]->setVisible(true);
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}
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bool ViewWindow::onInput( const InputEvent& inputEvent ) {
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//process only if key is released
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if( inputEvent.state == InputEvent::State::keyReleasedShort ) {
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uint32_t oldState = currentState;
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for( auto it = states[currentState].buttons.begin(); it!=states[currentState].buttons.end(); it++)
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LOG_INFO("[%d %d]", it->first, it->second);
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auto it = states[currentState].buttons.find(static_cast<int>(inputEvent.keyCode));
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if( it == states[currentState].buttons.end() )
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return false;
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images[oldState]->setVisible(false);
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currentState = it->second;
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images[currentState]->setVisible(true);
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if( oldState != currentState ) {
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if( states[currentState].deepRefresh )
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application->refreshWindow( RefreshModes::GUI_REFRESH_DEEP );
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else
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application->refreshWindow( RefreshModes::GUI_REFRESH_FAST );
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}
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return true;
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}
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//check if any of the lower inheritance onInput methods catch the event
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return AppWindow::onInput( inputEvent );
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}
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} /* namespace gui */
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