Files
MuditaOS/module-apps/application-settings/windows/apps/MessagesWindow.hpp
Mateusz Grzegorzek 58dd02cff1 [BH-861] Cleanup Application split - part I
1. Prepare Pure and Bell specific `Application`
   classes and add them to `app` target:

- `products/BellHybrid/apps/Application.cpp`
- `products/PurePhone/apps/Application.cpp`

2. Update `CMakeLists.txt` files.
3. Move `ApplicationBell` implementation to Bell-specific
   `Application` class and remove `ApplicationBell` files.
4. Change Bell apps parent classes from `ApplicationBell`
  to Bell-specific `Application` class.
5. Rename `Application` to `ApplicationCommon` in the rest of the files.
2021-09-13 11:58:10 +02:00

59 lines
1.9 KiB
C++

// Copyright (c) 2017-2021, Mudita Sp. z.o.o. All rights reserved.
// For licensing, see https://github.com/mudita/MuditaOS/LICENSE.md
#pragma once
#include <application-settings/models/apps/AudioSettingsModel.hpp>
#include <application-settings/windows/BaseSettingsWindow.hpp>
#include <application-settings/windows/OptionsWidgetMaker.hpp>
namespace gui
{
/// @brief Messages vibration, sound, and other settings window
///
class MessagesWindow : public BaseSettingsWindow
{
public:
/// Constructor
/// @app parent application pointer
/// @audioModel audio settings model
explicit MessagesWindow(app::ApplicationCommon *app,
std::unique_ptr<audio_settings::AbstractAudioSettingsModel> &&audioModel);
private:
/// Switches messages vibration state
void switchVibrationState();
/// Switches messages sound state
void switchSoundState();
/// Opens message sound selection window
void openMessageSoundWindow();
/// Switches option to show unread messages first
void switchShowUnreadFirst();
/// Opens message templates window
void openMessageTemplates();
/// Build the list of options to be drawn
/// @return list of options
std::list<Option> buildOptionsList() override;
/// Widget maker object
OptionsWidgetMaker mWidgetMaker;
/// Flag describing if messages vibration is enabled
bool mVibrationsEnabled = false;
/// Flag describing if messages sound is enabled
bool mSoundEnabled = true;
/// Flag describing if unread messages are shown first
bool mShowUnreadMessagesFirst = true;
/// Audio settings model
std::unique_ptr<audio_settings::AbstractAudioSettingsModel> mAudioModel;
};
} // namespace gui