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1. Prepare Pure and Bell specific `Application` classes and add them to `app` target: - `products/BellHybrid/apps/Application.cpp` - `products/PurePhone/apps/Application.cpp` 2. Update `CMakeLists.txt` files. 3. Move `ApplicationBell` implementation to Bell-specific `Application` class and remove `ApplicationBell` files. 4. Change Bell apps parent classes from `ApplicationBell` to Bell-specific `Application` class. 5. Rename `Application` to `ApplicationCommon` in the rest of the files.
49 lines
1.5 KiB
C++
49 lines
1.5 KiB
C++
// Copyright (c) 2017-2021, Mudita Sp. z.o.o. All rights reserved.
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// For licensing, see https://github.com/mudita/MuditaOS/LICENSE.md
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#pragma once
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#include <application-settings/models/apps/AudioSettingsModel.hpp>
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#include <application-settings/windows/BaseSettingsWindow.hpp>
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#include <application-settings/windows/OptionsWidgetMaker.hpp>
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namespace gui
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{
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/// @brief Phone (call) vibration and sound settings window
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class PhoneWindow : public BaseSettingsWindow
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{
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public:
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/// Constructor
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/// @app parent application pointer
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/// @audioModel audio settings model
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explicit PhoneWindow(app::ApplicationCommon *app,
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std::unique_ptr<audio_settings::AbstractAudioSettingsModel> &&audioModel);
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private:
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/// Switches phone vibration state
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void switchVibrationState();
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/// Switches phone sound state
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void switchSoundState();
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/// Opens call ringtone selection window
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void openRingtoneWindow();
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/// Build the list of options to be drawn
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/// @return list of options
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std::list<Option> buildOptionsList() override;
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/// Widget maker object
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OptionsWidgetMaker mWidgetMaker;
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/// Flag describing if phone vibration is enabled
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bool mVibrationsEnabled = false;
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/// Flag describing if phone sound is enabled
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bool mSoundEnabled = true;
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/// Audio settings model
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std::unique_ptr<audio_settings::AbstractAudioSettingsModel> mAudioModel;
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};
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} // namespace gui
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