Files
MuditaOS/module-gui/gui/Common.hpp
Przemyslaw Brudny e3a057e15c [EGD-7310] Alarm GUI and features update
Updated AlarmOptionsItem to use UTF8Spinner.
Created specialized widgets to cover options
sets. Updated GenericSpinner to handle Pure
navigation and content swap. Updated Alarm
RRule code to work with Custom Days selection
and new widgets. Added Tests. General GUI
stylistic fixes. Increased app Alarm Clock
and service Time stack sizes.
2021-09-21 14:11:21 +03:00

161 lines
3.4 KiB
C++

// Copyright (c) 2017-2021, Mudita Sp. z.o.o. All rights reserved.
// For licensing, see https://github.com/mudita/MuditaOS/LICENSE.md
#pragma once
#include "Axes.hpp"
#include <cstdint>
#include <utility>
namespace gui
{
using Length = std::uint32_t;
using Position = std::int32_t;
struct Size
{
Length width = 0, height = 0;
Size(Length w = 0, Length h = 0) : width(w), height(h)
{}
[[nodiscard]] auto get(Axis axis) const -> Length
{
return Axis::X == axis ? width : height;
}
[[nodiscard]] auto isZero() const -> bool
{
return 0 == width && 0 == height;
}
};
struct Point
{
Position x = 0, y = 0;
constexpr Point(Position x = 0, Position y = 0) : x(x), y(y)
{}
[[nodiscard]] constexpr auto get(Axis axis) -> Length
{
return Axis::X == axis ? x : y;
}
[[nodiscard]] constexpr auto isZero() -> bool
{
return 0 == x && 0 == y;
}
};
enum class NavigationDirection
{
LEFT = 0x01,
UP,
RIGHT,
DOWN,
NONE,
};
enum class Status
{
GUI_SUCCESS = 0x01,
GUI_FAILURE,
};
enum class RefreshModes
{
GUI_REFRESH_FAST = 1,
GUI_REFRESH_DEEP
};
enum class ShowMode
{
GUI_SHOW_INIT = 0x01,
GUI_SHOW_RETURN
};
enum class Orientation
{
Vertical,
Horizontal
};
template <class T> bool operator&(const T &lhs, const T &rhs)
{
return static_cast<uint32_t>(lhs) & static_cast<uint32_t>(rhs);
}
template <class T> T operator|(const T &lhs, const T &rhs)
{
return static_cast<T>(static_cast<uint32_t>(lhs) | static_cast<uint32_t>(rhs));
}
template <class T> T operator|=(const T &lhs, const T &rhs)
{
lhs = lhs | rhs;
return lhs;
}
enum class RectangleEdge
{
None = 0x00,
Top = 0x01,
Bottom = 0x02,
Left = 0x04,
Right = 0x08,
All = 0x0F
};
enum class RectangleRoundedCorner
{
None = 0x00,
TopLeft = 0x10,
TopRight = 0x20,
BottomLeft = 0x40,
BottomRight = 0x80,
All = 0xF0,
};
enum class RectangleFlatEdge
{
None = 0x00,
TopLeft = 0x01,
TopRight = 0x02,
BottomLeft = 0x04,
BottomRight = 0x08
};
enum class RectangleYap
{
None = 0x00,
TopLeft = 0x10,
TopRight = 0x20,
BottomLeft = 0x40,
BottomRight = 0x80,
};
enum class Boundaries
{
Fixed, ///< Fixed - will stop scrolling on first or last elements on appropriate top or bottom
///< directions.
Continuous ///< Continuous - will continue to beginning or end on first or last elements on
///< appropriate top or bottom directions.
};
enum class ImageTypeSpecifier
{
None,
W_G,
B_G,
W_M,
B_M
};
} // namespace gui
inline const char *c_str(gui::RefreshModes refresh)
{
switch (refresh) {
case gui::RefreshModes::GUI_REFRESH_FAST:
return "GUI_REFRESH_FAST";
case gui::RefreshModes::GUI_REFRESH_DEEP:
return "GUI_REFRESH_DEEP";
}
return "";
}