Files
MuditaOS/module-gui/test/test-google/test-gui-boxlayout.cpp
Przemyslaw Brudny bff70a4ab3 [BH-1029] Refactored Time widgets with colon and content change
Refactored Time widget colon handling to be mapped with used
font. Added contentChange flag and handling to BoxLayout
for dynamic recalculation of child elements.
2021-10-18 18:15:40 +02:00

608 lines
30 KiB
C++

// Copyright (c) 2017-2021, Mudita Sp. z.o.o. All rights reserved.
// For licensing, see https://github.com/mudita/MuditaOS/LICENSE.md
#include "gtest/gtest.h"
#include "TestBoxLayout.hpp"
#include <log/log.hpp>
#include <module-gui/test/mock/TestListViewProvider.hpp>
#include <gui/input/InputEvent.hpp>
namespace testStyle
{
const inline uint32_t box_x = 0;
const inline uint32_t box_y = 0;
const inline uint32_t box_w = 200;
const inline uint32_t box_h = 600;
const inline uint32_t VBox_w = 200;
const inline uint32_t VBox_h = 600;
const inline uint32_t HBox_w = 200;
const inline uint32_t HBox_h = 50;
const inline uint32_t VBox_item_w = 200;
const inline uint32_t VBox_item_h = 100;
const inline uint32_t HBox_item_w = 50;
const inline uint32_t HBox_item_h = 50;
} // namespace testStyle
class TestItem : public gui::Rect
{
public:
unsigned int ID = 0;
TestItem(Item *parent, uint32_t x, uint32_t y, uint32_t w, uint32_t h) : Rect(parent, x, y, w, h){};
~TestItem() = default;
};
class BoxLayoutTesting : public ::testing::Test
{
protected:
void SetUp() override
{
testBoxLayout =
new TestBoxLayout(nullptr, testStyle::box_x, testStyle::box_y, testStyle::box_w, testStyle::box_h);
testVBoxLayout =
new gui::VBox(nullptr, testStyle::box_x, testStyle::box_y, testStyle::VBox_w, testStyle::VBox_h);
testHBoxLayout =
new gui::HBox(nullptr, testStyle::box_x, testStyle::box_y, testStyle::HBox_w, testStyle::HBox_h);
ASSERT_EQ(0, testBoxLayout->children.size()) << "Box should be empty";
ASSERT_EQ(0, testVBoxLayout->children.size()) << "Box should be empty";
ASSERT_EQ(0, testHBoxLayout->children.size()) << "Box should be empty";
}
void TearDown() override
{
delete testBoxLayout;
delete testVBoxLayout;
delete testHBoxLayout;
}
void moveNTimes(gui::BoxLayout *Box, unsigned int n, gui::KeyCode key)
{
for (unsigned int i = 0; i < n; i++) {
Box->onInput(gui::InputEvent({}, gui::InputEvent::State::keyReleasedShort, key));
}
}
void addNItems(gui::BoxLayout *Box,
unsigned int n,
uint32_t item_w,
uint32_t item_h,
const gui::Margins &margins = gui::Margins())
{
for (unsigned int i = 1; i <= n; i++) {
auto item = new TestItem(nullptr, 0, 0, item_w, item_h);
item->ID = i;
item->visible = true;
item->setMargins(margins);
Box->addWidget(item);
}
}
TestItem *getNItem(gui::BoxLayout *Box, unsigned int n)
{
auto item = Box->children.begin();
std::advance(item, n);
return dynamic_cast<TestItem *>(*item);
}
TestBoxLayout *testBoxLayout = nullptr;
gui::VBox *testVBoxLayout = nullptr;
gui::HBox *testHBoxLayout = nullptr;
const unsigned int fillVBoxPage = testStyle::VBox_h / testStyle::VBox_item_h;
const unsigned int notFillVBoxPage = fillVBoxPage - 2;
const unsigned int fillHBoxPage = testStyle::HBox_w / testStyle::HBox_item_w;
const unsigned int notFillHVBoxPage = fillHBoxPage - 1;
const unsigned int overflowHBoxPage = fillHBoxPage + 2;
};
TEST_F(BoxLayoutTesting, Constructor_Destructor_Test)
{
// Check that there are no memory leaks - done by fixture setup and teardown.
}
TEST_F(BoxLayoutTesting, Fill_Box_Test)
{
// Add data to VBox and HBox
addNItems(testVBoxLayout, fillVBoxPage, testStyle::VBox_item_w, testStyle::VBox_item_h);
ASSERT_EQ(fillVBoxPage, testVBoxLayout->children.size()) << "VBox should contain 6 elements";
ASSERT_TRUE(testVBoxLayout->children.back()->visible) << "Last element should be visible";
testVBoxLayout->erase();
ASSERT_EQ(0, testVBoxLayout->children.size()) << "VBox should contain 0 elements";
addNItems(testHBoxLayout, overflowHBoxPage, testStyle::HBox_item_w, testStyle::HBox_item_h);
ASSERT_EQ(overflowHBoxPage, testHBoxLayout->children.size()) << "HBox should contain 6 elements";
ASSERT_FALSE(getNItem(testHBoxLayout, 5)->visible) << "5 element should not be visible - as it not fit";
ASSERT_FALSE(testHBoxLayout->children.back()->visible) << "Last element should not be visible - as it not fit";
testHBoxLayout->erase();
ASSERT_EQ(0, testVBoxLayout->children.size()) << "VBox should contain 0 elements";
}
TEST_F(BoxLayoutTesting, Navigate_Test)
{
// Add data to VBox
addNItems(testVBoxLayout, notFillVBoxPage, testStyle::VBox_item_w, testStyle::VBox_item_h);
ASSERT_EQ(notFillVBoxPage, testVBoxLayout->children.size()) << "Box should contain 4 elements";
testVBoxLayout->setFocus(true);
ASSERT_EQ(1, dynamic_cast<TestItem *>(testVBoxLayout->getFocusItem())->ID) << "first element should have focus";
moveNTimes(testVBoxLayout, 2, gui::KeyCode::KEY_DOWN);
ASSERT_EQ(3, dynamic_cast<TestItem *>(testVBoxLayout->getFocusItem())->ID)
<< "move down by 2 - third element should have focus";
moveNTimes(testVBoxLayout, 1, gui::KeyCode::KEY_UP);
ASSERT_EQ(2, dynamic_cast<TestItem *>(testVBoxLayout->getFocusItem())->ID)
<< "move up by 1 - second element should have focus";
// Fill HBox
addNItems(testHBoxLayout, fillHBoxPage, testStyle::HBox_item_w, testStyle::HBox_item_h);
ASSERT_EQ(fillHBoxPage, testHBoxLayout->children.size()) << "Box should contain 4 elements";
testHBoxLayout->setFocus(true);
ASSERT_EQ(1, dynamic_cast<TestItem *>(testHBoxLayout->getFocusItem())->ID) << "first element should have focus";
moveNTimes(testHBoxLayout, 2, gui::KeyCode::KEY_RIGHT);
ASSERT_EQ(3, dynamic_cast<TestItem *>(testHBoxLayout->getFocusItem())->ID)
<< "move right by 2 - third element should have focus";
moveNTimes(testHBoxLayout, 1, gui::KeyCode::KEY_LEFT);
ASSERT_EQ(2, dynamic_cast<TestItem *>(testHBoxLayout->getFocusItem())->ID)
<< "move left by 1 - second element should have focus";
}
TEST_F(BoxLayoutTesting, Border_Callback_Test)
{
// Add data to VBox
addNItems(testVBoxLayout, notFillVBoxPage, testStyle::VBox_item_w, testStyle::VBox_item_h);
ASSERT_EQ(notFillVBoxPage, testVBoxLayout->children.size()) << "Box should contain 4 elements";
testVBoxLayout->setFocus(true);
auto borderCallback = false;
testVBoxLayout->borderCallback = [&borderCallback](const gui::InputEvent &inputEvent) -> bool {
borderCallback = true;
return true;
};
moveNTimes(testVBoxLayout, 2, gui::KeyCode::KEY_DOWN);
ASSERT_FALSE(borderCallback) << "move down by 2 - border callback should not be called";
moveNTimes(testVBoxLayout, 2, gui::KeyCode::KEY_DOWN);
ASSERT_TRUE(borderCallback) << "move second down time by 2 - border callback should be called";
// Fill HBox
addNItems(testHBoxLayout, fillHBoxPage, testStyle::HBox_item_w, testStyle::HBox_item_h);
ASSERT_EQ(fillHBoxPage, testHBoxLayout->children.size()) << "Box should contain 4 elements";
testHBoxLayout->setFocus(true);
borderCallback = false;
testHBoxLayout->borderCallback = [&borderCallback](const gui::InputEvent &inputEvent) -> bool {
borderCallback = true;
return true;
};
moveNTimes(testHBoxLayout, 1, gui::KeyCode::KEY_LEFT);
ASSERT_TRUE(borderCallback) << "move left by 1 - border callback should be called";
borderCallback = false;
moveNTimes(testHBoxLayout, 2, gui::KeyCode::KEY_RIGHT);
ASSERT_FALSE(borderCallback) << "move right by 2 - border callback should not be called";
}
TEST_F(BoxLayoutTesting, Box_Alignment_Test)
{
// set no Reverse Order and no Alignment
testVBoxLayout->setReverseOrder(false);
testVBoxLayout->setAlignment(gui::Alignment(gui::Alignment::Vertical::None));
// Add 4 elements to VBox - there should be space for 6
addNItems(testVBoxLayout, notFillVBoxPage, testStyle::VBox_item_w, testStyle::VBox_item_h);
ASSERT_EQ(notFillVBoxPage, testVBoxLayout->children.size()) << "Box should contain 4 elements";
ASSERT_EQ(0, testVBoxLayout->children.front()->getPosition(gui::Axis::Y)) << "first element should have Y pos 0";
ASSERT_EQ(300, testVBoxLayout->children.back()->getPosition(gui::Axis::Y)) << "last element should have Y pos 300";
testVBoxLayout->erase();
// set Reverse Order and no Alignment
testVBoxLayout->setReverseOrder(true);
testVBoxLayout->setAlignment(gui::Alignment(gui::Alignment::Vertical::None));
// Add 4 elements to VBox - there should be space for 6
addNItems(testVBoxLayout, notFillVBoxPage, testStyle::VBox_item_w, testStyle::VBox_item_h);
ASSERT_EQ(notFillVBoxPage, testVBoxLayout->children.size()) << "Box should contain 4 elements";
ASSERT_EQ(500, testVBoxLayout->children.front()->getPosition(gui::Axis::Y))
<< "first element should have Y pos 500 - first from bottom";
ASSERT_EQ(200, testVBoxLayout->children.back()->getPosition(gui::Axis::Y)) << "last element should have Y pos 200";
testVBoxLayout->erase();
// set no Reverse Order and set Alignment to Top
testVBoxLayout->setReverseOrder(false);
testVBoxLayout->setAlignment(gui::Alignment(gui::Alignment::Vertical::Top));
// Add 4 elements to VBox - there should be space for 6
addNItems(testVBoxLayout, notFillVBoxPage, testStyle::VBox_item_w, testStyle::VBox_item_h);
ASSERT_EQ(notFillVBoxPage, testVBoxLayout->children.size()) << "Box should contain 4 elements";
ASSERT_EQ(0, testVBoxLayout->children.front()->getPosition(gui::Axis::Y)) << "first element should have Y pos 0";
ASSERT_EQ(300, testVBoxLayout->children.back()->getPosition(gui::Axis::Y)) << "last element should have Y pos 300";
testVBoxLayout->erase();
// set no Reverse Order and set Alignment to Center
testVBoxLayout->setReverseOrder(false);
testVBoxLayout->setAlignment(gui::Alignment(gui::Alignment::Vertical::Center));
// Add 4 elements to VBox - there should be space for 6
addNItems(testVBoxLayout, notFillVBoxPage, testStyle::VBox_item_w, testStyle::VBox_item_h);
ASSERT_EQ(notFillVBoxPage, testVBoxLayout->children.size()) << "Box should contain 4 elements";
ASSERT_EQ(100, testVBoxLayout->children.front()->getPosition(gui::Axis::Y))
<< "first element should have Y pos 100";
ASSERT_EQ(400, testVBoxLayout->children.back()->getPosition(gui::Axis::Y)) << "last element should have Y pos 400";
testVBoxLayout->erase();
// set no Reverse Order and set Alignment to Bottom
testVBoxLayout->setReverseOrder(false);
testVBoxLayout->setAlignment(gui::Alignment(gui::Alignment::Vertical::Bottom));
// Add 4 elements to VBox - there should be space for 6
addNItems(testVBoxLayout, notFillVBoxPage, testStyle::VBox_item_w, testStyle::VBox_item_h);
ASSERT_EQ(notFillVBoxPage, testVBoxLayout->children.size()) << "Box should contain 4 elements";
ASSERT_EQ(200, testVBoxLayout->children.front()->getPosition(gui::Axis::Y))
<< "first element should have Y pos 200";
ASSERT_EQ(500, testVBoxLayout->children.back()->getPosition(gui::Axis::Y)) << "last element should have Y pos 500";
testVBoxLayout->erase();
// set Reverse Order and set Alignment to Top
testVBoxLayout->setReverseOrder(true);
testVBoxLayout->setAlignment(gui::Alignment(gui::Alignment::Vertical::Top));
// Add 4 elements to VBox - there should be space for 6
addNItems(testVBoxLayout, notFillVBoxPage, testStyle::VBox_item_w, testStyle::VBox_item_h);
ASSERT_EQ(notFillVBoxPage, testVBoxLayout->children.size()) << "Box should contain 4 elements";
ASSERT_EQ(300, testVBoxLayout->children.front()->getPosition(gui::Axis::Y))
<< "first element should have Y pos 300";
ASSERT_EQ(0, testVBoxLayout->children.back()->getPosition(gui::Axis::Y)) << "last element should have Y pos 0";
testVBoxLayout->erase();
// set Reverse Order and set Alignment to Center
testVBoxLayout->setReverseOrder(true);
testVBoxLayout->setAlignment(gui::Alignment(gui::Alignment::Vertical::Center));
// Add 4 elements to VBox - there should be space for 6
addNItems(testVBoxLayout, notFillVBoxPage, testStyle::VBox_item_w, testStyle::VBox_item_h);
ASSERT_EQ(notFillVBoxPage, testVBoxLayout->children.size()) << "Box should contain 4 elements";
ASSERT_EQ(400, testVBoxLayout->children.front()->getPosition(gui::Axis::Y))
<< "first element should have Y pos 400";
ASSERT_EQ(100, testVBoxLayout->children.back()->getPosition(gui::Axis::Y)) << "last element should have Y pos 100";
testVBoxLayout->erase();
// set Reverse Order and set Alignment to Bottom
testVBoxLayout->setReverseOrder(true);
testVBoxLayout->setAlignment(gui::Alignment(gui::Alignment::Vertical::Bottom));
// Add 4 elements to VBox - there should be space for 6
addNItems(testVBoxLayout, notFillVBoxPage, testStyle::VBox_item_w, testStyle::VBox_item_h);
ASSERT_EQ(notFillVBoxPage, testVBoxLayout->children.size()) << "Box should contain 4 elements";
ASSERT_EQ(500, testVBoxLayout->children.front()->getPosition(gui::Axis::Y))
<< "first element should have Y pos 500 - first from bottom";
ASSERT_EQ(200, testVBoxLayout->children.back()->getPosition(gui::Axis::Y)) << "last element should have Y pos 200";
testVBoxLayout->erase();
}
TEST_F(BoxLayoutTesting, Box_Widget_Min_Max_Resize_Test)
{
// Add element to HBox with 0 size
addNItems(testHBoxLayout, 1, 0, 0);
// Set element minimal size
getNItem(testHBoxLayout, 0)->setMinimumSize(testStyle::HBox_item_w / 2, testStyle::HBox_item_h / 3);
// Resize Box and check if item has actual size equal to Min size
testHBoxLayout->resizeItems();
ASSERT_EQ(testStyle::HBox_item_w / 2, getNItem(testHBoxLayout, 0)->getSize(gui::Axis::X));
ASSERT_EQ(testStyle::HBox_item_h / 3, getNItem(testHBoxLayout, 0)->getSize(gui::Axis::Y));
// Set element maximal size to HBoxSize
getNItem(testHBoxLayout, 0)->setMaximumSize(testStyle::HBox_w, testStyle::HBox_h);
// Resize Box and check if item has actual size equal to Max size
testHBoxLayout->resizeItems();
ASSERT_EQ(testStyle::HBox_w, getNItem(testHBoxLayout, 0)->getSize(gui::Axis::X));
ASSERT_EQ(testStyle::HBox_h, getNItem(testHBoxLayout, 0)->getSize(gui::Axis::Y));
// Set element maximal size to double HBoxSize
getNItem(testHBoxLayout, 0)->setMaximumSize(testStyle::HBox_w * 2, testStyle::HBox_h * 2);
// Resize Box and check if item has actual size equal to Box Size
testHBoxLayout->resizeItems();
ASSERT_EQ(testStyle::HBox_w, getNItem(testHBoxLayout, 0)->getSize(gui::Axis::X));
ASSERT_EQ(testStyle::HBox_h, getNItem(testHBoxLayout, 0)->getSize(gui::Axis::Y));
testHBoxLayout->erase();
// Add element to HBox with 0 size
addNItems(testHBoxLayout, 1, 0, 0);
// set Box to Alignment to Right and Vertical Center
testHBoxLayout->setAlignment(gui::Alignment(gui::Alignment::Horizontal::Right, gui::Alignment::Vertical::Center));
// Set element maximal size to half HBoxSize
getNItem(testHBoxLayout, 0)->setMaximumSize(testStyle::HBox_w / 2, testStyle::HBox_h / 2);
// Resize Box and check size
testHBoxLayout->resizeItems();
ASSERT_EQ(testStyle::HBox_w / 2, getNItem(testHBoxLayout, 0)->getSize(gui::Axis::X));
ASSERT_EQ(testStyle::HBox_h / 2, getNItem(testHBoxLayout, 0)->getSize(gui::Axis::Y));
ASSERT_EQ(testStyle::HBox_w - testStyle::HBox_w / 2, getNItem(testHBoxLayout, 0)->getPosition(gui::Axis::X));
ASSERT_EQ((testStyle::HBox_h - testStyle::HBox_h / 2) / 2, getNItem(testHBoxLayout, 0)->getPosition(gui::Axis::Y));
}
TEST_F(BoxLayoutTesting, Box_Widgets_Alignment_Test)
{
// set Box to None
testHBoxLayout->setAlignment(gui::Alignment(gui::Alignment::Horizontal::None, gui::Alignment::Vertical::None));
// Add 3 elements to HBox with half parent Horizontal Size
addNItems(testHBoxLayout, notFillHVBoxPage, testStyle::HBox_item_w, testStyle::HBox_item_h / 2);
ASSERT_EQ(notFillHVBoxPage, testHBoxLayout->children.size()) << "Box should contain 3 elements";
// Set first item Alignment to Vertical Top
getNItem(testHBoxLayout, 0)->setAlignment(gui::Alignment(gui::Alignment::Vertical::Top));
// Set second item Alignment to Vertical Center
getNItem(testHBoxLayout, 1)->setAlignment(gui::Alignment(gui::Alignment::Vertical::Center));
// Set first item Alignment to Vertical Bottom
getNItem(testHBoxLayout, 2)->setAlignment(gui::Alignment(gui::Alignment::Vertical::Bottom));
// Force position recalculation
testHBoxLayout->resizeItems();
ASSERT_EQ(0, getNItem(testHBoxLayout, 0)->getPosition(gui::Axis::X))
<< "first element should have X pos 0 - first from left";
ASSERT_EQ(0, getNItem(testHBoxLayout, 0)->getPosition(gui::Axis::Y)) << "first element should have Y pos 0 - top";
ASSERT_EQ(testStyle::HBox_item_w, getNItem(testHBoxLayout, 1)->getPosition(gui::Axis::X))
<< "second element should have X pos testStyle::HBox_item_w - second from left";
ASSERT_EQ(testStyle::HBox_item_h / 4, getNItem(testHBoxLayout, 1)->getPosition(gui::Axis::Y))
<< "second element should have Y pos testStyle::HBox_item_h/4 - Center";
ASSERT_EQ(2 * testStyle::HBox_item_w, getNItem(testHBoxLayout, 2)->getPosition(gui::Axis::X))
<< "third element should have X pos 2 * testStyle::HBox_item_w - third from left";
ASSERT_EQ(testStyle::HBox_item_h / 2, getNItem(testHBoxLayout, 2)->getPosition(gui::Axis::Y))
<< "third element should have Y pos testStyle::HBox_item_h/2 - Bottom";
// Change Box Horizontal (in Axis) Alignment to Center
testHBoxLayout->setAlignment(gui::Alignment(gui::Alignment::Horizontal::Center, gui::Alignment::Vertical::None));
// Force position recalculation
testHBoxLayout->resizeItems();
ASSERT_EQ((testStyle::HBox_w - notFillHVBoxPage * testStyle::HBox_item_w) / 2,
getNItem(testHBoxLayout, 0)->getPosition(gui::Axis::X))
<< "first element should have X pos 25";
ASSERT_EQ(0, getNItem(testHBoxLayout, 0)->getPosition(gui::Axis::Y)) << "first element should have Y pos 0 - top";
ASSERT_EQ((testStyle::HBox_w - notFillHVBoxPage * testStyle::HBox_item_w) / 2 + testStyle::HBox_item_w,
getNItem(testHBoxLayout, 1)->getPosition(gui::Axis::X))
<< "second element should have X pos 75";
ASSERT_EQ(testStyle::HBox_item_h / 4, getNItem(testHBoxLayout, 1)->getPosition(gui::Axis::Y))
<< "second element should have Y pos testStyle::HBox_item_h/4 - Center";
ASSERT_EQ((testStyle::HBox_w - notFillHVBoxPage * testStyle::HBox_item_w) / 2 + testStyle::HBox_item_w * 2,
getNItem(testHBoxLayout, 2)->getPosition(gui::Axis::X))
<< "third element should have X pos 125";
ASSERT_EQ(testStyle::HBox_item_h / 2, getNItem(testHBoxLayout, 2)->getPosition(gui::Axis::Y))
<< "third element should have Y pos testStyle::HBox_item_h/2 - Bottom";
// Change Box Horizontal (in Axis) Alignment to Right
testHBoxLayout->setAlignment(gui::Alignment(gui::Alignment::Horizontal::Right, gui::Alignment::Vertical::None));
// Force position recalculation
testHBoxLayout->resizeItems();
ASSERT_EQ((testStyle::HBox_w - notFillHVBoxPage * testStyle::HBox_item_w),
getNItem(testHBoxLayout, 0)->getPosition(gui::Axis::X))
<< "first element should have X pos 50";
ASSERT_EQ(0, getNItem(testHBoxLayout, 0)->getPosition(gui::Axis::Y)) << "first element should have Y pos 0 - top";
ASSERT_EQ((testStyle::HBox_w - notFillHVBoxPage * testStyle::HBox_item_w) + testStyle::HBox_item_w,
getNItem(testHBoxLayout, 1)->getPosition(gui::Axis::X))
<< "second element should have X pos 100";
ASSERT_EQ(testStyle::HBox_item_h / 4, getNItem(testHBoxLayout, 1)->getPosition(gui::Axis::Y))
<< "second element should have Y pos testStyle::HBox_item_h/4 - Center";
ASSERT_EQ((testStyle::HBox_w - notFillHVBoxPage * testStyle::HBox_item_w) + testStyle::HBox_item_w * 2,
getNItem(testHBoxLayout, 2)->getPosition(gui::Axis::X))
<< "third element should have X pos 150";
ASSERT_EQ(testStyle::HBox_item_h / 2, getNItem(testHBoxLayout, 2)->getPosition(gui::Axis::Y))
<< "third element should have Y pos testStyle::HBox_item_h/2 - Bottom";
// Change Box Vertical (in Axis) Alignment to Top -> so it should override children Alignment.
testHBoxLayout->setAlignment(gui::Alignment(gui::Alignment::Horizontal::Left, gui::Alignment::Vertical::Top));
// Force position recalculation
testHBoxLayout->resizeItems();
ASSERT_EQ(0, getNItem(testHBoxLayout, 0)->getPosition(gui::Axis::X))
<< "first element should have X pos 0 - first from left";
ASSERT_EQ(0, getNItem(testHBoxLayout, 0)->getPosition(gui::Axis::Y)) << "first element should have Y pos 0 - top";
ASSERT_EQ(testStyle::HBox_item_w, getNItem(testHBoxLayout, 1)->getPosition(gui::Axis::X))
<< "second element should have X pos testStyle::HBox_item_w - second from left";
ASSERT_EQ(0, getNItem(testHBoxLayout, 1)->getPosition(gui::Axis::Y)) << "second element should have Y pos 0 - top";
ASSERT_EQ(2 * testStyle::HBox_item_w, getNItem(testHBoxLayout, 2)->getPosition(gui::Axis::X))
<< "third element should have X pos 2 * testStyle::HBox_item_w - third from left";
ASSERT_EQ(0, getNItem(testHBoxLayout, 2)->getPosition(gui::Axis::Y)) << "third element should have Y pos 0 - top";
// Change Box Vertical (in Axis) Alignment to Center -> so it should override children Alignment.
testHBoxLayout->setAlignment(gui::Alignment(gui::Alignment::Horizontal::Left, gui::Alignment::Vertical::Center));
// Force position recalculation
testHBoxLayout->resizeItems();
ASSERT_EQ(0, getNItem(testHBoxLayout, 0)->getPosition(gui::Axis::X))
<< "first element should have X pos 0 - first from left";
ASSERT_EQ(testStyle::HBox_item_h / 4, getNItem(testHBoxLayout, 0)->getPosition(gui::Axis::Y))
<< "first element should have Y pos testStyle::HBox_item_h/4 - Center";
ASSERT_EQ(testStyle::HBox_item_w, getNItem(testHBoxLayout, 1)->getPosition(gui::Axis::X))
<< "second element should have X pos testStyle::HBox_item_w - second from left";
ASSERT_EQ(testStyle::HBox_item_h / 4, getNItem(testHBoxLayout, 1)->getPosition(gui::Axis::Y))
<< "second element should have Y pos testStyle::HBox_item_h/4 - Center";
ASSERT_EQ(2 * testStyle::HBox_item_w, getNItem(testHBoxLayout, 2)->getPosition(gui::Axis::X))
<< "third element should have X pos 2 * testStyle::HBox_item_w - third from left";
ASSERT_EQ(testStyle::HBox_item_h / 4, getNItem(testHBoxLayout, 2)->getPosition(gui::Axis::Y))
<< "third element should have Y pos testStyle::HBox_item_h/4 - Center";
// Change Box Vertical (in Axis) Alignment to Bottom -> so it should override children Alignment.
testHBoxLayout->setAlignment(gui::Alignment(gui::Alignment::Horizontal::Left, gui::Alignment::Vertical::Bottom));
// Force position recalculation
testHBoxLayout->resizeItems();
ASSERT_EQ(0, getNItem(testHBoxLayout, 0)->getPosition(gui::Axis::X))
<< "first element should have X pos 0 - first from left";
ASSERT_EQ(testStyle::HBox_item_h / 2, getNItem(testHBoxLayout, 0)->getPosition(gui::Axis::Y))
<< "first element should have Y pos testStyle::HBox_item_h/2 - Bottom";
ASSERT_EQ(testStyle::HBox_item_w, getNItem(testHBoxLayout, 1)->getPosition(gui::Axis::X))
<< "second element should have X pos testStyle::HBox_item_w - second from left";
ASSERT_EQ(testStyle::HBox_item_h / 2, getNItem(testHBoxLayout, 1)->getPosition(gui::Axis::Y))
<< "second element should have Y pos testStyle::HBox_item_h/2 - Bottom";
ASSERT_EQ(2 * testStyle::HBox_item_w, getNItem(testHBoxLayout, 2)->getPosition(gui::Axis::X))
<< "third element should have X pos 2 * testStyle::HBox_item_w - third from left";
ASSERT_EQ(testStyle::HBox_item_h / 2, getNItem(testHBoxLayout, 2)->getPosition(gui::Axis::Y))
<< "third element should have Y pos testStyle::HBox_item_h/2 - Bottom";
}
TEST_F(BoxLayoutTesting, Box_Widgets_Alignment_Magrin_Test)
{
// set Box to None
testHBoxLayout->setAlignment(gui::Alignment(gui::Alignment::Horizontal::None, gui::Alignment::Vertical::None));
// Add 3 elements to HBox with half parent Horizontal Size
addNItems(testHBoxLayout, notFillHVBoxPage, testStyle::HBox_item_w, testStyle::HBox_item_h / 2);
ASSERT_EQ(notFillHVBoxPage, testHBoxLayout->children.size()) << "Box should contain 3 elements";
// Set first item Alignment to Vertical Top
getNItem(testHBoxLayout, 0)->setAlignment(gui::Alignment(gui::Alignment::Vertical::Top));
// Set second item Alignment to Vertical Center
getNItem(testHBoxLayout, 1)->setAlignment(gui::Alignment(gui::Alignment::Vertical::Center));
// Set first item Alignment to Vertical Bottom
getNItem(testHBoxLayout, 2)->setAlignment(gui::Alignment(gui::Alignment::Vertical::Bottom));
auto testSmallMargin = 5;
auto testBigMargin = 15;
// Set items orthogonal margins
getNItem(testHBoxLayout, 0)->setMargins(gui::Margins(0, testBigMargin, 0, 0));
getNItem(testHBoxLayout, 1)->setMargins(gui::Margins(0, testSmallMargin, 0, testBigMargin));
getNItem(testHBoxLayout, 2)->setMargins(gui::Margins(0, testSmallMargin, 0, testBigMargin));
// Force position recalculation
testHBoxLayout->resizeItems();
ASSERT_EQ(0, getNItem(testHBoxLayout, 0)->getPosition(gui::Axis::X))
<< "first element should have X pos 0 - first from left";
ASSERT_EQ(testBigMargin, getNItem(testHBoxLayout, 0)->getPosition(gui::Axis::Y))
<< "first element should have Y pos 0 + top margin";
ASSERT_EQ(testStyle::HBox_item_w, getNItem(testHBoxLayout, 1)->getPosition(gui::Axis::X))
<< "second element should have X pos testStyle::HBox_item_w - second from left";
ASSERT_EQ(testStyle::HBox_item_h / 4 - ((testSmallMargin + testBigMargin) / 2),
getNItem(testHBoxLayout, 1)->getPosition(gui::Axis::Y))
<< "second element should have Y pos testStyle::HBox_item_h/4 - margins/2";
ASSERT_EQ(2 * testStyle::HBox_item_w, getNItem(testHBoxLayout, 2)->getPosition(gui::Axis::X))
<< "third element should have X pos 2 * testStyle::HBox_item_w - third from left";
ASSERT_EQ(testStyle::HBox_item_h / 2 - testBigMargin, getNItem(testHBoxLayout, 2)->getPosition(gui::Axis::Y))
<< "third element should have Y pos testStyle::HBox_item_h/2 - bottom margin";
}
TEST_F(BoxLayoutTesting, Box_Margins_Test)
{
auto testTopMargin = 30;
auto testBottomMargin = 50;
auto testRightMargin = 2;
auto testLeftMargin = 5;
// Add data to VBox with custom margins top 30, bot 50.
addNItems(testVBoxLayout,
fillVBoxPage,
testStyle::VBox_item_w,
testStyle::VBox_item_h,
gui::Margins(0, testTopMargin, 0, testBottomMargin));
ASSERT_EQ(testTopMargin, getNItem(testVBoxLayout, 0)->widgetArea.y) << "First element y pos should be 30";
ASSERT_EQ(testTopMargin + testStyle::VBox_item_h + testBottomMargin + testTopMargin,
getNItem(testVBoxLayout, 1)->widgetArea.y)
<< "Second element y pos should be 210";
// Add data to HBox with custom margins right 20, left 50 and with reverse order.
testHBoxLayout->setReverseOrder(true);
addNItems(testHBoxLayout,
fillHBoxPage,
testStyle::HBox_item_w,
testStyle::HBox_item_h,
gui::Margins(testLeftMargin, 0, testRightMargin, 0));
ASSERT_EQ(testStyle::HBox_w - testRightMargin - testStyle::HBox_item_w, getNItem(testHBoxLayout, 0)->widgetArea.x)
<< "First element y pos should be 148";
ASSERT_EQ(testStyle::HBox_w - testRightMargin - testStyle::HBox_item_w - testLeftMargin - testRightMargin -
testStyle::HBox_item_w,
getNItem(testHBoxLayout, 1)->widgetArea.x)
<< "Second element y pos should be 91";
}
TEST_F(BoxLayoutTesting, Box_Content_Change_Test)
{
auto thirdBox = new gui::HBox(nullptr, testStyle::box_x, testStyle::box_y, testStyle::HBox_w, testStyle::HBox_h);
auto secondBox = new gui::HBox(thirdBox, testStyle::box_x, testStyle::box_y, testStyle::HBox_w, testStyle::HBox_h);
auto firstBox = new gui::HBox(secondBox, testStyle::box_x, testStyle::box_y, testStyle::HBox_w, testStyle::HBox_h);
// Fill first box with data
addNItems(firstBox, fillHBoxPage, testStyle::HBox_item_w, testStyle::HBox_item_h);
// Check Boxes content
ASSERT_EQ(firstBox->children.size(), 4) << "First box element size should be 4";
ASSERT_TRUE(getNItem(firstBox, 0)->visible) << "First box element 0 should be visible";
ASSERT_TRUE(getNItem(firstBox, 1)->visible) << "First box element 1 should be visible";
ASSERT_TRUE(getNItem(firstBox, 2)->visible) << "First box element 2 should be visible";
ASSERT_TRUE(getNItem(firstBox, 3)->visible) << "First box element 3 should be visible";
// Change first box, first element min/max size to parent size.
getNItem(firstBox, 0)->setMinimumSize(testStyle::HBox_w, testStyle::HBox_h);
getNItem(firstBox, 0)->setMaximumSize(testStyle::HBox_w, testStyle::HBox_h);
// Box contents should not change as no automatic recalculate procedure has been called
ASSERT_EQ(firstBox->children.size(), 4) << "First box element size should be 4";
ASSERT_TRUE(getNItem(firstBox, 0)->visible) << "First box element 0 should be visible";
ASSERT_TRUE(getNItem(firstBox, 1)->visible) << "First box element 1 should be visible";
ASSERT_TRUE(getNItem(firstBox, 2)->visible) << "First box element 2 should be visible";
ASSERT_TRUE(getNItem(firstBox, 3)->visible) << "First box element 3 should be visible";
// Call content change method on firstBox
firstBox->informContentChanged();
// Box contents should have changed and only one element should be visible
ASSERT_EQ(firstBox->children.size(), 4) << "First box element size should be 4";
ASSERT_TRUE(getNItem(firstBox, 0)->visible) << "First box element 0 should be visible";
ASSERT_FALSE(getNItem(firstBox, 1)->visible) << "First box element 1 should not be visible";
ASSERT_FALSE(getNItem(firstBox, 2)->visible) << "First box element 2 should not be visible";
ASSERT_FALSE(getNItem(firstBox, 3)->visible) << "First box element 3 should not be visible";
delete thirdBox;
}