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Gui and Eink services refactor. Displaying frames performance optimization. Critical resources management.
45 lines
1.3 KiB
C++
45 lines
1.3 KiB
C++
// Copyright (c) 2017-2021, Mudita Sp. z.o.o. All rights reserved.
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// For licensing, see https://github.com/mudita/MuditaOS/LICENSE.md
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#pragma once
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#include "SynchronizationMechanism.hpp"
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#include <gui/core/DrawCommand.hpp>
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#include <cstdint>
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#include <list>
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#include <memory>
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#include <vector>
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namespace service::gui
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{
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class DrawCommandsQueue
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{
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public:
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using CommandList = std::list<std::unique_ptr<::gui::DrawCommand>>;
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struct QueueItem
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{
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CommandList commands;
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::gui::RefreshModes refreshMode = ::gui::RefreshModes::GUI_REFRESH_FAST;
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};
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using QueueContainer = std::vector<QueueItem>;
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explicit DrawCommandsQueue(
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std::size_t expectedSize,
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std::unique_ptr<SynchronizationMechanism> &&synchronization = getFreeRtosSynchronizationMechanism());
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void enqueue(QueueItem &&item);
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[[nodiscard]] auto dequeue() -> QueueItem;
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[[nodiscard]] auto getMaxRefreshModeAndClear() -> ::gui::RefreshModes;
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void clear();
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[[nodiscard]] auto size() const noexcept -> QueueContainer::size_type;
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private:
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QueueContainer queue;
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mutable cpp_freertos::MutexStandard queueMutex;
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std::unique_ptr<SynchronizationMechanism> synchronization;
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};
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} // namespace service::gui
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