mirror of
https://github.com/mudita/MuditaOS.git
synced 2026-01-24 05:47:58 -05:00
648 lines
25 KiB
C++
648 lines
25 KiB
C++
#include "Application.hpp"
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#include "BusChannelsCustom.hpp" // for BusChannels...
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#include "Common.hpp" // for RefreshModes
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#include "GuiTimer.hpp" // for GuiTimer
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#include "Item.hpp" // for Item
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#include "MessageType.hpp" // for MessageType
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#include "Service/Timer.hpp" // for Timer
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#include "SettingsRecord.hpp" // for SettingsRecord
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#include "Timer.hpp" // for Timer
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#include "Translator.hpp" // for KeyInputSim...
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#include "common_data/EventStore.hpp" // for Battery
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#include "common_data/RawKey.hpp" // for RawKey, key...
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#include "gui/input/InputEvent.hpp" // for InputEvent
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#include "log/debug.hpp" // for DEBUG_APPLI...
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#include "log/log.hpp" // for LOG_INFO
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#include "messages/AppMessage.hpp" // for AppSwitchMe...
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#include "service-appmgr/ApplicationManager.hpp" // for Application...
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#include "service-cellular/messages/CellularMessage.hpp" // for CellularNot...
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#include "service-db/api/DBServiceAPI.hpp" // for DBServiceAPI
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#include "service-evtmgr/messages/BatteryMessages.hpp" // for BatteryLeve...
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#include "service-evtmgr/messages/EVMessages.hpp" // for RtcMinuteAl...
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#include "service-evtmgr/messages/KbdMessage.hpp" // for KbdMessage
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#include "service-gui/messages/DrawMessage.hpp" // for DrawMessage
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#include "task.h" // for xTaskGetTic...
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#include "windows/AppWindow.hpp" // for AppWindow
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#include <Text.hpp> // for Text
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#include <algorithm> // for find
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#include <iterator> // for distance, next
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#include <type_traits> // for add_const<>...
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namespace gui
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{
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class DrawCommand;
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}
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namespace app::audioConsts
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{
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const std::vector<audio::PlaybackType> typesToMute = {audio::PlaybackType::Notifications,
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audio::PlaybackType::CallRingtone,
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audio::PlaybackType::TextMessageRingtone};
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} // namespace app::audioConsts
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namespace app
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{
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const char *Application::stateStr(Application::State st)
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{
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switch (st) {
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case State::NONE:
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return "NONE";
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case State::DEACTIVATED:
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return "DEACTIVATED";
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case State::INITIALIZING:
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return "INITIALIZING";
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case State::ACTIVATING:
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return "ACTIVATING";
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case State::ACTIVE_FORGROUND:
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return "ACTIVE_FORGROUND";
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case State::ACTIVE_BACKGROUND:
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return "ACTIVE_BACKGROUND";
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case State::DEACTIVATING:
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return "DEACTIVATING";
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default:
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return "FixIt";
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}
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}
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Application::Application(
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std::string name, std::string parent, bool startBackground, uint32_t stackDepth, sys::ServicePriority priority)
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: Service(name, parent, stackDepth, priority),
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startBackground{startBackground}
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{
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keyTranslator = std::make_unique<gui::KeyInputSimpleTranslation>();
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busChannels.push_back(sys::BusChannels::ServiceCellularNotifications);
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if (startBackground) {
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setState(State::ACTIVE_BACKGROUND);
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}
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longPressTimer = std::make_unique<sys::Timer>("LongPress", this, key_timer_ms);
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longPressTimer->connect([&](sys::Timer &) { longPressTimerCallback(); });
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}
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Application::~Application()
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{
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for (auto it = windows.begin(); it != windows.end(); it++) {
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delete it->second;
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}
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windows.clear();
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}
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Application::State Application::getState()
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{
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return state;
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}
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void Application::setState(State st)
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{
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#if DEBUG_APPLICATION_MANAGEMENT == 1
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LOG_DEBUG("[%s] (%s) -> (%s)", GetName().c_str(), stateStr(state), stateStr(st));
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#endif
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state = st;
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}
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void Application::longPressTimerCallback()
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{
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// TODO if(check widget type long press trigger)
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uint32_t time = xTaskGetTickCount();
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if (keyTranslator->timeout(time)) {
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// previous key press was over standard keypress timeout - send long press
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gui::InputEvent iev = keyTranslator->translate(time);
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messageInputEventApplication(this, this->GetName(), iev);
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// clean previous key
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keyTranslator->prev_key_press = {};
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longPressTimer->stop();
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}
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}
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void Application::render(gui::RefreshModes mode)
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{
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if (getCurrentWindow() == nullptr) {
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LOG_ERROR("Current window is not defined");
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return;
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}
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// send drawing commands only when if application is in active and visible.
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if (state == State::ACTIVE_FORGROUND) {
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auto currwin = getCurrentWindow();
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if (Store::Battery::get().state == Store::Battery::State::Charging) {
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currwin->batteryCharging(true);
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}
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else {
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currwin->updateBatteryLevel(Store::Battery::get().level);
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}
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currwin->setSIM();
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currwin->updateSignalStrength();
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std::list<gui::DrawCommand *> commandsList = currwin->buildDrawList();
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if (shutdownInProgress) {
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auto msg =
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std::make_shared<sgui::DrawMessage>(commandsList, mode, sgui::DrawMessage::DrawCommand::SHUTDOWN);
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sys::Bus::SendUnicast(msg, "ServiceGUI", this);
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}
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else if (suspendInProgress) {
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auto msg =
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std::make_shared<sgui::DrawMessage>(commandsList, mode, sgui::DrawMessage::DrawCommand::SUSPEND);
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sys::Bus::SendUnicast(msg, "ServiceGUI", this);
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}
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else {
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auto msg =
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std::make_shared<sgui::DrawMessage>(commandsList, mode, sgui::DrawMessage::DrawCommand::NORMAL);
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sys::Bus::SendUnicast(msg, "ServiceGUI", this);
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}
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}
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if (suspendInProgress)
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suspendInProgress = false;
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}
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void Application::blockEvents(bool isBlocked)
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{
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acceptInput = isBlocked;
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}
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void Application::switchWindow(const std::string &windowName,
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gui::ShowMode cmd,
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std::unique_ptr<gui::SwitchData> data)
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{
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std::string window;
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#if DEBUG_APPLICATION_MANAGEMENT == 1
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LOG_INFO("switching [%s] to window: %s data description: %s",
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GetName().c_str(),
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windowName.length() ? windowName.c_str() : gui::name::window::main_window.c_str(),
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data ? data->getDescription().c_str() : "");
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#endif
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// case to handle returning to previous application
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if (windowName == "LastWindow") {
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window = getCurrentWindow()->getName();
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auto msg =
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std::make_shared<AppSwitchWindowMessage>(window, getCurrentWindow()->getName(), std::move(data), cmd);
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sys::Bus::SendUnicast(msg, this->GetName(), this);
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}
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else {
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window = windowName.empty() ? gui::name::window::main_window : windowName;
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auto msg = std::make_shared<AppSwitchWindowMessage>(
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window, getCurrentWindow() ? getCurrentWindow()->getName() : "", std::move(data), cmd);
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sys::Bus::SendUnicast(msg, this->GetName(), this);
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}
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}
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void Application::returnToPreviousWindow(const uint32_t times)
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{
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auto prevWindow = getPrevWindow(times);
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if (prevWindow == gui::name::window::no_window) {
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LOG_INFO("Back to previous application");
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cleanPrevWindw();
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sapm::ApplicationManager::messageSwitchPreviousApplication(this);
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}
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else {
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LOG_INFO("Back to previous window %s", prevWindow.c_str());
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switchWindow(prevWindow, gui::ShowMode::GUI_SHOW_RETURN);
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}
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}
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void Application::refreshWindow(gui::RefreshModes mode)
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{
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auto msg = std::make_shared<AppRefreshMessage>(mode);
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sys::Bus::SendUnicast(msg, this->GetName(), this);
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}
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sys::Message_t Application::DataReceivedHandler(sys::DataMessage *msgl)
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{
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auto msg = dynamic_cast<CellularNotificationMessage *>(msgl);
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if (msg != nullptr && msg->type == CellularNotificationMessage::Type::SignalStrengthUpdate) {
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return handleSignalStrengthUpdate(msgl);
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}
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else if (msgl->messageType == MessageType::AppInputEvent) {
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return handleInputEvent(msgl);
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}
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else if (msgl->messageType == MessageType::KBDKeyEvent) {
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return handleKBDKeyEvent(msgl);
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}
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else if (msgl->messageType == MessageType::EVMBatteryLevel) {
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return handleBatteryLevel(msgl);
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}
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else if (msgl->messageType == MessageType::EVMChargerPlugged) {
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return handleChargerPlugged(msgl);
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}
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else if (msgl->messageType == MessageType::EVMMinuteUpdated) {
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return handleMinuteUpdated(msgl);
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}
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else if (msgl->messageType == MessageType::AppSwitch) {
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return handleApplicationSwitch(msgl);
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}
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else if (msgl->messageType == MessageType::AppSwitchWindow) {
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return handleSwitchWindow(msgl);
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}
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else if (msgl->messageType == MessageType::AppClose) {
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return handleAppClose(msgl);
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}
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else if (msgl->messageType == MessageType::AppRebuild) {
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return handleAppRebuild(msg);
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}
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else if (msgl->messageType == MessageType::AppRefresh) {
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return handleAppRefresh(msgl);
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}
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else if (dynamic_cast<sevm::SIMMessage *>(msgl) != nullptr) {
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return handleSIMMessage(msgl);
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}
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return msgNotHandled();
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}
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sys::Message_t Application::handleSignalStrengthUpdate(sys::DataMessage *msgl)
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{
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if ((state == State::ACTIVE_FORGROUND) && getCurrentWindow()->updateSignalStrength()) {
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refreshWindow(gui::RefreshModes::GUI_REFRESH_FAST);
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}
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return msgHandled();
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}
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sys::Message_t Application::handleInputEvent(sys::DataMessage *msgl)
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{
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AppInputEventMessage *msg = reinterpret_cast<AppInputEventMessage *>(msgl);
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if (msg->getEvent().state == gui::InputEvent::State::keyPressed) {
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longPressTimer->start();
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}
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else if (msg->getEvent().state == gui::InputEvent::State::keyReleasedShort) {
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longPressTimer->stop();
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}
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if (getCurrentWindow() != nullptr && getCurrentWindow()->onInput(msg->getEvent())) {
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refreshWindow(gui::RefreshModes::GUI_REFRESH_FAST);
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}
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return msgHandled();
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}
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sys::Message_t Application::handleKBDKeyEvent(sys::DataMessage *msgl)
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{
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if (this->getState() != app::Application::State::ACTIVE_FORGROUND) {
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LOG_FATAL("!!! Terrible terrible damage! application with no focus grabbed key!");
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}
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sevm::KbdMessage *msg = static_cast<sevm::KbdMessage *>(msgl);
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gui::InputEvent iev = keyTranslator->translate(msg->key);
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if (iev.keyCode != gui::KeyCode::KEY_UNDEFINED) {
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messageInputEventApplication(this, this->GetName(), iev);
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}
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return msgHandled();
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}
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sys::Message_t Application::handleBatteryLevel(sys::DataMessage *msgl)
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{
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auto msg = static_cast<sevm::BatteryLevelMessage *>(msgl);
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LOG_INFO("Application battery level: %d", msg->levelPercents);
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if (getCurrentWindow()->updateBatteryLevel(msg->levelPercents)) {
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refreshWindow(gui::RefreshModes::GUI_REFRESH_FAST);
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}
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return msgHandled();
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}
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sys::Message_t Application::handleChargerPlugged(sys::DataMessage *msgl)
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{
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auto *msg = static_cast<sevm::BatteryPlugMessage *>(msgl);
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if (msg->plugged == true) {
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LOG_INFO("Application charger connected");
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getCurrentWindow()->batteryCharging(true);
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refreshWindow(gui::RefreshModes::GUI_REFRESH_FAST);
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}
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else {
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LOG_INFO("Application charger disconnected");
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getCurrentWindow()->batteryCharging(false);
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refreshWindow(gui::RefreshModes::GUI_REFRESH_FAST);
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}
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refreshWindow(gui::RefreshModes::GUI_REFRESH_FAST);
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return msgHandled();
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}
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sys::Message_t Application::handleMinuteUpdated(sys::DataMessage *msgl)
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{
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auto *msg = static_cast<sevm::RtcMinuteAlarmMessage *>(msgl);
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getCurrentWindow()->updateTime(msg->timestamp, !settings.timeFormat12);
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if (state == State::ACTIVE_FORGROUND) {
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refreshWindow(gui::RefreshModes::GUI_REFRESH_FAST);
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}
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return msgHandled();
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}
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sys::Message_t Application::handleApplicationSwitch(sys::DataMessage *msgl)
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{
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auto *msg = static_cast<AppSwitchMessage *>(msgl);
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bool handled = false;
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LOG_DEBUG("AppSwitch: %s", msg->getTargetApplicationName().c_str());
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// Application is starting or it is in the background. Upon switch command if name if correct it goes
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// foreground
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if ((state == State::ACTIVATING) || (state == State::INITIALIZING) || (state == State::ACTIVE_BACKGROUND)) {
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if (msg->getTargetApplicationName() == this->GetName()) {
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setState(State::ACTIVE_FORGROUND);
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if (sapm::ApplicationManager::messageConfirmSwitch(this)) {
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LOG_INFO("target Window: %s : target description: %s",
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msg->getTargetWindowName().c_str(),
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msg->getData() ? msg->getData()->getDescription().c_str() : "");
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switchWindow(msg->getTargetWindowName(), std::move(msg->getData()));
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handled = true;
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}
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else {
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// TODO send to itself message to close
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LOG_ERROR("Failed to communicate ");
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}
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}
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else {
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LOG_ERROR("Received switch message outside of activation flow");
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}
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}
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else if (state == State::ACTIVE_FORGROUND) {
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if (msg->getTargetApplicationName() == this->GetName()) {
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// if window name and data are null pointers this is a message informing
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// that application should go to background mode
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if ((msg->getTargetWindowName() == "") && (msg->getData() == nullptr)) {
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setState(State::ACTIVE_BACKGROUND);
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if (sapm::ApplicationManager::messageConfirmSwitch(this)) {
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handled = true;
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}
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else {
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// TODO send to itself message to close
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LOG_ERROR("Failed to communicate ");
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}
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}
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// if application is in front and receives message with defined window it should
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// change to that window.
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else {
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switchWindow(msg->getTargetWindowName(), std::move(msg->getData()));
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handled = true;
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}
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}
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else {
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LOG_ERROR("Received switch message outside of activation flow");
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}
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}
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else {
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LOG_ERROR("Wrong internal application %s switch to ACTIVE state form %s",
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msg->getTargetApplicationName().c_str(),
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stateStr(state));
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}
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if (handled) {
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return msgHandled();
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}
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return msgNotHandled();
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}
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sys::Message_t Application::handleSwitchWindow(sys::DataMessage *msgl)
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{
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auto msg = static_cast<AppSwitchWindowMessage *>(msgl);
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// check if specified window is in the application
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auto it = windows.find(msg->getWindowName());
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if (it != windows.end()) {
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auto switchData = std::move(msg->getData());
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if (switchData && switchData->ignoreCurrentWindowOnStack) {
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popToWindow(getPrevWindow());
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}
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getCurrentWindow()->onClose();
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setActiveWindow(msg->getWindowName());
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getCurrentWindow()->handleSwitchData(switchData.get());
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// check if this is case where application is returning to the last visible window.
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if ((switchData != nullptr) && (msg->LastSeenWindow)) {}
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else {
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getCurrentWindow()->onBeforeShow(msg->getCommand(), switchData.get());
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auto ret = dynamic_cast<gui::SwitchSpecialChar *>(switchData.get());
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if (ret != nullptr && switchData != nullptr) {
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auto text = dynamic_cast<gui::Text *>(getCurrentWindow()->getFocusItem());
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if (text != nullptr) {
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text->addText(ret->getDescription());
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}
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}
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}
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refreshWindow(gui::RefreshModes::GUI_REFRESH_DEEP);
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}
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else {
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LOG_ERROR("No such window: %s", msg->getWindowName().c_str());
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}
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return msgHandled();
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}
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sys::Message_t Application::handleAppClose(sys::DataMessage *msgl)
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{
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setState(State::DEACTIVATING);
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sapm::ApplicationManager::messageConfirmClose(this);
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return msgHandled();
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}
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sys::Message_t Application::handleAppRebuild(sys::DataMessage *msgl)
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{
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LOG_INFO("Application %s rebuilding gui", GetName().c_str());
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for (auto it = windows.begin(); it != windows.end(); it++) {
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LOG_DEBUG("Rebuild: %s", it->first.c_str());
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if (!it->second) {
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LOG_ERROR("NO SUCH WINDOW");
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}
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else {
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it->second->rebuild();
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}
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}
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LOG_INFO("Refresh app with focus!");
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if (state == State::ACTIVE_FORGROUND) {
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refreshWindow(gui::RefreshModes::GUI_REFRESH_DEEP);
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}
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LOG_INFO("App rebuild done");
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return msgHandled();
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}
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sys::Message_t Application::handleAppRefresh(sys::DataMessage *msgl)
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{
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AppRefreshMessage *msg = reinterpret_cast<AppRefreshMessage *>(msgl);
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render(msg->getMode());
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return msgHandled();
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}
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sys::Message_t Application::handleSIMMessage(sys::DataMessage *msgl)
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{
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getCurrentWindow()->setSIM();
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refreshWindow(gui::RefreshModes::GUI_REFRESH_FAST);
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return msgHandled();
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}
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sys::ReturnCodes Application::InitHandler()
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{
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bool initState = true;
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setState(State::INITIALIZING);
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// uint32_t start = xTaskGetTickCount();
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settings = DBServiceAPI::SettingsGet(this);
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// uint32_t stop = xTaskGetTickCount();
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// LOG_INFO("DBServiceAPI::SettingsGet %d", stop-start);
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initState = (settings.dbID == 1);
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// send response to application manager true if successful, false otherwise.
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sapm::ApplicationManager::messageRegisterApplication(this, initState, startBackground);
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sys::ReturnCodes retCode = (initState ? sys::ReturnCodes::Success : sys::ReturnCodes::Failure);
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return retCode;
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}
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sys::ReturnCodes Application::DeinitHandler()
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{
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LOG_INFO("Closing an application: %s", GetName().c_str());
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for (const auto &[windowName, window] : windows) {
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LOG_INFO("Closing a window: %s", windowName.c_str());
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window->onClose();
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}
|
|
return sys::ReturnCodes::Success;
|
|
}
|
|
|
|
void Application::setActiveWindow(const std::string &windowName)
|
|
{
|
|
pushWindow(windowName);
|
|
acceptInput = true;
|
|
}
|
|
|
|
bool Application::setVolume(const audio::Volume &value,
|
|
const audio::Profile::Type &profileType,
|
|
const audio::PlaybackType &playbackType)
|
|
{
|
|
const auto ret = AudioServiceAPI::SetSetting(this, audio::Setting::Volume, value, playbackType, profileType);
|
|
return ret == audio::RetCode::Success;
|
|
}
|
|
|
|
bool Application::adjustCurrentVolume(const int step)
|
|
{
|
|
audio::Volume volume;
|
|
if (step < 0) {
|
|
AudioServiceAPI::Stop(this, app::audioConsts::typesToMute);
|
|
}
|
|
auto ret = AudioServiceAPI::GetSetting(this, audio::Setting::Volume, volume);
|
|
if (ret == audio::RetCode::Success) {
|
|
ret = ((static_cast<int>(volume) + step) < 0)
|
|
? audio::RetCode::Success
|
|
: AudioServiceAPI::SetSetting(this, audio::Setting::Volume, volume + step);
|
|
}
|
|
|
|
return ret == audio::RetCode::Success;
|
|
}
|
|
|
|
void Application::messageSwitchApplication(sys::Service *sender,
|
|
std::string application,
|
|
std::string window,
|
|
std::unique_ptr<gui::SwitchData> data)
|
|
{
|
|
auto msg = std::make_shared<AppSwitchMessage>(application, window, std::move(data));
|
|
sys::Bus::SendUnicast(msg, application, sender);
|
|
}
|
|
|
|
void Application::messageRefreshApplication(sys::Service *sender,
|
|
std::string application,
|
|
std::string window,
|
|
gui::SwitchData *data)
|
|
{
|
|
auto msg = std::make_shared<AppMessage>(MessageType::AppRefresh);
|
|
sys::Bus::SendUnicast(msg, application, sender);
|
|
}
|
|
|
|
void Application::messageCloseApplication(sys::Service *sender, std::string application)
|
|
{
|
|
|
|
auto msg = std::make_shared<AppMessage>(MessageType::AppClose);
|
|
sys::Bus::SendUnicast(msg, application, sender);
|
|
}
|
|
|
|
void Application::messageRebuildApplication(sys::Service *sender, std::string application)
|
|
{
|
|
auto msg = std::make_shared<AppRebuildMessage>();
|
|
sys::Bus::SendUnicast(msg, application, sender);
|
|
}
|
|
|
|
void Application::messageInputEventApplication(sys::Service *sender,
|
|
std::string application,
|
|
const gui::InputEvent &event)
|
|
{
|
|
auto msg = std::make_shared<AppInputEventMessage>(event);
|
|
sys::Bus::SendUnicast(msg, application, sender);
|
|
}
|
|
|
|
bool Application::popToWindow(const std::string &window)
|
|
{
|
|
if (window == gui::name::window::no_window) {
|
|
bool ret = false;
|
|
if (windowStack.size() <= 1) {
|
|
windowStack.clear();
|
|
ret = true;
|
|
}
|
|
return ret;
|
|
}
|
|
|
|
auto ret = std::find(windowStack.begin(), windowStack.end(), window);
|
|
if (ret != windowStack.end()) {
|
|
LOG_INFO(
|
|
"Pop last window(s) [%d] : %s", static_cast<int>(std::distance(ret, windowStack.end())), ret->c_str());
|
|
windowStack.erase(std::next(ret), windowStack.end());
|
|
return true;
|
|
}
|
|
return false;
|
|
}
|
|
|
|
void Application::pushWindow(const std::string &newWindow)
|
|
{
|
|
// handle if window was already on
|
|
if (popToWindow(newWindow)) {
|
|
return;
|
|
}
|
|
else {
|
|
windowStack.push_back(newWindow);
|
|
}
|
|
#if DEBUG_APPLICATION_MANAGEMENT == 1
|
|
LOG_DEBUG("[%d] newWindow: %s", windowStack.size(), newWindow.c_str());
|
|
for (auto &el : windowStack) {
|
|
LOG_DEBUG("-> %s", el.c_str());
|
|
}
|
|
LOG_INFO("\n\n");
|
|
#endif
|
|
};
|
|
|
|
const std::string Application::getPrevWindow(uint32_t count) const
|
|
{
|
|
if (this->windowStack.size() <= 1 || count > this->windowStack.size()) {
|
|
return gui::name::window::no_window;
|
|
}
|
|
return *std::prev(windowStack.end(), count + 1);
|
|
}
|
|
|
|
void Application::Application::cleanPrevWindw()
|
|
{
|
|
this->windowStack.clear();
|
|
}
|
|
|
|
gui::AppWindow *Application::getWindow(const std::string &window)
|
|
{
|
|
auto it = windows.find(window);
|
|
if (it != windows.end()) {
|
|
return it->second;
|
|
}
|
|
return nullptr;
|
|
}
|
|
|
|
gui::AppWindow *Application::getCurrentWindow()
|
|
{
|
|
std::string window = "";
|
|
if (windowStack.size() == 0) {
|
|
window = gui::name::window::main_window;
|
|
}
|
|
else {
|
|
window = windowStack.back();
|
|
}
|
|
|
|
return getWindow(window);
|
|
}
|
|
|
|
void Application::attachWindow(gui::AppWindow *window)
|
|
{
|
|
windows.insert({window->getName(), window});
|
|
}
|
|
|
|
void Application::connect(std::unique_ptr<app::GuiTimer> &&timer, gui::Item *item)
|
|
{
|
|
timer->sysapi.connect(item);
|
|
item->attachTimer(std::move(timer));
|
|
}
|
|
} /* namespace app */
|