Files
MuditaOS/module-apps/application-call/windows/CallWindow.hpp
Adam f5f27d642f EGD-2955 EGD-3588 Timers fully refactored & updated (#721)
* Timers now are Application thread safe
* Timers now have consistent API independend of Application (no more c style timers)
* Timers can have either: callback or override onTimer() method - this
  way we can create more complicated timers or just use existing ones
* gui::Timer added via adapter class GuiTimer to decouple sys::Timer
  with gui::Timer
* Fixed race in wrapper
* Updated docs
* fixed using std and cpp_freertos and DataReceivedHandler hidden in Application.hpp
2020-10-02 14:04:57 +02:00

72 lines
2.1 KiB
C++

#pragma once
#include "application-call/ApplicationCall.hpp"
#include "AppWindow.hpp"
#include "application-call/widgets/Icons.hpp"
#include <gui/input/Translator.hpp>
#include <Rect.hpp>
#include <Image.hpp>
namespace gui
{
class CallWindow : public AppWindow
{
public:
enum class State
{
IDLE,
INCOMING_CALL,
OUTGOING_CALL,
CALL_IN_PROGRESS,
CALL_ENDED
};
private:
gui::KeyInputMappedTranslation translator;
protected:
// used to display both nnumber and name of contact
gui::Label *numberLabel = nullptr;
// used to inform user about call state of call and display duration of call
gui::Label *durationLabel = nullptr;
gui::SendSmsIcon *sendSmsIcon = nullptr;
gui::MicrophoneIcon *microphoneIcon = nullptr;
gui::SpeakerIcon *speakerIcon = nullptr;
gui::Image *imageCircleTop = nullptr;
gui::Image *imageCircleBottom = nullptr;
State state = State::IDLE;
utils::PhoneNumber::View phoneNumber;
/**
* Manipulates widgets to handle currently set state of the window.
*/
void setVisibleState();
bool handleLeftButton();
bool handleRightButton();
public:
CallWindow(app::Application *app, std::string windowName = app::window::name_call);
virtual ~CallWindow();
/**
* Used by application to update window's state
*/
void setState(State state);
const State &getState();
void updateDuration(const utils::time::Duration &duration);
void setCallNumber(std::string);
bool onInput(const InputEvent &inputEvent) override;
void onBeforeShow(ShowMode mode, SwitchData *data) override;
bool handleSwitchData(SwitchData *data) override;
void rebuild() override;
void buildInterface() override;
void destroyInterface() override;
bool handleDigit(const uint32_t digit);
void connectTimerOnExit();
};
} /* namespace gui */