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* Timers now are Application thread safe * Timers now have consistent API independend of Application (no more c style timers) * Timers can have either: callback or override onTimer() method - this way we can create more complicated timers or just use existing ones * gui::Timer added via adapter class GuiTimer to decouple sys::Timer with gui::Timer * Fixed race in wrapper * Updated docs * fixed using std and cpp_freertos and DataReceivedHandler hidden in Application.hpp
86 lines
2.9 KiB
C++
86 lines
2.9 KiB
C++
#include "SpecialInputMainWindow.hpp"
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#include "../ApplicationSpecialInput.hpp"
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#include "Style.hpp"
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#include "messages/AppMessage.hpp"
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#include <i18/i18.hpp>
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#include <cassert>
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using namespace gui;
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SpecialInputMainWindow::SpecialInputMainWindow(app::Application *app)
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: AppWindow(app, app::char_select), model{std::make_shared<SpecialInputModel>(this->application)}
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{
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buildInterface();
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}
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void SpecialInputMainWindow::onBeforeShow(ShowMode mode, SwitchData *data)
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{
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assert(dynamic_cast<app::ApplicationSpecialInput *>(application));
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model->clearData();
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actualWindow = specialInputStyle::CharactersType::Emoji;
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switchPage();
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}
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void SpecialInputMainWindow::rebuild()
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{
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destroyInterface();
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buildInterface();
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}
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void SpecialInputMainWindow::buildInterface()
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{
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AppWindow::buildInterface();
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bottomBar->setText(BottomBar::Side::CENTER, utils::localize.get(style::strings::common::select));
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bottomBar->setText(BottomBar::Side::RIGHT, utils::localize.get(style::strings::common::back));
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bottomBar->setText(BottomBar::Side::LEFT, utils::localize.get(style::strings::common::emoji));
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topBar->setActive(TopBar::Elements::TIME, true);
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charList = new gui::ListView(this,
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specialInputStyle::specialInputListView::x,
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specialInputStyle::specialInputListView::y,
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specialInputStyle::specialInputListView::w,
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specialInputStyle::specialInputListView::h,
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model);
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setFocusItem(charList);
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}
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void SpecialInputMainWindow::destroyInterface()
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{
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model->clearData();
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setFocusItem(nullptr);
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erase();
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}
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bool SpecialInputMainWindow::onInput(const InputEvent &inputEvent)
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{
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auto ret = AppWindow::onInput(inputEvent);
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if (inputEvent.state == InputEvent::State::keyReleasedShort) {
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switch (inputEvent.keyCode) {
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case KeyCode::KEY_LF: {
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switchPage();
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return true;
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}
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default:
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break;
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}
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}
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return ret;
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}
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void SpecialInputMainWindow::switchPage()
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{
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model->clearData();
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if (actualWindow == specialInputStyle::CharactersType::Emoji) {
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model->createData(specialInputStyle::CharactersType::SpecialCharacters);
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actualWindow = specialInputStyle::CharactersType::SpecialCharacters;
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bottomBar->setText(BottomBar::Side::LEFT, utils::localize.get(style::strings::common::emoji));
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setTitle(utils::localize.get("app_special_input_window"));
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}
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else if (actualWindow == specialInputStyle::CharactersType::SpecialCharacters) {
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model->createData(specialInputStyle::CharactersType::Emoji);
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actualWindow = specialInputStyle::CharactersType::Emoji;
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bottomBar->setText(BottomBar::Side::LEFT, utils::localize.get(style::strings::common::special_chars));
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setTitle(utils::localize.get("app_emoji_input_window"));
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}
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}
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