Files
MuditaOS/module-gui/gui/input/Translator.hpp

60 lines
1.6 KiB
C++

#pragma once
#include "InputEvent.hpp"
#include "Profile.hpp"
#include "bsp/keyboard/key_codes.hpp"
#include <cstdint>
#include <map>
#include <memory>
#include <string>
#include <vector>
#include <common_data/RawKey.hpp>
namespace gui
{
// TODO if neccessary `custom` keymap can be added her
enum class Keymaps {
ABC,
abc,
digit,
};
class KeyBaseTranslation
{
public:
// previous pressed key (only for pressed keys), used for shortpress and longpress
RawKey prev_key_press = {};
// was previous key released? used for longpress only
bool prev_key_released = true;
// did previous key already timed out (and send longpress as a result)
bool prev_key_timedout = false;
InputEvent set(RawKey key);
/// timeout keypress (only press) - returns true on timeout'ed keypress
bool timeout(uint32_t time);
};
/// KeyPress translator
/// simplest 1:1 keys handling, used when application needs simplest key parsing possible
/// no keys behaviour analysis done here - just mapping
class KeyInputSimpleTranslation : public KeyBaseTranslation
{
public:
/// translate incomming key
InputEvent translate(RawKey key);
/// translate timeout - simulate key release
InputEvent translate(uint32_t timeout);
};
/// translator using & switching KeyMaps for use per widget basis ,called for selected widget, per widget basis
class KeyInputMappedTranslation : public KeyBaseTranslation
{
uint32_t times = 0;
public:
bool setProfile(std::string profileName);
uint32_t handle(RawKey key, const std::string &keymap);
uint32_t getTimes() {return times;}
};
} /* namespace gui */