mirror of
https://github.com/mudita/MuditaOS.git
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237 lines
9.7 KiB
C++
237 lines
9.7 KiB
C++
// Copyright (c) 2017-2021, Mudita Sp. z.o.o. All rights reserved.
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// For licensing, see https://github.com/mudita/MuditaOS/LICENSE.md
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#include "ApplicationDesktop.hpp"
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#include "ChargingBatteryWindow.hpp"
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#include "DeadBatteryWindow.hpp"
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#include "DesktopData.hpp"
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#include "DesktopMainWindow.hpp"
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#include "LogoWindow.hpp"
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#include "MenuWindow.hpp"
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#include "MmiInternalMsgWindow.hpp"
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#include "MmiPullWindow.hpp"
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#include "MmiPushWindow.hpp"
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#include "Reboot.hpp"
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#include <apps-common/messages/AppMessage.hpp>
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#include <AppWindow.hpp>
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#include <Dialog.hpp>
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#include <magic_enum.hpp>
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#include <messages/DialogMetadataMessage.hpp>
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#include <MessageType.hpp>
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#include <module-gui/gui/widgets/status-bar/SIM.hpp>
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#include <service-desktop/Constants.hpp>
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#include <popups/presenter/PowerOffPresenter.hpp>
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#include <popups/TetheringOffPopup.hpp>
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#include <service-appmgr/Controller.hpp>
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#include <service-cellular-api>
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#include <service-db/DBNotificationMessage.hpp>
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#include <service-db/QueryMessage.hpp>
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#include <SystemManager/messages/SystemManagerMessage.hpp>
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#include <windows/Dialog.hpp>
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#include <windows/DialogMetadata.hpp>
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#include <cassert>
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namespace app
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{
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ApplicationDesktop::ApplicationDesktop(std::string name,
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std::string parent,
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sys::phone_modes::PhoneMode phoneMode,
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sys::bluetooth::BluetoothMode bluetoothMode,
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StartInBackground startInBackground)
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: Application(std::move(name), std::move(parent), phoneMode, bluetoothMode, startInBackground),
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AsyncCallbackReceiver(this), dbNotificationHandler(this)
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{
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using namespace gui::status_bar;
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statusBarManager->set(Indicator::SimCard,
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std::make_shared<SIMConfiguration>(SIMConfiguration::DisplayMode::OnlyInactiveState));
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bus.channels.push_back(sys::BusChannel::ServiceDBNotifications);
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addActionReceiver(app::manager::actions::ShowMMIResponse, [this](auto &&data) {
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switchWindow(app::window::name::desktop_mmi_pull, std::move(data));
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return actionHandled();
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});
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addActionReceiver(app::manager::actions::ShowMMIPush, [this](auto &&data) {
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switchWindow(app::window::name::desktop_mmi_push, std::move(data));
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return actionHandled();
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});
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addActionReceiver(app::manager::actions::ShowMMIResult, [this](auto &&data) {
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switchWindow(app::window::name::desktop_mmi_internal, std::move(data));
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return actionHandled();
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});
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addActionReceiver(app::manager::actions::DisplayLowBatteryScreen, [this](auto &&data) {
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handleLowBatteryNotification(std::move(data));
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return actionHandled();
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});
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addActionReceiver(app::manager::actions::SystemBrownout, [this](auto &&data) {
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setSystemCloseInProgress();
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switchWindow(app::window::name::dead_battery, std::move(data));
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return actionHandled();
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});
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addActionReceiver(app::manager::actions::DisplayLogoAtExit, [this](auto &&data) {
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setSystemCloseInProgress();
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switchWindow(app::window::name::logo_window, std::move(data));
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return actionHandled();
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});
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connect(typeid(cellular::msg::notification::ModemStateChanged), [this](sys::Message *request) {
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auto msg = static_cast<cellular::msg::notification::ModemStateChanged *>(request);
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handle(msg);
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return sys::MessageNone{};
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});
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}
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// Invoked upon receiving data message
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sys::MessagePointer ApplicationDesktop::DataReceivedHandler(sys::DataMessage *msgl, sys::ResponseMessage *resp)
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{
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auto retMsg = Application::DataReceivedHandler(msgl);
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// if message was handled by application's template there is no need to process further.
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if (dynamic_cast<sys::ResponseMessage *>(retMsg.get())->retCode == sys::ReturnCodes::Success) {
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return retMsg;
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}
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return handleAsyncResponse(resp);
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}
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sys::MessagePointer ApplicationDesktop::handleAsyncResponse(sys::ResponseMessage *resp)
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{
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Application::handleAsyncResponse(resp);
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if (resp != nullptr) {
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if (auto msg = dynamic_cast<db::QueryResponse *>(resp)) {
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auto result = msg->getResult();
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if (dbNotificationHandler.handle(result.get())) {
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refreshMenuWindow();
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}
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}
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return std::make_shared<sys::ResponseMessage>();
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}
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else {
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return std::make_shared<sys::ResponseMessage>(sys::ReturnCodes::Unresolved);
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}
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}
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void ApplicationDesktop::handleNotificationsChanged(std::unique_ptr<gui::SwitchData> notificationsParams)
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{
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if (auto window = getCurrentWindow()->getName();
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window == app::window::name::desktop_main_window || window == gui::popup::window::phone_lock_window) {
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switchWindow(window, std::move(notificationsParams));
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}
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}
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void ApplicationDesktop::handle(cellular::msg::notification::ModemStateChanged *msg)
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{
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assert(msg);
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if (msg->state == cellular::api::ModemState::Fatal) {
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switchWindow(app::window::name::desktop_reboot);
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}
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}
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// Invoked during initialization
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sys::ReturnCodes ApplicationDesktop::InitHandler()
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{
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auto ret = Application::InitHandler();
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if (ret != sys::ReturnCodes::Success) {
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return ret;
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}
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createUserInterface();
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connect(typeid(db::NotificationMessage), [&](sys::Message *request) {
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auto notificationMessage = static_cast<db::NotificationMessage *>(request);
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dbNotificationHandler.handle(notificationMessage);
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return sys::MessageNone{};
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});
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dbNotificationHandler.initHandler();
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return sys::ReturnCodes::Success;
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}
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void ApplicationDesktop::createUserInterface()
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{
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using namespace app::window::name;
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windowsFactory.attach(desktop_main_window, [](ApplicationCommon *app, const std::string &name) {
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return std::make_unique<gui::DesktopMainWindow>(app);
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});
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windowsFactory.attach(desktop_menu, [this](ApplicationCommon *app, const std::string newname) {
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return std::make_unique<gui::MenuWindow>(app, dbNotificationHandler);
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});
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windowsFactory.attach(dead_battery, [](ApplicationCommon *app, const std::string newname) {
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return std::make_unique<gui::DeadBatteryWindow>(app);
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});
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windowsFactory.attach(logo_window, [](ApplicationCommon *app, const std::string newname) {
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return std::make_unique<gui::LogoWindow>(app);
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});
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windowsFactory.attach(charging_battery, [](ApplicationCommon *app, const std::string newname) {
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return std::make_unique<gui::ChargingBatteryWindow>(app);
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});
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windowsFactory.attach(desktop_reboot, [](ApplicationCommon *app, const std::string newname) {
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auto presenter = std::make_unique<gui::PowerOffPresenter>(app);
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return std::make_unique<gui::RebootWindow>(app, std::move(presenter));
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});
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windowsFactory.attach(desktop_mmi_pull, [](ApplicationCommon *app, const std::string newname) {
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return std::make_unique<gui::MmiPullWindow>(app, desktop_mmi_pull);
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});
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windowsFactory.attach(desktop_mmi_push, [](ApplicationCommon *app, const std::string newname) {
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return std::make_unique<gui::MmiPushWindow>(app, desktop_mmi_push);
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});
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windowsFactory.attach(desktop_mmi_internal, [](ApplicationCommon *app, const std::string newname) {
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return std::make_unique<gui::MmiInternalMsgWindow>(app, desktop_mmi_internal);
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});
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windowsFactory.attach(gui::window::name::dialog_confirm, [](ApplicationCommon *app, const std::string &name) {
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return std::make_unique<gui::DialogConfirm>(app, name);
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});
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windowsFactory.attach(
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gui::popup::window::tethering_off_window, [](ApplicationCommon *app, const std::string &name) {
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return std::make_unique<gui::TetheringOffPopup>(app, gui::popup::window::tethering_off_window);
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});
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attachPopups({gui::popup::ID::Volume,
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gui::popup::ID::Tethering,
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gui::popup::ID::PhoneModes,
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gui::popup::ID::PhoneLock,
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gui::popup::ID::SimLock,
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gui::popup::ID::Alarm});
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}
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void ApplicationDesktop::destroyUserInterface()
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{}
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bool ApplicationDesktop::refreshMenuWindow()
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{
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if (auto menuWindow = dynamic_cast<gui::MenuWindow *>(getWindow(app::window::name::desktop_menu));
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menuWindow != nullptr) {
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menuWindow->refresh();
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return true;
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}
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return false;
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}
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void ApplicationDesktop::handleLowBatteryNotification(manager::actions::ActionParamsPtr &&data)
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{
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auto lowBatteryState = static_cast<manager::actions::LowBatteryNotificationParams *>(data.get());
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if (lowBatteryState->isActive()) {
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if (lowBatteryState->isCharging()) {
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switchWindow(app::window::name::charging_battery, std::move(data));
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}
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else {
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switchWindow(app::window::name::dead_battery, std::move(data));
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}
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}
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else {
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auto currentWindow = getCurrentWindow();
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if (currentWindow->getName() == app::window::name::dead_battery ||
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currentWindow->getName() == app::window::name::charging_battery) {
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app::manager::Controller::sendAction(this, app::manager::actions::Home);
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}
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}
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}
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} // namespace app
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