Files
MuditaOS/module-apps/application-desktop/windows/MenuWindow.hpp
Michał Kamoń 0bad6d643b [EGD-6657] ApplicationDesktop clean-up
This PR cleans-up `ApplicationDesktop` after recent changes in
home screen notifications handling.
2021-05-07 15:41:14 +02:00

75 lines
2.0 KiB
C++

// Copyright (c) 2017-2021, Mudita Sp. z.o.o. All rights reserved.
// For licensing, see https://github.com/mudita/MuditaOS/LICENSE.md
#pragma once
#include <vector>
#include <AppWindow.hpp>
#include <GridLayout.hpp>
#include <widgets/Rect.hpp>
#include <utf8/UTF8.hpp>
namespace app
{
class DBNotificationsBaseHandler;
}
namespace gui
{
class Image;
/// icon, description, name of application to run
struct Tile : public Rect
{
Tile(UTF8 icon,
std::string title,
std::function<bool(Item &)> activatedCallback,
std::function<bool()> hasNotificationsCallback = nullptr);
bool onNotificationsChange(gui::RefreshModes);
private:
std::function<bool(gui::RefreshModes)> onNotificationsChangeCallback = nullptr;
gui::Image *notificationThumbnail = nullptr;
};
class MenuPage : public gui::GridLayout
{
public:
bool first_time_selection = true;
/// position of element which should be selected on start
const unsigned int first_time_selected = 3;
UTF8 title;
MenuPage(gui::Item *parent, UTF8 title, std::vector<Tile *> tiles);
/// set child which should be selected on start of desktop
void setFirstTimeSelection();
bool refresh(gui::RefreshModes mode);
};
class MenuWindow : public AppWindow
{
protected:
// page that is currently selected by the user.
MenuPage *mainMenu = nullptr;
MenuPage *toolsMenu = nullptr;
public:
MenuWindow(app::Application *app, const app::DBNotificationsBaseHandler &accessor);
bool onInput(const InputEvent &inputEvent) override;
void rebuild() override;
void buildInterface() override;
void destroyInterface() override;
void switchMenu(MenuPage *page);
void refresh();
private:
const app::DBNotificationsBaseHandler &dbNotifications;
void invalidate() noexcept;
};
} /* namespace gui */