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227 lines
7.3 KiB
C++
227 lines
7.3 KiB
C++
/*
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* @file ApplicationCall.cpp
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* @author Robert Borzecki (robert.borzecki@mudita.com)
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* @date 1 lip 2019
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* @brief
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* @copyright Copyright (C) 2019 mudita.com
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* @details
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*/
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#include "Application.hpp"
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#include "MessageType.hpp"
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#include "windows/CallMainWindow.hpp"
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#include "windows/EnterNumberWindow.hpp"
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#include "windows/EmergencyCallWindow.hpp"
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#include "windows/CallWindow.hpp"
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#include "data/CallSwitchData.hpp"
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#include <ticks.hpp>
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#include "service-cellular/ServiceCellular.hpp"
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#include "service-cellular/api/CellularServiceAPI.hpp"
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#include "service-audio/api/AudioServiceAPI.hpp"
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#include "service-appmgr/ApplicationManager.hpp"
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#include "ApplicationCall.hpp"
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namespace app {
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ApplicationCall::ApplicationCall(std::string name, std::string parent, bool startBackgound)
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: Application(name, parent, startBackgound, 4096 + 2048), timerCall(CreateAppTimer(1000, true, [=]() { timerCallCallback(); }))
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{
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}
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ApplicationCall::~ApplicationCall() {
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}
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void ApplicationCall::timerCallCallback()
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{
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// Invoked when timer ticked, 3 seconds after end call event if user didn't press back button earlier.
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++callDuration;
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auto it = windows.find("CallWindow");
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if (getCurrentWindow() == it->second)
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{
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gui::CallWindow *callWindow = reinterpret_cast<gui::CallWindow *>(getCurrentWindow());
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if (callWindow->getState() == gui::CallWindow::State::CALL_IN_PROGRESS)
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{
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callWindow->updateDuration(callDuration);
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refreshWindow(gui::RefreshModes::GUI_REFRESH_FAST);
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}
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}
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if (callDuration >= callEndTime)
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{
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LOG_INFO("callDuration %d, callEndTime id %d", callDuration, callEndTime);
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timerCall.stop();
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sapm::ApplicationManager::messageSwitchPreviousApplication(this);
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}
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}
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// Invoked upon receiving data message
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sys::Message_t ApplicationCall::DataReceivedHandler(sys::DataMessage* msgl,sys::ResponseMessage* resp) {
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auto retMsg = Application::DataReceivedHandler(msgl);
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//if message was handled by application's template there is no need to process further.
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if( (reinterpret_cast<sys::ResponseMessage*>( retMsg.get() )->retCode ==
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sys::ReturnCodes::Success ) ){
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return retMsg;
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}
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//this variable defines whether message was processed.
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bool handled = false;
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if( msgl->messageType == static_cast<int32_t>(MessageType::CellularNotification) ) {
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CellularNotificationMessage *msg = reinterpret_cast<CellularNotificationMessage *>(msgl);
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gui::CallWindow* callWindow = reinterpret_cast<gui::CallWindow*>( windows.find( "CallWindow")->second);
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if (msg->type == CellularNotificationMessage::Type::CallAborted) {
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LOG_INFO("---------------------------------CallAborted");
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AudioServiceAPI::Stop(this);
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callEndTime = callDuration + 3;
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callWindow->setState( gui::CallWindow::State::CALL_ENDED );
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refreshWindow( gui::RefreshModes::GUI_REFRESH_DEEP );
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}
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else if( msg->type == CellularNotificationMessage::Type::CallBusy) {
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callEndTime = callDuration + 3;
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LOG_INFO("---------------------------------CallBusy");
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AudioServiceAPI::Stop(this);
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callWindow->setState( gui::CallWindow::State::CALL_ENDED );
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refreshWindow( gui::RefreshModes::GUI_REFRESH_DEEP );
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}
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else if( msg->type == CellularNotificationMessage::Type::CallActive ) {
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callDuration = 0;
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LOG_INFO("---------------------------------CallActive");
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callWindow->setState( gui::CallWindow::State::CALL_IN_PROGRESS );
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refreshWindow( gui::RefreshModes::GUI_REFRESH_DEEP );
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}
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else if( msg->type == CellularNotificationMessage::Type::IncomingCall ) {
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//reset call duration
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// callDuration = 0;
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LOG_INFO("---------------------------------IncomingCall");
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if( callWindow->getState() == gui::CallWindow::State::INCOMING_CALL ) {
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LOG_INFO("ignoring call incoming");
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}
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else {
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AudioServiceAPI::RoutingStart(this);
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runCallTimer();
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std::unique_ptr<gui::SwitchData> data = std::make_unique<app::IncommingCallData>(msg->data);
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//send to itself message to switch (run) call application
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callWindow->setState( gui::CallWindow::State::INCOMING_CALL );
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if (getState() == State::ACTIVE_FORGROUND)
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{
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LOG_INFO("++++++++++++WINDOW SWITCH");
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switchWindow( "CallWindow", std::move(data) );
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}
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else {
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LOG_INFO("++++++++++++APP SWITCH");
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sapm::ApplicationManager::messageSwitchApplication( this, "ApplicationCall", "CallWindow", std::move(data) );
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}
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}
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}
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else if( msg->type == CellularNotificationMessage::Type::Ringing ) {
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//reset call duration
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runCallTimer();
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LOG_INFO("---------------------------------Ringing");
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AudioServiceAPI::RoutingStart(this);
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std::unique_ptr<gui::SwitchData> data = std::make_unique<app::ExecuteCallData>(msg->data);
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callWindow->setState( gui::CallWindow::State::OUTGOING_CALL );
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if (getState() == State::ACTIVE_FORGROUND)
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{
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switchWindow( "CallWindow", std::move(data) );
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}
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}
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handled = true;
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}
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if( handled )
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return std::make_shared<sys::ResponseMessage>();
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else
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return std::make_shared<sys::ResponseMessage>(sys::ReturnCodes::Unresolved);
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}
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// Invoked during initialization
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sys::ReturnCodes ApplicationCall::InitHandler() {
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auto ret = Application::InitHandler();
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if( ret != sys::ReturnCodes::Success )
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return ret;
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createUserInterface();
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setActiveWindow("MainWindow");
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return ret;
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}
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sys::ReturnCodes ApplicationCall::DeinitHandler() {
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return sys::ReturnCodes::Success;
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}
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void ApplicationCall::stopCallTimer() {
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LOG_INFO("switching to prev calldur: %d endTime: %d", callDuration, callEndTime );
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timerCall.stop();
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sapm::ApplicationManager::messageSwitchPreviousApplication( this );
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}
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bool ApplicationCall::messageSwitchToCall( sys::Service* sender, const UTF8& e164number, bool call ) {
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std::string application = "ApplicationCall";
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std::string window = "EnterNumberWindow";
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std::unique_ptr<CallSwitchData> data;
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// it is possible to prepare call window and wait for user's acceptance
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if (call)
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{
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// execute call
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data = std::make_unique<ExecuteCallData>(e164number.c_str());
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}
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else
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{
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// prepare call and wait for user's action
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data = std::make_unique<EnterNumberData>(e164number.c_str());
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}
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return sapm::ApplicationManager::messageSwitchApplication(sender, application, window, std::move(data));
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}
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void ApplicationCall::createUserInterface() {
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gui::AppWindow* window = nullptr;
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window = new gui::CallMainWindow(this);
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windows.insert(std::pair<std::string,gui::AppWindow*>(window->getName(), window));
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window = new gui::EnterNumberWindow(this);
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windows.insert(std::pair<std::string,gui::AppWindow*>(window->getName(), window));
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window = new gui::CallWindow(this);
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windows.insert(std::pair<std::string,gui::AppWindow*>(window->getName(), window));
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window = new gui::EmergencyCallWindow(this);
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windows.insert(std::pair<std::string,gui::AppWindow*>(window->getName(), window));
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}
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void ApplicationCall::setDisplayedNumber( std::string num ) {
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phoneNumber = num;
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}
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const std::string& ApplicationCall::getDisplayedNumber() {
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return phoneNumber;
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}
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void ApplicationCall::runCallTimer() {
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callDuration = 0;
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callEndTime = -1;
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timerCall.restart();
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}
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void ApplicationCall::destroyUserInterface() {
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}
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} /* namespace gui */
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