Files
MuditaOS/module-apps/application-call/ApplicationCall.cpp
2020-01-21 11:42:36 +01:00

227 lines
7.3 KiB
C++

/*
* @file ApplicationCall.cpp
* @author Robert Borzecki (robert.borzecki@mudita.com)
* @date 1 lip 2019
* @brief
* @copyright Copyright (C) 2019 mudita.com
* @details
*/
#include "Application.hpp"
#include "MessageType.hpp"
#include "windows/CallMainWindow.hpp"
#include "windows/EnterNumberWindow.hpp"
#include "windows/EmergencyCallWindow.hpp"
#include "windows/CallWindow.hpp"
#include "data/CallSwitchData.hpp"
#include <ticks.hpp>
#include "service-cellular/ServiceCellular.hpp"
#include "service-cellular/api/CellularServiceAPI.hpp"
#include "service-audio/api/AudioServiceAPI.hpp"
#include "service-appmgr/ApplicationManager.hpp"
#include "ApplicationCall.hpp"
namespace app {
ApplicationCall::ApplicationCall(std::string name, std::string parent, bool startBackgound)
: Application(name, parent, startBackgound, 4096 + 2048), timerCall(CreateAppTimer(1000, true, [=]() { timerCallCallback(); }))
{
}
ApplicationCall::~ApplicationCall() {
}
void ApplicationCall::timerCallCallback()
{
// Invoked when timer ticked, 3 seconds after end call event if user didn't press back button earlier.
++callDuration;
auto it = windows.find("CallWindow");
if (getCurrentWindow() == it->second)
{
gui::CallWindow *callWindow = reinterpret_cast<gui::CallWindow *>(getCurrentWindow());
if (callWindow->getState() == gui::CallWindow::State::CALL_IN_PROGRESS)
{
callWindow->updateDuration(callDuration);
refreshWindow(gui::RefreshModes::GUI_REFRESH_FAST);
}
}
if (callDuration >= callEndTime)
{
LOG_INFO("callDuration %d, callEndTime id %d", callDuration, callEndTime);
timerCall.stop();
sapm::ApplicationManager::messageSwitchPreviousApplication(this);
}
}
// Invoked upon receiving data message
sys::Message_t ApplicationCall::DataReceivedHandler(sys::DataMessage* msgl,sys::ResponseMessage* resp) {
auto retMsg = Application::DataReceivedHandler(msgl);
//if message was handled by application's template there is no need to process further.
if( (reinterpret_cast<sys::ResponseMessage*>( retMsg.get() )->retCode ==
sys::ReturnCodes::Success ) ){
return retMsg;
}
//this variable defines whether message was processed.
bool handled = false;
if( msgl->messageType == static_cast<int32_t>(MessageType::CellularNotification) ) {
CellularNotificationMessage *msg = reinterpret_cast<CellularNotificationMessage *>(msgl);
gui::CallWindow* callWindow = reinterpret_cast<gui::CallWindow*>( windows.find( "CallWindow")->second);
if (msg->type == CellularNotificationMessage::Type::CallAborted) {
LOG_INFO("---------------------------------CallAborted");
AudioServiceAPI::Stop(this);
callEndTime = callDuration + 3;
callWindow->setState( gui::CallWindow::State::CALL_ENDED );
refreshWindow( gui::RefreshModes::GUI_REFRESH_DEEP );
}
else if( msg->type == CellularNotificationMessage::Type::CallBusy) {
callEndTime = callDuration + 3;
LOG_INFO("---------------------------------CallBusy");
AudioServiceAPI::Stop(this);
callWindow->setState( gui::CallWindow::State::CALL_ENDED );
refreshWindow( gui::RefreshModes::GUI_REFRESH_DEEP );
}
else if( msg->type == CellularNotificationMessage::Type::CallActive ) {
callDuration = 0;
LOG_INFO("---------------------------------CallActive");
callWindow->setState( gui::CallWindow::State::CALL_IN_PROGRESS );
refreshWindow( gui::RefreshModes::GUI_REFRESH_DEEP );
}
else if( msg->type == CellularNotificationMessage::Type::IncomingCall ) {
//reset call duration
// callDuration = 0;
LOG_INFO("---------------------------------IncomingCall");
if( callWindow->getState() == gui::CallWindow::State::INCOMING_CALL ) {
LOG_INFO("ignoring call incoming");
}
else {
AudioServiceAPI::RoutingStart(this);
runCallTimer();
std::unique_ptr<gui::SwitchData> data = std::make_unique<app::IncommingCallData>(msg->data);
//send to itself message to switch (run) call application
callWindow->setState( gui::CallWindow::State::INCOMING_CALL );
if (getState() == State::ACTIVE_FORGROUND)
{
LOG_INFO("++++++++++++WINDOW SWITCH");
switchWindow( "CallWindow", std::move(data) );
}
else {
LOG_INFO("++++++++++++APP SWITCH");
sapm::ApplicationManager::messageSwitchApplication( this, "ApplicationCall", "CallWindow", std::move(data) );
}
}
}
else if( msg->type == CellularNotificationMessage::Type::Ringing ) {
//reset call duration
runCallTimer();
LOG_INFO("---------------------------------Ringing");
AudioServiceAPI::RoutingStart(this);
std::unique_ptr<gui::SwitchData> data = std::make_unique<app::ExecuteCallData>(msg->data);
callWindow->setState( gui::CallWindow::State::OUTGOING_CALL );
if (getState() == State::ACTIVE_FORGROUND)
{
switchWindow( "CallWindow", std::move(data) );
}
}
handled = true;
}
if( handled )
return std::make_shared<sys::ResponseMessage>();
else
return std::make_shared<sys::ResponseMessage>(sys::ReturnCodes::Unresolved);
}
// Invoked during initialization
sys::ReturnCodes ApplicationCall::InitHandler() {
auto ret = Application::InitHandler();
if( ret != sys::ReturnCodes::Success )
return ret;
createUserInterface();
setActiveWindow("MainWindow");
return ret;
}
sys::ReturnCodes ApplicationCall::DeinitHandler() {
return sys::ReturnCodes::Success;
}
void ApplicationCall::stopCallTimer() {
LOG_INFO("switching to prev calldur: %d endTime: %d", callDuration, callEndTime );
timerCall.stop();
sapm::ApplicationManager::messageSwitchPreviousApplication( this );
}
bool ApplicationCall::messageSwitchToCall( sys::Service* sender, const UTF8& e164number, bool call ) {
std::string application = "ApplicationCall";
std::string window = "EnterNumberWindow";
std::unique_ptr<CallSwitchData> data;
// it is possible to prepare call window and wait for user's acceptance
if (call)
{
// execute call
data = std::make_unique<ExecuteCallData>(e164number.c_str());
}
else
{
// prepare call and wait for user's action
data = std::make_unique<EnterNumberData>(e164number.c_str());
}
return sapm::ApplicationManager::messageSwitchApplication(sender, application, window, std::move(data));
}
void ApplicationCall::createUserInterface() {
gui::AppWindow* window = nullptr;
window = new gui::CallMainWindow(this);
windows.insert(std::pair<std::string,gui::AppWindow*>(window->getName(), window));
window = new gui::EnterNumberWindow(this);
windows.insert(std::pair<std::string,gui::AppWindow*>(window->getName(), window));
window = new gui::CallWindow(this);
windows.insert(std::pair<std::string,gui::AppWindow*>(window->getName(), window));
window = new gui::EmergencyCallWindow(this);
windows.insert(std::pair<std::string,gui::AppWindow*>(window->getName(), window));
}
void ApplicationCall::setDisplayedNumber( std::string num ) {
phoneNumber = num;
}
const std::string& ApplicationCall::getDisplayedNumber() {
return phoneNumber;
}
void ApplicationCall::runCallTimer() {
callDuration = 0;
callEndTime = -1;
timerCall.restart();
}
void ApplicationCall::destroyUserInterface() {
}
} /* namespace gui */