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MuditaOS/module-apps/application-settings-new/windows/InputLanguageWindow.cpp

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2.2 KiB
C++

// Copyright (c) 2017-2020, Mudita Sp. z.o.o. All rights reserved.
// For licensing, see https://github.com/mudita/MuditaOS/LICENSE.md
#include "InputLanguageWindow.hpp"
#include "application-settings-new/ApplicationSettings.hpp"
#include "windows/OptionSetting.hpp"
#include <i18/i18.hpp>
#include <module-services/service-appmgr/service-appmgr/Controller.hpp>
namespace gui
{
InputLanguageWindow::InputLanguageWindow(app::Application *app)
: BaseSettingsWindow(app, window::name::input_language)
{
setTitle(utils::localize.get("app_settings_display_input_language"));
}
auto InputLanguageWindow::buildOptionsList() -> std::list<gui::Option>
{
std::list<gui::Option> optionsList;
std::vector<std::string> languageListJson = {"app_settings_language_english",
"app_settings_language_polish",
"app_settings_language_german",
"app_settings_language_spanish"};
std::vector<utils::Lang> languageListEnum = {
utils::Lang::En, utils::Lang::Pl, utils::Lang::De, utils::Lang::Sp};
for (size_t i = 0; i < languageListJson.size(); i++) {
optionsList.emplace_back(std::make_unique<gui::OptionSettings>(
utils::localize.get(languageListJson[i]),
[=](gui::Item &item) {
selectedLang = utils::localize.get(languageListJson[i]);
app::manager::Controller::changeInputLanguage(application, languageListEnum[i]);
rebuildOptionList();
return true;
},
[=](gui::Item &item) {
if (item.focus) {
this->setBottomBarText(utils::translateI18(style::strings::common::select),
BottomBar::Side::CENTER);
}
return true;
},
this,
selectedLang == utils::localize.get(languageListJson[i]) ? RightItem::Checked : RightItem::Disabled));
}
return optionsList;
}
} // namespace gui