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156 lines
5.1 KiB
C++
156 lines
5.1 KiB
C++
/*
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* @file Application.hpp
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* @author Robert Borzecki (robert.borzecki@mudita.com)
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* @date 1 cze 2019
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* @brief
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* @copyright Copyright (C) 2019 mudita.com
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* @details
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*/
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#ifndef MODULE_APPS_APPLICATION_HPP_
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#define MODULE_APPS_APPLICATION_HPP_
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#include <map>
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//module-gui
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#include "gui/Common.hpp"
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#include "gui/widgets/Window.hpp"
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//module-sys
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#include "Service/Service.hpp"
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#include "Service/Message.hpp"
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#include "Service/Common.hpp"
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#include "SystemManager/SystemManager.hpp"
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namespace app {
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//class template that stores information that was sent along with switch message
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class SwitchData {
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public:
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SwitchData( uint8_t* data, uint32_t size ) : data{nullptr}, size{0} {
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// this->data = new uint8_t[size];
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// if( data ) {
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// memcpy( this->data, data, size );
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// this->size = size;
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// }
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// else
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// this->size = 0;
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}
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~SwitchData() {
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if( data )
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delete []data;
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}
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uint8_t* data;
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uint32_t size;
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};
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/*
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* @brief This is template for creating new applications
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*/
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class Application: public sys::Service {
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public:
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enum class State {
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//Application: Object has been created and underlying service is waiting to execute init handler method.
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//Application Manager: Launcher for the application has been provided. Application can be started using provided launcher. The other possibility
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//is that Appication Manager received CLOSING_FINISHED message.
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DEACTIVATED,
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//Application: Set after entering the init handler of the application. In this state application will request
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//in a blocking way the db configuration of the phone. Before exiting the init handler application must send APP_REGISTER message to
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//Application Manager.
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//Application Manager: Initialization is triggered by the switch message sent by other application to the application manager.
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//Launcher for the application has been executed upon receiving switch command. Optional switch data has been
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//saved and it will be provided when application manager recives APP_READY message.
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INITIALIZING,
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//Application manager sent variant of switch command to the selected application and it's now waiting for confirmation
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//from the application
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ACTIVATING,
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//Application is working and has focus and can render
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ACTIVE_FORGROUND,
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//Applicatino lost focus but it is still working
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ACTIVE_BACKGROUND,
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//Application: Close request message has been received. As a response application must send close request acknowledge message.
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//Application must start closing all workers and releasing resources. After all workers are closed and resources released application
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//sends to application manager CLOSING_FINISHED message
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//Application Manager sent signal to application that it should be closed. Application must perform all necessary cleanup
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//and request System Manager to close it.
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DEACTIVATING
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};
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public:
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Application(std::string name,uint32_t stackDepth=4096,sys::ServicePriority priority=sys::ServicePriority::Idle);
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virtual ~Application();
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/**
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* Method responsible for rendering currently active window.
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*/
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void render( gui::RefreshModes mode );
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/**
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* Method responsible for setting application to the state where incoming user input is blocked
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*/
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void blockEvents(bool isBlocked );
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/**
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* Generic function for sending switch command. This will switch window within active application.
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*/
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int switchWindow( const std::string& windowName, uint32_t cmd, uint32_t dataSize=0, uint8_t* data=nullptr );
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/**
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* Generic function for returning to switch window in active application without performing initialization of the window.
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*/
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int switchBackWindow( const std::string& windowName, uint32_t cmd, uint32_t dataSize=0, uint8_t* data=nullptr );
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/**
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* Method allows refreshing currently active window
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*/
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int refreshWindow(gui::RefreshModes mode);
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/**
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* Sets active window of the application. This doesn't cause refresh. value -1 is for undefined state
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* and should be set when application is left using back button.
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*/
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void setActiveWindow( const std::string& windowName );
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// settings_t* getSettings() {
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// return settings;
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// }
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protected:
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/**
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* Placeholder that can be used to create window and widgets.
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*/
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virtual void createUserInterface() = 0;
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/**
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* Placeholder for closing application's windows.
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*/
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virtual void destroyUserInterface() = 0;
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/**
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* Map containing application's windows
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*/
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std::map<std::string, gui::Window*> windows;
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gui::Window* currentWindow = nullptr;
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gui::Window* previousWindow = nullptr;
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/**
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* Flag defines whether keyboard input is processed
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*/
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bool acceptInput = false;
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/**
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* State of the application
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*/
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State state = State::DEACTIVATED;
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};
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class ApplicationLauncher {
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protected:
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//name of the application to run
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std::string name;
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//defines whether application can be closed when it looses focus
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bool closeable = true;
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public:
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ApplicationLauncher( std::string name, bool isCloseable ) : name{name}, closeable{isCloseable} {};
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virtual ~ApplicationLauncher() {};
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std::string getName() { return name;};
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bool isCloseable() { return closeable; };
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//virtual method to run the application
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virtual bool run(sys::SystemManager* sysmgr) {return true;};
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};
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} /* namespace app */
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#endif /* MODULE_APPS_APPLICATION_HPP_ */
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