Files
MuditaOS/module-sys/SystemManager/SystemManager.hpp
2020-04-15 16:50:19 +02:00

155 lines
4.6 KiB
C++

/*
* Service.hpp
*
* Created on: Mar 7, 2019
* Author: mati
*/
#ifndef SYSTEMMANAGER_SYSTEMMANAGER_HPP_
#define SYSTEMMANAGER_SYSTEMMANAGER_HPP_
#include <functional>
#include "thread.hpp"
#include "timer.hpp"
#include "condition_variable.hpp"
#include "mutex.hpp"
#include "Service/Mailbox.hpp"
#include "Service/Bus.hpp"
#include "Service/Service.hpp"
#include "Service/Message.hpp"
#include "PowerManager.hpp"
#include "Constants.hpp"
namespace sys
{
enum class Code
{
CloseSystem,
Reboot,
None,
};
class SystemManagerCmd : public DataMessage
{
public:
SystemManagerCmd(Code type = Code::None) : DataMessage(BusChannels::SystemManagerRequests), type(type)
{}
Code type;
};
class SystemManager : public Service
{
public:
enum class State
{
Running,
Suspend,
Shutdown,
ShutdownReady,
Reboot,
} state = State::Running;
void set(enum State state);
SystemManager(TickType_t pingInterval);
~SystemManager();
void StartSystem(std::function<int()> init);
// Invoke system close procedure
static bool CloseSystem(Service *s);
static bool Reboot(Service *s);
static bool SuspendSystem(Service *caller);
static bool ResumeSystem(Service *caller);
static bool SuspendService(const std::string &name, Service *caller);
static bool ResumeService(const std::string &name, Service *caller);
// Create new service
static bool CreateService(std::shared_ptr<Service> service, Service *caller, TickType_t timeout = 5000);
/// Destroy existing service
/// @note there is no fallback
static bool DestroyService(const std::string &name, Service *caller, TickType_t timeout = 5000);
/// Kill service
/// @note - this is final, it straight takes service, calls it's close callback and it's gone
/// please mind that services & apps not registered in SystemManager cant be killed - these should be handled by
/// parents (as above in Destroy) ApplicationManager somehow propagates this, but I would call how it's done
/// `imperfect`
///
/// @note there is no timeout on deinit handler, might be worth to consider blocking `message` DeinitHandler
/// instead
void kill(std::shared_ptr<Service> const &toKill);
private:
void TickHandler(uint32_t id) override;
Message_t DataReceivedHandler(DataMessage *msg, ResponseMessage *resp) override;
ReturnCodes InitHandler() override;
ReturnCodes DeinitHandler() override
{
return ReturnCodes::Success;
}
ReturnCodes SwitchPowerModeHandler(const ServicePowerMode mode) override final
{
return ReturnCodes::Success;
}
void Run() override;
/// Sysmgr stores list of all active services but some of them are under control of parent services.
/// Parent services ought to manage lifetime of child services hence we are sending DestroyRequests only to
/// parents.
/// It closes all workers except EventManager -as it needs information from Eventmanager that it's safe to
/// shutdown
void CloseSystemHandler();
void RebootHandler();
/// loop to handle prior to full system close
/// for now for rt1051 we need to
/// 1. check if we have power plug in
/// 2. if power is in, if we didn't get request for poweron ( this triggers reboot)
/// this is needed as we can't just shutdown phone with power in - it would end in phone unable to boot (as
/// red key won't work to power it on. For more information follow up with schematics
bool PreShutdownLoop();
TickType_t pingInterval;
uint32_t pingPongTimerID;
std::function<int()> userInit;
static std::vector<std::shared_ptr<Service>> servicesList;
static cpp_freertos::MutexStandard destroyMutex;
static std::unique_ptr<PowerManager> powerManager;
};
} // namespace sys
inline const char *c_str(sys::SystemManager::State state)
{
switch (state) {
case sys::SystemManager::State::Running:
return "Running";
case sys::SystemManager::State::Suspend:
return "Suspend";
case sys::SystemManager::State::Shutdown:
return "Shutdown";
case sys::SystemManager::State::Reboot:
return "Reboot";
case sys::SystemManager::State::ShutdownReady:
return "ShutdownReady";
}
return "";
}
#endif /* SYSTEMMANAGER_SYSTEMMANAGER_HPP_ */