Files
MuditaOS/module-apps/Application.cpp
2019-06-18 09:54:20 +02:00

170 lines
5.4 KiB
C++

/*
* @file Application.cpp
* @author Robert Borzecki (robert.borzecki@mudita.com)
* @date 1 cze 2019
* @brief
* @copyright Copyright (C) 2019 mudita.com
* @details
*/
//module-utils
#include "log/log.hpp"
//module-services
#include "service-gui/messages/DrawMessage.hpp"
#include "service-appmgr/messages/APMMessage.hpp"
#include "service-appmgr/ApplicationManager.hpp"
//module-gui
#include "gui/core/DrawCommand.hpp"
//module-sys
#include "SystemManager/SystemManager.hpp"
#include "service-db/api/DBServiceAPI.hpp"
#include "Application.hpp"
#include "MessageType.hpp"
#include "messages/AppMessage.hpp"
namespace app {
Application::Application(std::string name,uint32_t stackDepth,sys::ServicePriority priority) :
Service( name, stackDepth, priority ){
// TODO Auto-generated constructor stub
}
Application::~Application() {
// TODO Auto-generated destructor stub
}
void Application::render( gui::RefreshModes mode ) {
if( currentWindow == nullptr ){
LOG_ERROR("Current window is not defined");
return;
}
//send drawing commands only when if application is in active and visible.
if( state == State::ACTIVE_FORGROUND ) {
std::list<gui::DrawCommand*> commandsList = currentWindow->buildDrawList();
auto msg = std::make_shared<sgui::DrawMessage>(commandsList, mode);
sys::Bus::SendUnicast(msg, "ServiceGUI", this);
}
}
void Application::blockEvents(bool isBlocked ) {
acceptInput = isBlocked;
}
int Application::switchWindow( const std::string& windowName, uint32_t cmd, uint32_t dataSize, uint8_t* data ) {
return 0;
}
int Application::switchBackWindow( const std::string& windowName, uint32_t cmd, uint32_t dataSize, uint8_t* data ) {
return 0;
}
int Application::refreshWindow(gui::RefreshModes mode) {
return 0;
}
sys::Message_t Application::DataReceivedHandler(sys::DataMessage* msgl) {
bool handled = false;
if(msgl->messageType == static_cast<uint32_t>(MessageType::AppSwitch) ) {
AppMessage* msg = reinterpret_cast<AppMessage*>( msgl );
//Application is starting or it is in the background. Upon switch command if name if correcct it goes forground
if( ( state == State::INITIALIZING ) || ( state == State::ACTIVE_BACKGROUND )){
if( msg->getApplicationName() == this->GetName()) {
if( sapm::ApplicationManager::messageConfirmSwitch(this) ) {
state = State::ACTIVE_FORGROUND;
render( gui::RefreshModes::GUI_REFRESH_DEEP );
}
else {
//TODO send to itself message to close
LOG_ERROR("Failed to communicate ");
}
}
else {
LOG_ERROR("Received switch message outside of activation flow");
}
}
else if( state == State::ACTIVE_FORGROUND ) {
if( msg->getApplicationName() == this->GetName()) {
if( sapm::ApplicationManager::messageConfirmSwitch(this) ) {
state = State::ACTIVE_BACKGROUND;
}
else {
//TODO send to itself message to close
LOG_ERROR("Failed to communicate ");
}
}
else {
LOG_ERROR("Received switch message outside of activation flow");
}
}
else {
LOG_ERROR("Wrong internal application to switch to active state");
}
}
//
else if( msgl->messageType == static_cast<uint32_t>(MessageType::AppClose)) {
state = State::DEACTIVATING;
sapm::ApplicationManager::messageConfirmClose(this);
//here should go all the cleaning
}
if( handled)
return std::make_shared<sys::ResponseMessage>();
else
return std::make_shared<sys::ResponseMessage>(sys::ReturnCodes::Unresolved);
}
sys::ReturnCodes Application::InitHandler() {
bool initState= true;
state = State::INITIALIZING;
settings = DBServiceAPI::SettingsGet(this);
initState = (settings.dbID == 1);
//send response to application manager true if successful, false otherwise.
// auto msg = std::make_shared<sapm::APMRegister>(this->GetName(), initState );
// sys::Bus::SendUnicast(msg, "ApplicationManager", this);
sapm::ApplicationManager::messageRegisterApplication( this, initState );
return (initState?sys::ReturnCodes::Success:sys::ReturnCodes::Failure);
}
void Application::setActiveWindow( const std::string& windowName ) {
auto it = windows.find(windowName);
//if there is a window with specified name set it as active window
//and unlock accepting keyboard events
if( it!=windows.end() ) {
previousWindow = currentWindow;
currentWindow = it->second;
acceptInput = true;
}
}
bool Application::messageSwitchApplication( sys::Service* sender, std::string application, std::string window, std::unique_ptr<SwitchData> data ) {
auto msg = std::make_shared<AppSwitchMessage>( application, window, std::move(data) );
sys::Bus::SendUnicast(msg, application, sender );
return true;
}
//bool Application::messageSwitchApplicationWithData( sys::Service* sender, std::string application, std::string window, SwitchData* data ) {
// auto msg = std::make_shared<AppMessage>( MessageType::AppSwitchWithData, application );
// sys::Bus::SendUnicast(msg, application, sender );
// return true;
//}
bool Application::messageRefreshApplication( sys::Service* sender, std::string application, std::string window, SwitchData* data ) {
auto msg = std::make_shared<AppMessage>( MessageType::AppRefresh, application );
sys::Bus::SendUnicast(msg, application, sender );
return true;
}
bool Application::messageCloseApplication( sys::Service* sender, std::string application ) {
auto msg = std::make_shared<AppMessage>( MessageType::AppClose, application );
sys::Bus::SendUnicast(msg, application, sender );
return true;
}
} /* namespace app */