Files
MuditaOS/module-apps/application-special-input/windows/InputSelector.cpp
2019-12-09 11:19:37 +01:00

57 lines
2.2 KiB
C++

#include "InputSelector.hpp"
#include "service-appmgr/ApplicationManager.hpp"
#include "messages/AppMessage.hpp"
#include "../AppSpecialInput.hpp"
#include "Style.hpp"
#include <InputMode.hpp>
using namespace gui;
UiCharSelector::UiCharSelector(app::Application *app) : AppWindow(app, gui::char_select )
{
AppWindow::buildInterface();
box = new GridLayout(0, title->offset_h(), style::window_width, bottomBar->offset_h() - title->offset_h(), {90, 90});
for (auto schar : gui::special_chars)
{
auto el = new gui::Label(box, 0, 0, 80, 80);
style::window::decorate(el);
el->setAlignement(gui::Alignment(gui::Alignment::ALIGN_HORIZONTAL_CENTER, gui::Alignment::ALIGN_VERTICAL_CENTER));
el->setText(std::string(1, schar));
el->setFont(style::window::font::medium);
el->activatedCallback = [=](Item &it) {
// message special char -> to actual requester ...
// messageSpecialChar();
// TODO
// auto msg = std::make_shared<app::msg::AppSpecialInput>(InputEvent(el->getText()[0]));
// sys::Bus::SendUnicast(msg, dynamic_cast<app::AppSpecialInput*>(application)->getRequester(), application);
// return true;
// LOG_INFO("handled %s", el->getText().c_str());
return true;
};
// on click -> send onInput event with mapped & special keypress (...)
// better - read special_keys_keymap and handle accordingly ... to be done
}
box->setVisible(true);
box->setNavigation(nullptr, nullptr);
/// TODO do not resize on each addWidget .. just once :(
/// TODO shouldn't be needed here
/// TODO add widget -> put widget in it's position
box->resizeItems();
addWidget(box);
// TODO TODO attach(cb - show special characters, && input somehow)
setFocusItem(box->getNavigationItem());
}
void UiCharSelector::onBeforeShow(ShowMode mode, SwitchData *data)
{
auto ret = dynamic_cast<SwitchSpecialChar*>(data);
if(ret) {
LOG_INFO("handle!");
// TODO STORE FROM WHOM!
application->refreshWindow(gui::RefreshModes::GUI_REFRESH_FAST);
}
}
void UiCharSelector::rebuild() {}
void UiCharSelector::buildInterface() {}
void UiCharSelector::destroyInterface() {}