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https://github.com/mudita/MuditaOS.git
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Phone mode widget will be visible only on main screen, while entering numbers or in emergency call mode. Also it will be disabled whenever NAT widget is enabled.
136 lines
5.9 KiB
C++
136 lines
5.9 KiB
C++
// Copyright (c) 2017-2021, Mudita Sp. z.o.o. All rights reserved.
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// For licensing, see https://github.com/mudita/MuditaOS/LICENSE.md
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#include <utility>
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#include "ApplicationOnBoarding.hpp"
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#include "windows/OnBoardingMainWindow.hpp"
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#include "windows/StartConfigurationWindow.hpp"
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#include "windows/OnBoardingLanguagesWindow.hpp"
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#include "windows/EULALicenseWindow.hpp"
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#include "windows/ConfigurationSuccessfulDialogWindow.hpp"
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#include "windows/NoConfigurationDialogWindow.hpp"
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#include "windows/UpdateDialogWindow.hpp"
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#include "windows/SkipDialogWindow.hpp"
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#include <service-db/DBMessage.hpp>
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#include <module-services/service-appmgr/service-appmgr/messages/GetCurrentDisplayLanguageResponse.hpp>
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#include <module-apps/application-settings-new/data/LanguagesData.hpp>
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#include <module-services/service-db/agents/settings/SystemSettings.hpp>
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#include <module-apps/windows/Dialog.hpp>
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namespace app
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{
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namespace
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{
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constexpr auto OnBoardingStackSize = 4096U;
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} // namespace
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ApplicationOnBoarding::ApplicationOnBoarding(std::string name,
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std::string parent,
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StartInBackground startInBackground)
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: Application(std::move(name), std::move(parent), startInBackground, OnBoardingStackSize)
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{
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using namespace gui::top_bar;
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topBarManager->enableIndicators({Indicator::Signal,
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Indicator::Time,
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Indicator::Battery,
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Indicator::SimCard,
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Indicator::NetworkAccessTechnology});
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bus.channels.push_back(sys::BusChannel::ServiceDBNotifications);
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}
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// Invoked upon receiving data message
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sys::MessagePointer ApplicationOnBoarding::DataReceivedHandler(sys::DataMessage *msgl, sys::ResponseMessage *resp)
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{
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auto retMsg = Application::DataReceivedHandler(msgl);
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// if message was handled by application's template there is no need to process further.
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if (reinterpret_cast<sys::ResponseMessage *>(retMsg.get())->retCode == sys::ReturnCodes::Success) {
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return retMsg;
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}
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return sys::msgNotHandled();
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}
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sys::ReturnCodes ApplicationOnBoarding::InitHandler()
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{
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const auto ret = Application::InitHandler();
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if (ret != sys::ReturnCodes::Success) {
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return ret;
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}
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createUserInterface();
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setActiveWindow(gui::name::window::main_window);
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connect(typeid(manager::GetCurrentDisplayLanguageResponse), [&](sys::Message *msg) {
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if (gui::window::name::onBoarding_languages == getCurrentWindow()->getName()) {
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switchWindow(gui::window::name::onBoarding_eula, nullptr);
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return sys::msgHandled();
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}
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else {
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return sys::msgNotHandled();
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}
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});
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return ret;
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}
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void ApplicationOnBoarding::acceptEULA()
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{
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settings->setValue(settings::SystemProperties::eulaAccepted, "1", settings::SettingsScope::Global);
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}
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sys::ReturnCodes ApplicationOnBoarding::DeinitHandler()
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{
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return sys::ReturnCodes::Success;
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}
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sys::ReturnCodes ApplicationOnBoarding::SwitchPowerModeHandler(const sys::ServicePowerMode mode)
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{
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return sys::ReturnCodes::Success;
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}
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void ApplicationOnBoarding::createUserInterface()
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{
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windowsFactory.attach(gui::name::window::main_window, [](Application *app, const std::string &name) {
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return std::make_unique<app::onBoarding::OnBoardingMainWindow>(app);
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});
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windowsFactory.attach(gui::window::name::onBoarding_languages, [](Application *app, const std::string &name) {
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return std::make_unique<app::onBoarding::OnBoardingLanguagesWindow>(app);
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});
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windowsFactory.attach(gui::window::name::onBoarding_start_configuration,
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[](Application *app, const std::string &name) {
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return std::make_unique<app::onBoarding::StartConfigurationWindow>(app);
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});
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windowsFactory.attach(gui::window::name::onBoarding_eula, [&](Application *app, const std::string &name) {
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auto eulaRepository = std::make_unique<app::onBoarding::EULARepository>("assets/licenses", "eula.txt");
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auto presenter = std::make_unique<app::onBoarding::EULALicenseWindowPresenter>([&]() { acceptEULA(); },
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std::move(eulaRepository));
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return std::make_unique<app::onBoarding::EULALicenseWindow>(app, std::move(presenter));
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});
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windowsFactory.attach(gui::window::name::onBoarding_configuration_successful,
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[](Application *app, const std::string &name) {
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return std::make_unique<app::onBoarding::ConfigurationSuccessfulDialogWindow>(app);
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});
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windowsFactory.attach(gui::window::name::onBoarding_no_configuration,
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[](Application *app, const std::string &name) {
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return std::make_unique<app::onBoarding::NoConfigurationDialogWindow>(app);
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});
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windowsFactory.attach(gui::window::name::onBoarding_update, [](Application *app, const std::string &name) {
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return std::make_unique<app::onBoarding::UpdateDialogWindow>(app);
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});
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windowsFactory.attach(gui::window::name::onBoarding_skip, [](Application *app, const std::string &name) {
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return std::make_unique<app::onBoarding::SkipDialogWindow>(app);
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});
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attachPopups({gui::popup::ID::Volume, gui::popup::ID::PhoneModes});
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}
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void ApplicationOnBoarding::destroyUserInterface()
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{}
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} // namespace app
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