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When doing sound preview label descirbing PLAY or PAUSE action depends now on current context.
63 lines
2.2 KiB
C++
63 lines
2.2 KiB
C++
// Copyright (c) 2017-2021, Mudita Sp. z.o.o. All rights reserved.
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// For licensing, see https://github.com/mudita/MuditaOS/LICENSE.md
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#include "SoundSelectWindow.hpp"
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#include <application-settings/data/SoundSelectData.hpp>
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#include <application-settings/models/apps/SoundsModel.hpp>
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#include <ListView.hpp>
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#include <i18n/i18n.hpp>
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namespace gui
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{
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SoundSelectWindow::SoundSelectWindow(app::ApplicationCommon *app,
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std::string name,
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std::shared_ptr<AbstractSoundsModel> model)
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: AppWindow(app, name), mSoundsModel{std::move(model)}
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{
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buildInterface();
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}
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void SoundSelectWindow::rebuild()
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{
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destroyInterface();
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buildInterface();
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}
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void SoundSelectWindow::buildInterface()
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{
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AppWindow::buildInterface();
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bottomBar->setText(BottomBar::Side::CENTER, utils::translate(style::strings::common::select));
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bottomBar->setText(BottomBar::Side::RIGHT, utils::translate(style::strings::common::back));
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mSoundsList = new gui::ListView(this,
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style::window::default_left_margin,
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style::window::default_vertical_pos - 1,
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style::listview::body_width_with_scroll,
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style::window_height - style::window::default_vertical_pos + 1 -
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style::footer::height + style::margins::small,
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mSoundsModel,
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listview::ScrollBarType::Proportional);
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setFocusItem(mSoundsList);
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}
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void SoundSelectWindow::destroyInterface()
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{
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erase();
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}
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void SoundSelectWindow::onBeforeShow([[maybe_unused]] ShowMode mode, SwitchData *data)
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{
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auto info = dynamic_cast<SoundSelectData *>(data);
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if (info == nullptr) {
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LOG_ERROR("Null switch data pointer!");
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return;
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}
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setTitle(info->get().windowTitle);
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mSoundsModel->createData(application, info->get().audioModel);
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}
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} // namespace gui
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