Files
MuditaOS/module-apps/windows/AppWindow.hpp
Alek Rudnik ce2251535b Egd 3263 simplified text input mode (#417)
* [EGD-3263] recursive Item::getFocusItem

* [EGD-3263] Bottomr bar store and restore

* [EGD-3263] simplfied display of text input mode

* [EGD-3263] renamed CB names

* [EGD-3263] fixes in store/restore of bottombar

* [EGD-3263] Text::onInput fixes

* [EGD-3236] ranemed store to chache

* [EGD-3263] minor clean up
2020-06-05 11:56:08 +02:00

87 lines
2.6 KiB
C++

#pragma once
#include <gui/widgets/TopBar.hpp>
#include <gui/widgets/BottomBar.hpp>
#include <gui/widgets/Window.hpp>
#include <Service/Service.hpp>
#include <Service/Message.hpp>
#include <service-audio/api/AudioServiceAPI.hpp>
namespace app
{
class Application;
};
namespace gui
{
namespace name
{
namespace window
{
const inline std::string main_window = "MainWindow";
const inline std::string no_window = "";
} // namespace window
} // namespace name
/*
* @brief This is wrapper for gui window used within applications.
*/
class AppWindow : public Window
{
protected:
/// actual built window title
gui::Label *title = nullptr;
/**
* Information bar for the buttons on the bottom of the page.
*/
gui::BottomBar *bottomBar = nullptr;
/**
* Information bar for signal, battery and lock icon on the top of the screen.
*/
gui::TopBar *topBar = nullptr;
/**
* Pointer to the application object that owns the window.
*/
app::Application *application = nullptr;
public:
AppWindow(app::Application *app, std::string name, uint32_t id = GUIWindowID++);
AppWindow(AppWindow *win);
virtual ~AppWindow();
app::Application *getApplication()
{
return application;
};
void setApplication(app::Application *app)
{
application = app;
};
virtual bool onDatabaseMessage(sys::Message *msg);
bool batteryCharging(bool charging);
bool setSIM();
// updates battery level in the window
bool updateBatteryLevel(uint32_t percentage);
// updates battery level in the window
bool updateSignalStrength();
virtual bool updateTime(const UTF8 &timeStr);
virtual bool updateTime(const uint32_t &timestamp, bool mode24H);
void setTitle(const UTF8 &text);
void rebuild() override;
void buildInterface() override;
void destroyInterface() override;
bool onInput(const InputEvent &inputEvent) override;
std::list<DrawCommand *> buildDrawList() override;
void bottomBarTemporaryMode(const UTF8 &text);
void bottomBarRestoreFromTemporaryMode();
bool selectSpecialCharacter();
/// get BoundingBox size of Window "body" area
/// @note it would be much better to just have "body item" instead
/// but it would mean not insignificant refactor
BoundingBox bodySize();
};
} /* namespace gui */