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* [EGD-3263] recursive Item::getFocusItem * [EGD-3263] Bottomr bar store and restore * [EGD-3263] simplfied display of text input mode * [EGD-3263] renamed CB names * [EGD-3263] fixes in store/restore of bottombar * [EGD-3263] Text::onInput fixes * [EGD-3236] ranemed store to chache * [EGD-3263] minor clean up
53 lines
1.4 KiB
C++
53 lines
1.4 KiB
C++
#pragma once
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#include <functional>
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#include <list>
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#include <utf8/UTF8.hpp>
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// TODO read from keymap file ...
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namespace gui
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{
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inline const std::vector<char> special_chars = {'.', ',', '_', ':', ';', ')', '(', '?', '!', '/', '*', '+'};
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}
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/// this element has one goal - nicely change input parsing which is done in application in it's widgets
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class InputMode
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{
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public:
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/// ! when adding modes please update next method and input_mode (in cpp file)
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enum Mode
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{
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digit,
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abc,
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ABC,
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phone,
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};
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private:
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InputMode() = delete;
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// list of enabled input modes
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std::list<Mode> input_mode_list = {};
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uint32_t input_mode_list_pos = 0;
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std::function<void(const UTF8 &text)> show_type_cb = nullptr;
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std::function<void()> restore_after_show_type_cb = nullptr;
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std::function<void()> show_special_char_selector = nullptr;
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Mode modeNow();
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void show_input_type();
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public:
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void show_restore();
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InputMode(std::list<InputMode::Mode> mode_list,
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std::function<void(const UTF8 &text)> show_type_cb = nullptr,
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std::function<void()> restore_after_show_type_cb = nullptr,
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std::function<void()> show_special_char_selector = nullptr);
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void on_focus(bool focus)
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{
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if (!focus)
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show_restore();
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}
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void next();
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const std::string &get();
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void select_special_char();
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};
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