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Secure all endpoints by returning 403(Forbidden) when USB is connected. Request screen passcode to enable secured endpoints.
69 lines
2.9 KiB
C++
69 lines
2.9 KiB
C++
// Copyright (c) 2017-2021, Mudita Sp. z.o.o. All rights reserved.
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// For licensing, see https://github.com/mudita/MuditaOS/LICENSE.md
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#pragma once
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#include "PinLock.hpp"
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#include <module-services/service-appmgr/service-appmgr/messages/ActionRequest.hpp>
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#include <module-services/service-appmgr/service-appmgr/Actions.hpp>
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namespace app
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{
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class ApplicationDesktop;
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}
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namespace gui
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{
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class PinLockHandler
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{
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app::ApplicationDesktop *app = nullptr;
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gui::PinLock screenLock;
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gui::PinLock simLock;
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bool promptSimLockWindow = true;
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void handleScreenPin(const std::vector<unsigned int> &pin);
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void handlePasscode(PinLock::LockType type, const std::vector<unsigned int> passcode);
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void handlePasscodeChange(const std::vector<unsigned int> passcode);
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void handleNewPasscodeUnconfirmed(const std::vector<unsigned int> &passcode,
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const std::vector<unsigned int> &pin);
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void handleNewPasscodeConfirmed(PinLock::LockType type,
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const std::vector<unsigned int> &passcode,
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const std::vector<unsigned int> &pin);
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void handleNewPasscodeInvalid(const std::vector<unsigned int> &passcode);
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void handlePasscodeParams(PinLock::LockType type,
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PinLock::LockState state,
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app::manager::actions::ActionParamsPtr &&data);
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void switchToPinLockWindow(
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std::function<void(PinLock::LockType, const std::vector<unsigned int> &)> onLockActivatedCallback);
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void switchToPinLockWindow(
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PinLock::LockState type,
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std::function<void(PinLock::LockType, const std::vector<unsigned int> &)> onLockActivatedCallback);
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auto getStrongestLock() noexcept -> gui::PinLock &;
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void unlock();
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void setSimLockHandled() noexcept;
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public:
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PinLockHandler(app::ApplicationDesktop *app);
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void handlePasscodeRequest(PinLock::LockType type, app::manager::actions::ActionParamsPtr &&data);
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void handlePinChangeRequest(app::manager::actions::ActionParamsPtr &&data);
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void handleSimBlocked(app::manager::actions::ActionParamsPtr &&data);
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void handleUnlockSim(app::manager::actions::ActionParamsPtr &&data);
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void handleCMEError(app::manager::actions::ActionParamsPtr &&data) const;
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void handleScreenPasscodeRequest(app::manager::actions::ActionParamsPtr &&data) const;
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[[nodiscard]] auto isScreenLocked() const noexcept -> bool
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{
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return !screenLock.isState(PinLock::LockState::Unlocked);
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}
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[[nodiscard]] auto isScreenBlocked() const noexcept -> bool
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{
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return screenLock.isState(PinLock::LockState::Blocked);
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}
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void lockScreen();
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void unlockScreen();
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};
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} // namespace gui
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