Files
MuditaOS/module-apps/application-settings-new/windows/PhoneNameWindow.cpp
Pawel Olejniczak ce1d8cc63a [EGD-4339] Refactor AllDevices and PhoneName windows
Rewrote these windows in a proper way.
Fixed few minor issues.
GUI adjustments.
2021-02-23 13:55:49 +01:00

70 lines
2.2 KiB
C++

// Copyright (c) 2017-2021, Mudita Sp. z.o.o. All rights reserved.
// For licensing, see https://github.com/mudita/MuditaOS/LICENSE.md
#include "PhoneNameWindow.hpp"
#include "application-settings-new/ApplicationSettings.hpp"
#include "application-settings-new/data/PhoneNameData.hpp"
#include "widgets/InputBox.hpp"
#include <Utils.hpp>
namespace gui
{
PhoneNameWindow::PhoneNameWindow(app::Application *app) : AppWindow(app, gui::window::name::phone_name)
{
bluetoothSettingsModel = std::make_unique<BluetoothSettingsModel>(application);
bluetoothSettingsModel->requestDeviceName();
buildInterface();
}
void PhoneNameWindow::buildInterface()
{
AppWindow::buildInterface();
setTitle(utils::localize.get("app_settings_bluetooth_phone_name"));
inputField = inputBox(this, utils::localize.get("app_settings_bluetooth_phone_name"));
bottomBar->setActive(BottomBar::Side::LEFT, false);
bottomBar->setActive(BottomBar::Side::CENTER, true);
bottomBar->setActive(BottomBar::Side::RIGHT, true);
bottomBar->setText(BottomBar::Side::CENTER, utils::localize.get(style::strings::common::save));
bottomBar->setText(BottomBar::Side::RIGHT, utils::localize.get(style::strings::common::back));
setFocusItem(inputField);
}
void PhoneNameWindow::destroyInterface()
{
AppWindow::destroyInterface();
erase(inputField);
inputField = nullptr;
}
void PhoneNameWindow::onBeforeShow(ShowMode /*mode*/, SwitchData *data)
{
inputField->clear();
if (const auto newData = dynamic_cast<PhoneNameData *>(data); data != nullptr) {
inputField->setText(newData->getName());
}
}
auto PhoneNameWindow::onInput(const InputEvent &inputEvent) -> bool
{
if (AppWindow::onInput(inputEvent)) {
return true;
}
if (!inputEvent.isShortPress()) {
return false;
}
if (inputEvent.is(gui::KeyCode::KEY_ENTER) && !inputField->isEmpty()) {
bluetoothSettingsModel->setDeviceName(inputField->getText());
return true;
}
return false;
}
} // namespace gui