mirror of
https://github.com/mudita/MuditaOS.git
synced 2026-01-25 06:18:18 -05:00
Changes draw command implementation to properly follow
command design pattern. All drawing commands have been
moved to separate inheriting draw commands from renderer.
Other changes:
- New draw methods overloads have been added to pixel renderer.
Now pixel rendering methods are in one class.
- Simplified draw commands naming.
- Changed variable naming in draw commands to be more verbose.
- Changed {x,y} pairs to Points where possible.
180 lines
4.5 KiB
C++
180 lines
4.5 KiB
C++
// Copyright (c) 2017-2020, Mudita Sp. z.o.o. All rights reserved.
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// For licensing, see https://github.com/mudita/MuditaOS/LICENSE.md
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#pragma once
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#include <string>
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#include <cstdint>
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#include <module-utils/math/Math.hpp>
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#include <utf8/UTF8.hpp>
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#include <gui/Common.hpp>
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#include "Color.hpp"
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#include "Context.hpp"
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#include <FontGlyph.hpp>
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// image
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#include "PixMap.hpp"
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#include "VecMap.hpp"
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namespace gui
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{
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/**
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* @brief Draw command interface.
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*/
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class DrawCommand
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{
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public:
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int16_t areaX{0};
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int16_t areaY{0};
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Length areaW{0};
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Length areaH{0};
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virtual ~DrawCommand() = default;
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virtual void draw(Context *ctx) const = 0;
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};
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class Clear : public DrawCommand
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{
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void draw(Context *ctx) const override;
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};
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/**
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* @brief Draw command for line.
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*/
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class DrawLine : public DrawCommand
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{
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public:
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Point start{0, 0};
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Point end{0, 0};
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Color color{ColorFullBlack};
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uint8_t penWidth{1};
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public:
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void draw(Context *ctx) const override;
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};
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/**
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* @brief Draw command for rectangle.
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*/
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class DrawRectangle : public DrawCommand
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{
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public:
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Point origin{0, 0};
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Length width{0};
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Length height{0};
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Length radius{0};
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// flags that defines whether paint given border
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RectangleEdge edges{RectangleEdge::All};
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// flags that defines which edge should be flat. This will disable roundness on both sides of the edge.
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RectangleFlatEdge flatEdges{RectangleFlatEdge::None};
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// flags that defines whether paint given corner (only for rounded corners)
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RectangleRoundedCorner corners{RectangleRoundedCorner::All};
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// flags indicating yaps for speech bubbles, it takes precendece over other properties
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RectangleYap yaps{RectangleYap::None};
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// defines which of the edges and corners are painted
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unsigned short yapSize{0};
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bool filled{false};
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uint8_t penWidth{1};
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Color fillColor{ColorFullBlack};
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Color borderColor{ColorFullBlack};
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public:
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void draw(Context *ctx) const override;
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};
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/**
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* @brief Draw command for arc.
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*/
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class DrawArc : public DrawCommand
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{
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public:
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const trigonometry::Degrees start;
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const trigonometry::Degrees sweep;
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const Length width;
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const Color borderColor;
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const Point center;
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const Length radius;
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DrawArc(Point _center,
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Length _radius,
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trigonometry::Degrees _start,
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trigonometry::Degrees _sweep,
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Length _width,
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Color _color)
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: start{_start}, sweep{_sweep}, width{_width}, borderColor{_color}, center{_center}, radius{_radius}
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{}
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void draw(Context *ctx) const override;
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};
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/**
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* @brief Draw command for circle.
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*/
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class DrawCircle : public DrawArc
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{
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public:
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const bool filled;
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const Color fillColor;
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DrawCircle(Point _center,
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Length _radius,
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Length _borderWidth,
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Color _borderColor,
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bool _filled = false,
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Color _fillColor = {})
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: DrawArc{_center, _radius, 0, trigonometry::FullAngle, _borderWidth, _borderColor}, filled{_filled},
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fillColor{_fillColor}
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{}
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void draw(Context *ctx) const override;
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};
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/**
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* @brief Draw command for text line.
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*/
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class DrawText : public DrawCommand
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{
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public:
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// area where label wil be drawn
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Point origin{0, 0};
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Length width{0};
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Length height{0};
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// area occupied by text inside the label
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Point textOrigin{0, 0};
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Length textHeight{0};
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UTF8 str{};
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uint8_t fontID{0};
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Color color{ColorFullBlack};
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void draw(Context *ctx) const override;
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private:
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void drawChar(Context *ctx, const Point glyphOrigin, FontGlyph *glyph) const;
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};
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/**
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* @brief Draw command for image.
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*/
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class DrawImage : public DrawCommand
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{
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public:
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Point origin{0, 0};
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// ID of the image
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uint16_t imageID{0};
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void draw(Context *ctx) const override;
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private:
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void drawPixMap(Context *ctx, PixMap *pixMap) const;
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void drawVecMap(Context *ctx, VecMap *vecMap) const;
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inline void checkImageSize(Context *ctx, ImageMap *image) const;
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};
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} /* namespace gui */
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