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134 lines
4.9 KiB
C++
134 lines
4.9 KiB
C++
// Copyright (c) 2017-2021, Mudita Sp. z.o.o. All rights reserved.
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// For licensing, see https://github.com/mudita/MuditaOS/LICENSE.md
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#include "DisplayLightWindow.hpp"
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#include "application-settings-new/widgets/OptionSetting.hpp"
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#include "OptionSetting.hpp"
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#include "application-settings-new/ApplicationSettings.hpp"
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#include "OptionSetting.hpp"
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#include "GuiTimer.hpp"
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#include <service-evtmgr/screen-light-control/ScreenLightControl.hpp>
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#include <i18n/i18n.hpp>
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namespace gui
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{
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DisplayLightWindow::DisplayLightWindow(app::Application *app, app::settingsInterface::ScreenLightSettings *settings)
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: BaseSettingsWindow(app, window::name::display_light), screenLightSettings(settings)
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{
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auto values = screenLightSettings->getCurrentValues();
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isDisplayLightSwitchOn = values.lightOn;
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isAutoLightSwitchOn = values.mode == screen_light_control::ScreenLightMode::Automatic;
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brightnessValue = values.parameters.manualModeBrightness;
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setTitle(utils::localize.get("app_settings_display_display_light"));
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timerTask = std::make_unique<app::GuiTimer>(
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"AmbientLightTimer", application, gui::lighting::AMBIENT_LIGHT_TIMER_MS, Timer::Type::Continous);
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timerCallback = [this](Item &it, Timer &task) { return onTimerTimeout(it, task); };
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timerTask->start();
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application->connect(std::move(timerTask), this);
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}
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DisplayLightWindow::~DisplayLightWindow()
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{
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if (timerTask != nullptr) {
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timerTask->stop();
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}
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}
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auto DisplayLightWindow::onTimerTimeout(Item &self, Timer &task) -> bool
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{
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ambientLight = bsp::light_sensor::readout();
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refreshOptionsList();
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application->refreshWindow(gui::RefreshModes::GUI_REFRESH_FAST);
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return true;
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}
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void DisplayLightWindow::switchHandler(bool &onOffSwitch)
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{
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onOffSwitch = !onOffSwitch;
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screenLightSettings->setStatus(isDisplayLightSwitchOn);
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screenLightSettings->setMode(isAutoLightSwitchOn);
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refreshOptionsList();
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}
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auto DisplayLightWindow::buildOptionsList() -> std::list<gui::Option>
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{
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std::list<gui::Option> optionsList;
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auto addOnOffOoption = [&](UTF8 text, bool &toggle) {
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optionsList.emplace_back(std::make_unique<gui::option::OptionSettings>(
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text,
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[&](gui::Item &item) mutable {
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switchHandler(toggle);
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return true;
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},
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[=](gui::Item &item) {
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if (item.focus) {
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this->setBottomBarText(utils::translateI18(style::strings::common::Switch),
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BottomBar::Side::CENTER);
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}
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return true;
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},
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this,
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toggle ? gui::option::SettingRightItem::On : gui::option::SettingRightItem::Off));
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};
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auto addDisplayLight = [&](UTF8 text) {
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optionsList.emplace_back(std::make_unique<gui::option::OptionSettings>(
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text, nullptr, nullptr, this, gui::option::SettingRightItem::Disabled));
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};
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addOnOffOoption(utils::translateI18("app_settings_display_light_main"), isDisplayLightSwitchOn);
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if (isDisplayLightSwitchOn) {
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addOnOffOoption(utils::translateI18("app_settings_display_light_auto"), isAutoLightSwitchOn);
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}
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if (isDisplayLightSwitchOn && !isAutoLightSwitchOn) {
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addBrightnessOption(optionsList);
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}
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addDisplayLight("Light intensity = " + utils::to_string(ambientLight));
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return optionsList;
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}
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auto DisplayLightWindow::createBrightnessOption(int brightnessStep) -> std::unique_ptr<SpinBoxOptionSettings>
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{
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auto setBrightness = [this, brightnessStep](uint8_t value) {
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screenLightSettings->setBrightness(value * brightnessStep);
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return true;
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};
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auto setBottomBarOnSpinnerFocus = [&](gui::Item &item) {
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if (item.focus) {
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setBottomBarText(utils::translateI18(style::strings::common::set), BottomBar::Side::CENTER);
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}
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return true;
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};
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auto spinner = std::make_unique<gui::SpinBoxOptionSettings>(
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utils::translateI18("app_settings_display_light_brightness") + " " + utils::to_string(brightnessStep),
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brightnessValue * brightnessStep,
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std::ceil(screen_light_control::Parameters::MAX_BRIGHTNESS / brightnessStep),
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setBrightness,
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setBottomBarOnSpinnerFocus);
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return spinner;
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}
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void DisplayLightWindow::addBrightnessOption(std::list<gui::Option> &options)
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{
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/*
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* We are adding 4 brightness widgets to easily check what is the best step for setting screen brightness.
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*/
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for (auto step : {10, 15, 20, 25}) {
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options.emplace_back(createBrightnessOption(step));
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}
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}
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} // namespace gui
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