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95 lines
2.5 KiB
C++
95 lines
2.5 KiB
C++
/*
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* @file ApplicationClock.cpp
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* @author Robert Borzecki (robert.borzecki@mudita.com)
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* @date 1 cze 2019
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* @brief
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* @copyright Copyright (C) 2019 mudita.com
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* @details
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*/
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//module-gui
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#include "gui/widgets/Window.hpp"
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//module-utils
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#include "log/log.hpp"
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//module-services
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#include "service-evtmgr/EventManager.hpp"
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#include "service-evtmgr/messages/EVMessages.hpp"
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#include "service-appmgr/ApplicationManager.hpp"
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//MessageType
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#include "MessageType.hpp"
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//this module
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#include "windows/ClockMainWindow.hpp"
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#include "ApplicationClock.hpp"
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namespace app {
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ApplicationClock::ApplicationClock(std::string name,std::string parent,uint32_t stackDepth,sys::ServicePriority priority) :
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Application( name, parent,false, stackDepth, priority )
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{
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timerClockID = registerTimer(1000, true, [=]() {
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auto it = windows.find("MainWindow");
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gui::ClockMainWindow *win = reinterpret_cast<gui::ClockMainWindow *>(it->second);
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win->incrementSecond();
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win->updateLabels();
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render(gui::RefreshModes::GUI_REFRESH_FAST);
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});
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ReloadTimer(timerClockID);
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}
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ApplicationClock::~ApplicationClock() {
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// TODO Auto-generated destructor stub
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}
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// Invoked upon receiving data message
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sys::Message_t ApplicationClock::DataReceivedHandler(sys::DataMessage* msgl,sys::ResponseMessage* resp) {
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auto retMsg = Application::DataReceivedHandler(msgl);
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//if message was handled by application's template there is no need to process further.
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if( (reinterpret_cast<sys::ResponseMessage*>( retMsg.get() )->retCode ==
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sys::ReturnCodes::Success ) ){
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return retMsg;
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}
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//this variable defines whether message was processed.
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bool handled = false;
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//if keyboard message received
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if( handled )
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return std::make_shared<sys::ResponseMessage>();
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else
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return std::make_shared<sys::ResponseMessage>(sys::ReturnCodes::Unresolved);
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}
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// Invoked during initialization
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sys::ReturnCodes ApplicationClock::InitHandler() {
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auto ret = Application::InitHandler();
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if( ret != sys::ReturnCodes::Success )
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return ret;
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createUserInterface();
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setActiveWindow("MainWindow");
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return ret;
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}
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sys::ReturnCodes ApplicationClock::DeinitHandler() {
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DeleteTimer(timerClockID);
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return sys::ReturnCodes::Success;
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}
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void ApplicationClock::createUserInterface() {
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gui::ClockMainWindow* mainWindow = new gui::ClockMainWindow(this);
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windows.insert(std::pair<std::string,gui::AppWindow*>(mainWindow->getName(), mainWindow));
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}
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void ApplicationClock::destroyUserInterface() {
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}
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} /* namespace app */
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