Files
MuditaOS/module-apps/application-desktop/ApplicationDesktop.cpp
2019-07-15 21:10:45 +02:00

120 lines
2.9 KiB
C++

/*
* @file ApplicationDesktop.cpp
* @author Robert Borzecki (robert.borzecki@mudita.com)
* @date 18 cze 2019
* @brief
* @copyright Copyright (C) 2019 mudita.com
* @details
*/
#include "Application.hpp"
#include "MessageType.hpp"
#include "windows/DesktopMainWindow.hpp"
#include "windows/PinLockWindow.hpp"
#include "windows/MenuWindow.hpp"
#include "windows/PowerOffWindow.hpp"
#include "ApplicationDesktop.hpp"
namespace app {
ApplicationDesktop::ApplicationDesktop(std::string name) :
Application( name, 4096 ) {
}
ApplicationDesktop::~ApplicationDesktop() {
}
uint32_t ApplicationDesktop::getMisseedCalls() {return missedCalls; }
uint32_t ApplicationDesktop::getUnreadMessages() { return unreadMessages; }
// Invoked upon receiving data message
sys::Message_t ApplicationDesktop::DataReceivedHandler(sys::DataMessage* msgl) {
auto retMsg = Application::DataReceivedHandler(msgl);
//if message was handled by application's template there is no need to process further.
if( (reinterpret_cast<sys::ResponseMessage*>( retMsg.get() )->retCode ==
sys::ReturnCodes::Success ) ){
return retMsg;
}
//this variable defines whether message was processed.
bool handled = true;
if( handled )
return std::make_shared<sys::ResponseMessage>();
else
return std::make_shared<sys::ResponseMessage>(sys::ReturnCodes::Unresolved);
}
// Invoked during initialization
sys::ReturnCodes ApplicationDesktop::InitHandler() {
auto ret = Application::InitHandler();
if( ret != sys::ReturnCodes::Success )
return ret;
//if value of the pin hash is different than 0 it means that home screen is pin protected
if( settings.lockPassHash ) {
pinLocked = true;
}
screenLocked = true;
createUserInterface();
setActiveWindow("MainWindow");
return ret;
}
sys::ReturnCodes ApplicationDesktop::DeinitHandler() {
return sys::ReturnCodes::Success;
}
sys::ReturnCodes ApplicationDesktop::WakeUpHandler() {
return sys::ReturnCodes::Success;
}
sys::ReturnCodes ApplicationDesktop::SleepHandler() {
return sys::ReturnCodes::Success;
}
void ApplicationDesktop::createUserInterface() {
gui::AppWindow* window = nullptr;
window = new gui::DesktopMainWindow(this);
windows.insert(std::pair<std::string,gui::AppWindow*>(window->getName(), window));
window = new gui::PinLockWindow(this);
windows.insert(std::pair<std::string,gui::AppWindow*>( window->getName(), window));
window = new gui::MenuWindow(this);
windows.insert(std::pair<std::string,gui::AppWindow*>( window->getName(), window));
window = new gui::PowerOffWindow(this);
windows.insert(std::pair<std::string,gui::AppWindow*>( window->getName(), window));
}
bool ApplicationDesktop::getScreenLocked() {
return screenLocked;
}
bool ApplicationDesktop::getPinLocked() {
return pinLocked;
}
void ApplicationDesktop::setScreenLocked( bool val ) {
screenLocked = val;
};
void ApplicationDesktop::destroyUserInterface() {
}
} /* namespace gui */