Files
MuditaOS/module-apps/application-settings-new/windows/InputLanguageWindow.cpp
2020-11-27 02:21:14 +01:00

47 lines
1.7 KiB
C++

// Copyright (c) 2017-2020, Mudita Sp. z.o.o. All rights reserved.
// For licensing, see https://github.com/mudita/MuditaOS/LICENSE.md
#include "InputLanguageWindow.hpp"
#include "application-settings-new/ApplicationSettings.hpp"
#include "windows/OptionSetting.hpp"
#include <i18/i18.hpp>
#include <module-services/service-appmgr/service-appmgr/Controller.hpp>
namespace gui
{
InputLanguageWindow::InputLanguageWindow(app::Application *app)
: BaseSettingsWindow(app, window::name::input_language)
{
setTitle(utils::localize.get("app_settings_display_input_language"));
}
auto InputLanguageWindow::buildOptionsList() -> std::list<gui::Option>
{
std::list<gui::Option> optionsList;
const auto &langList = loader.getAvailableDisplayLanguages();
for (const auto &lang : langList) {
optionsList.emplace_back(std::make_unique<gui::OptionSettings>(
lang,
[=](gui::Item &item) {
selectedLang = lang;
app::manager::Controller::changeInputLanguage(application, lang);
rebuildOptionList();
return true;
},
[=](gui::Item &item) {
if (item.focus) {
this->setBottomBarText(utils::translateI18(style::strings::common::select),
BottomBar::Side::CENTER);
}
return true;
},
this,
selectedLang == lang ? RightItem::Checked : RightItem::Disabled));
}
return optionsList;
}
} // namespace gui