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71 lines
2.3 KiB
C++
71 lines
2.3 KiB
C++
// Copyright (c) 2017-2020, Mudita Sp. z.o.o. All rights reserved.
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// For licensing, see https://github.com/mudita/MuditaOS/LICENSE.md
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#pragma once
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#include "application-call/ApplicationCall.hpp"
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#include "AppWindow.hpp"
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#include "application-call/widgets/Icons.hpp"
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#include <gui/input/Translator.hpp>
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#include <Rect.hpp>
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#include <Image.hpp>
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#include <application-call/data/CallWindowState.hpp>
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namespace gui
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{
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class CallWindow : public AppWindow
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{
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private:
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gui::KeyInputMappedTranslation translator;
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std::chrono::seconds callDuration = std::chrono::seconds().zero();
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bool stop_timer = false;
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protected:
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// used to display both nnumber and name of contact
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gui::Label *numberLabel = nullptr;
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// used to inform user about call state of call and display duration of call
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gui::Label *durationLabel = nullptr;
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gui::SendSmsIcon *sendSmsIcon = nullptr;
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gui::MicrophoneIcon *microphoneIcon = nullptr;
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gui::SpeakerIcon *speakerIcon = nullptr;
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gui::Image *imageCircleTop = nullptr;
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gui::Image *imageCircleBottom = nullptr;
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call::State state = call::State::IDLE;
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utils::PhoneNumber::View phoneNumber;
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/**
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* Manipulates widgets to handle currently set state of the window.
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*/
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void setVisibleState();
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bool handleLeftButton();
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bool handleRightButton();
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void setState(call::State state);
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public:
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CallWindow(app::Application *app, std::string windowName = app::window::name_call);
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virtual ~CallWindow();
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/**
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* Used by application to update window's state
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*/
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const call::State &getState();
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void updateDuration(const utils::time::Duration duration);
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void setCallNumber(std::string);
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bool onInput(const InputEvent &inputEvent) override;
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void onBeforeShow(ShowMode mode, SwitchData *data) override;
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bool handleSwitchData(SwitchData *data) override;
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void rebuild() override;
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void buildInterface() override;
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void destroyInterface() override;
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bool handleDigit(const uint32_t digit);
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void connectTimerOnExit();
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void runCallTimer();
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void stopCallTimer();
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};
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} /* namespace gui */
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