mirror of
https://github.com/mudita/MuditaOS.git
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* [EGD-2566] refactored cellular notification recogniton * [EGD-2566] add new conversion to dBm * [EGD-2566] added dBm to bar calculations some minor fixes connected to signal strength put static data in event store * [EGD-2566] removed magic number * [EGD-2566] PR fixes * [EGD-2566] PR fixes * [EGD-2566] missing rebase fix * [EGD-2566] moved Signal Strength to separate file. * [EGD-2566] missing return * [EGD-2566] update signalstrength without message sending * [EGD-2566] reverted USE_DAEFAULT_BAUDRATE to 1 * [EGD-2566][fix] missing change for closing end call window * [EGD-2566] fix for proper checking for CSQ. Verbose setting of singla strength in Store * [EGD-2566] fixed inlude in ScopeDTime. * [EGD-2566] added mutex in GSM store * [EGD-2566] missing change * [EGD-2566] reverted USE_DAEFAULT_BAUDRATE * [EGD-2566] PR fixy
629 lines
20 KiB
C++
629 lines
20 KiB
C++
/*
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* @file Application.cpp
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* @author Robert Borzecki (robert.borzecki@mudita.com)
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* @date 1 cze 2019
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* @brief
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* @copyright Copyright (C) 2019 mudita.com
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* @details
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*/
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#include <sstream>
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#include <iomanip>
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//module-utils
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#include "log/log.hpp"
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//module-services
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#include "service-gui/messages/DrawMessage.hpp"
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#include "service-appmgr/messages/APMMessage.hpp"
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#include "service-evtmgr/messages/EVMessages.hpp"
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#include "service-appmgr/ApplicationManager.hpp"
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#include "service-db/api/DBServiceAPI.hpp"
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#include "service-cellular/ServiceCellular.hpp"
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#include "service-cellular/api/CellularServiceAPI.hpp"
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//module-gui
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#include "gui/core/DrawCommand.hpp"
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#include "gui/input/InputEvent.hpp"
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//module-sys
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#include "SystemManager/SystemManager.hpp"
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#include "Application.hpp"
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#include "MessageType.hpp"
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#include "messages/AppMessage.hpp"
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#include "windows/AppWindow.hpp"
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#include <Text.hpp>
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#include <cassert>
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#include "common_data/EventStore.hpp"
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namespace app {
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const char *Application::stateStr(Application::State st)
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{
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switch (st)
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{
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case State::NONE:
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return "NONE";
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case State::DEACTIVATED:
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return "DEACTIVATED";
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case State::INITIALIZING:
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return "INITIALIZING";
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case State::ACTIVATING:
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return "ACTIVATING";
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case State::ACTIVE_FORGROUND:
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return "ACTIVE_FORGROUND";
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case State::ACTIVE_BACKGROUND:
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return "ACTIVE_BACKGROUND";
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case State::DEACTIVATING:
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return "DEACTIVATING";
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default:
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return "FixIt";
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}
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}
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Application::Application(std::string name, std::string parent, bool startBackground, uint32_t stackDepth, sys::ServicePriority priority)
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: Service(name, parent, stackDepth, priority), longPressTimer(CreateAppTimer(
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key_timer_ms, true, [&]() { longPressTimerCallback(); }, "longPressTimer")),
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startBackground{startBackground}
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{
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keyTranslator = std::make_unique<gui::KeyInputSimpleTranslation>();
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busChannels.push_back(sys::BusChannels::ServiceCellularNotifications);
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if (startBackground)
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{
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setState(State::ACTIVE_BACKGROUND);
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}
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longPressTimer.restart();
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}
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Application::~Application()
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{
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for (auto it = windows.begin(); it != windows.end(); it++)
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{
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delete it->second;
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}
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windows.clear();
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}
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Application::State Application::getState()
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{
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return state;
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}
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void Application::setState(State st)
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{
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#if DEBUG_APPLICATION_MANAGEMENT == 1
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LOG_DEBUG("[%s] (%s) -> (%s)", GetName().c_str(), stateStr(state), stateStr(st));
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#endif
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state = st;
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}
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void Application::TickHandler(uint32_t id)
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{
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auto appTimer = std::find(appTimers.begin(), appTimers.end(), id);
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if (appTimer != appTimers.end())
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{
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appTimer->runCallback();
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}
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else{
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LOG_ERROR("Requested timer doesn't exist here (ID: %s)\n", std::to_string(id).c_str()); // either timer was deleted or this id should not arrive.
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}
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}
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void Application::DeleteTimer(AppTimer &timer)
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{
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Service::DeleteTimer(timer.getID()); // remove the real FreeRTOS timer
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auto timerOnTheList = std::find(appTimers.begin(), appTimers.end(), timer);
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if (timerOnTheList != appTimers.end())
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{
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appTimers.erase(timerOnTheList);
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}
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}
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[[deprecated("only for compatibility")]]
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void Application::DeleteTimer(uint32_t id)
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{
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auto found = std::find(appTimers.begin(), appTimers.end(), id);
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if (found != appTimers.end()){
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DeleteTimer(*found);
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}
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}
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void Application::longPressTimerCallback()
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{
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// TODO if(check widget type long press trigger)
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uint32_t time = xTaskGetTickCount();
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if (keyTranslator->timeout(time))
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{
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// previous key press was over standard keypress timeout - send long press
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gui::InputEvent iev = keyTranslator->translate(time);
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messageInputEventApplication(this, this->GetName(), iev);
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// clean previous key
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keyTranslator->prev_key_press = {};
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}
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}
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void Application::render( gui::RefreshModes mode ) {
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if (getCurrentWindow() == nullptr)
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{
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LOG_ERROR("Current window is not defined");
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return;
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}
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//send drawing commands only when if application is in active and visible.
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if( state == State::ACTIVE_FORGROUND ) {
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auto currwin = getCurrentWindow();
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if (Store::Battery::get().state == Store::Battery::State::Charging)
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{
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currwin->batteryCharging(true);
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}
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else
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{
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currwin->updateBatteryLevel(Store::Battery::get().level);
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}
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currwin->setSIM();
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currwin->updateSignalStrength();
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std::list<gui::DrawCommand *> commandsList = currwin->buildDrawList();
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if( shutdownInProgress ) {
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auto msg = std::make_shared<sgui::DrawMessage>(commandsList, mode, sgui::DrawMessage::DrawCommand::SHUTDOWN );
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sys::Bus::SendUnicast(msg, "ServiceGUI", this);
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}
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else if( suspendInProgress ) {
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auto msg = std::make_shared<sgui::DrawMessage>(commandsList, mode, sgui::DrawMessage::DrawCommand::SUSPEND );
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sys::Bus::SendUnicast(msg, "ServiceGUI", this);
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}
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else {
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auto msg = std::make_shared<sgui::DrawMessage>(commandsList, mode, sgui::DrawMessage::DrawCommand::NORMAL );
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sys::Bus::SendUnicast(msg, "ServiceGUI", this);
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}
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}
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if( suspendInProgress )
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suspendInProgress = false;
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}
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void Application::blockEvents(bool isBlocked ) {
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acceptInput = isBlocked;
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}
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int Application::switchWindow( const std::string& windowName, gui::ShowMode cmd, std::unique_ptr<gui::SwitchData> data ) {
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std::string window;
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#if DEBUG_APPLICATION_MANAGEMENT == 1
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LOG_INFO("switching [%s] to window: %s data description: %s", GetName().c_str(),
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windowName.length() ? windowName.c_str() : gui::name::window::main_window.c_str(), data ? data->getDescription().c_str() : "");
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#endif
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//case to handle returning to previous application
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if( windowName == "LastWindow" ) {
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window = getCurrentWindow()->getName();
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auto msg = std::make_shared<AppSwitchWindowMessage>(window, getCurrentWindow()->getName(), std::move(data), cmd);
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sys::Bus::SendUnicast(msg, this->GetName(), this );
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}
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else {
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window = windowName.empty() ? gui::name::window::main_window : windowName;
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auto msg = std::make_shared<AppSwitchWindowMessage>(window, getCurrentWindow() ? getCurrentWindow()->getName() : "", std::move(data), cmd);
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sys::Bus::SendUnicast(msg, this->GetName(), this );
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}
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return 0;
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}
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// TODO: this one seems to be unused
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int Application::switchBackWindow( const std::string& windowName, uint32_t cmd, std::unique_ptr<gui::SwitchData> data ) {
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auto msg = std::make_shared<AppMessage>( MessageType::AppSwitchWindowBack );
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sys::Bus::SendUnicast(msg, this->GetName(), this );
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return 0;
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}
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int Application::refreshWindow(gui::RefreshModes mode) {
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auto msg = std::make_shared<AppRefreshMessage>( mode );
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sys::Bus::SendUnicast(msg, this->GetName(), this );
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return 0;
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}
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bool Application::signalStrengthUpdateHandler()
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{
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if ((state == State::ACTIVE_FORGROUND) && getCurrentWindow()->updateSignalStrength())
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{
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refreshWindow(gui::RefreshModes::GUI_REFRESH_FAST);
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}
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return true;
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}
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sys::Message_t Application::DataReceivedHandler(sys::DataMessage* msgl) {
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bool handled = false;
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auto msg = dynamic_cast<CellularNotificationMessage *>(msgl);
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if (msg != nullptr && msg->type == CellularNotificationMessage::Type::SignalStrengthUpdate)
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{
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handled = signalStrengthUpdateHandler();
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}
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else if (msgl->messageType == MessageType::AppInputEvent)
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{
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AppInputEventMessage* msg = reinterpret_cast<AppInputEventMessage*>( msgl );
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if (getCurrentWindow() != nullptr)
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getCurrentWindow()->onInput(msg->getEvent());
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// LOG_INFO( "Key event :%s", msg->getEvent().to_string().c_str());
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handled = true;
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}
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else if (msgl->messageType == MessageType::KBDKeyEvent)
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{
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if (this->getState() != app::Application::State::ACTIVE_FORGROUND)
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{
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LOG_FATAL("!!! Terrible terrible damage! application with no focus grabbed key!");
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}
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sevm::KbdMessage *msg = static_cast<sevm::KbdMessage *>(msgl);
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gui::InputEvent iev = keyTranslator->translate(msg->key);
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if(iev.keyCode != gui::KeyCode::KEY_UNDEFINED ) {
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messageInputEventApplication( this, this->GetName(), iev );
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}
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handled = true;
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}
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else if (msgl->messageType == MessageType::EVMBatteryLevel)
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{
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sevm::BatteryLevelMessage* msg = static_cast<sevm::BatteryLevelMessage*>(msgl);
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LOG_INFO("Application battery level: %d", msg->levelPercents );
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if (getCurrentWindow()->updateBatteryLevel(msg->levelPercents))
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{
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refreshWindow(gui::RefreshModes::GUI_REFRESH_FAST);
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}
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handled = true;
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}
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else if (msgl->messageType == MessageType::EVMChargerPlugged)
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{
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sevm::BatteryPlugMessage* msg = static_cast<sevm::BatteryPlugMessage*>(msgl);
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if(msg->plugged == true) {
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LOG_INFO("Application charger connected" );
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getCurrentWindow()->batteryCharging(true);
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refreshWindow(gui::RefreshModes::GUI_REFRESH_FAST);
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}
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else {
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//hide plug icon
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LOG_INFO("Application charger disconnected" );
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getCurrentWindow()->batteryCharging(false);
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refreshWindow(gui::RefreshModes::GUI_REFRESH_FAST);
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}
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refreshWindow( gui::RefreshModes::GUI_REFRESH_FAST );
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handled = true;
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}
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else if (msgl->messageType == MessageType::EVMMinuteUpdated)
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{
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sevm::RtcMinuteAlarmMessage* msg = static_cast<sevm::RtcMinuteAlarmMessage*>(msgl);
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LOG_INFO("Application time updated");
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getCurrentWindow()->updateTime(msg->timestamp, !settings.timeFormat12);
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if( state == State::ACTIVE_FORGROUND )
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refreshWindow( gui::RefreshModes::GUI_REFRESH_FAST );
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handled = true;
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}
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else if (msgl->messageType == MessageType::AppSwitch)
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{
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LOG_DEBUG("AppSwitch");
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AppSwitchMessage *msg = reinterpret_cast<AppSwitchMessage *>(msgl);
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// Application is starting or it is in the background. Upon switch command if name if correct it goes foreground
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if ((state == State::ACTIVATING) || (state == State::INITIALIZING) || (state == State::ACTIVE_BACKGROUND))
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{
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if( msg->getTargetApplicationName() == this->GetName()) {
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setState(State::ACTIVE_FORGROUND);
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if( sapm::ApplicationManager::messageConfirmSwitch(this) ) {
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LOG_INFO("%s : %s", msg->getTargetWindowName().c_str(), msg->getData() ? msg->getData()->getDescription().c_str() : "");
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switchWindow( msg->getTargetWindowName(), std::move( msg->getData()));
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handled = true;
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}
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else {
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//TODO send to itself message to close
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LOG_ERROR("Failed to communicate ");
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}
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}
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else {
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LOG_ERROR("Received switch message outside of activation flow");
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}
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}
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else if( state == State::ACTIVE_FORGROUND ) {
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if( msg->getTargetApplicationName() == this->GetName()) {
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//if window name and data are null pointers this is a message informing
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//that application should go to background mode
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if( (msg->getTargetWindowName() == "") && (msg->getData() == nullptr ) ) {
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setState(State::ACTIVE_BACKGROUND);
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if( sapm::ApplicationManager::messageConfirmSwitch(this) ) {
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handled = true;
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}
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else {
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//TODO send to itself message to close
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LOG_ERROR("Failed to communicate ");
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}
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}
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//if application is in front and receives message with defined window it should
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//change to that window.
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else {
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switchWindow( msg->getTargetWindowName(), std::move( msg->getData()));
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handled = true;
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}
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}
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else {
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LOG_ERROR("Received switch message outside of activation flow");
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}
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}
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else {
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LOG_ERROR("Wrong internal application %s switch to ACTIVE state form %s", msg->getTargetApplicationName().c_str(), stateStr(state));
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}
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}
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else if (msgl->messageType == MessageType::AppSwitchWindow)
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{
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AppSwitchWindowMessage* msg = reinterpret_cast<AppSwitchWindowMessage*>( msgl );
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//check if specified window is in the application
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auto it = windows.find( msg->getWindowName() );
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if( it != windows.end() ) {
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setActiveWindow( msg->getWindowName() );
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getCurrentWindow()->handleSwitchData(msg->getData().get());
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//check if this is case where application is returning to the last visible window.
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if ((msg->getData() != nullptr) && (msg->LastSeenWindow)) {}
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else {
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getCurrentWindow()->onBeforeShow(msg->getCommand(), msg->getData().get());
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auto ret = dynamic_cast<gui::SwitchSpecialChar *>(msg->getData().get());
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if (ret != nullptr && msg->getData() != nullptr)
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{
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auto text = dynamic_cast<gui::Text *>(getCurrentWindow()->getFocusItem());
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if (text)
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{
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if (text->handleChar(ret->getDescription()[0]))
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{
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text->updateCursor();
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}
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}
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}
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}
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refreshWindow( gui::RefreshModes::GUI_REFRESH_DEEP );
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}
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else
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{
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LOG_ERROR("No such window: %s", msg->getWindowName().c_str());
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}
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handled = true;
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}
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else if (msgl->messageType == MessageType::AppClose)
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{
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setState(State::DEACTIVATING);
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sapm::ApplicationManager::messageConfirmClose(this);
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//here should go all the cleaning
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handled = true;
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}
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else if (msgl->messageType == MessageType::AppRebuild)
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{
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LOG_INFO("Application %s rebuilding gui", GetName().c_str() );
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//for all windows call rebuild method
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for (auto it = windows.begin(); it != windows.end(); it++)
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{
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LOG_DEBUG("Rebuild: %s", it->first.c_str());
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if (!it->second)
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{
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LOG_ERROR("NO SUCH WINDOW");
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}
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else
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{
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it->second->rebuild();
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}
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}
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//if application has focus call deep refresh
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LOG_INFO("Refresh app with focus!");
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if (state == State::ACTIVE_FORGROUND)
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{
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refreshWindow(gui::RefreshModes::GUI_REFRESH_DEEP);
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}
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handled = true;
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LOG_INFO("App rebuild done");
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}
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else if (msgl->messageType == MessageType::AppRefresh)
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{
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AppRefreshMessage* msg = reinterpret_cast<AppRefreshMessage*>( msgl );
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// getCurrentWindow()->onBeforeShow( gui::ShowMode::GUI_SHOW_RETURN, 0, nullptr );
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render( msg->getMode() );
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handled = true;
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}
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else if (dynamic_cast<sevm::SIMMessage *>(msgl) != nullptr)
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{
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getCurrentWindow()->setSIM();
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refreshWindow(gui::RefreshModes::GUI_REFRESH_DEEP);
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}
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if (handled)
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return std::make_shared<sys::ResponseMessage>();
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else
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return std::make_shared<sys::ResponseMessage>(sys::ReturnCodes::Unresolved);
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}
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sys::ReturnCodes Application::InitHandler() {
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bool initState= true;
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setState(State::INITIALIZING);
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// uint32_t start = xTaskGetTickCount();
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settings = DBServiceAPI::SettingsGet(this);
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// uint32_t stop = xTaskGetTickCount();
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// LOG_INFO("DBServiceAPI::SettingsGet %d", stop-start);
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initState = (settings.dbID == 1);
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//send response to application manager true if successful, false otherwise.
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sapm::ApplicationManager::messageRegisterApplication( this, initState, startBackground );
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sys::ReturnCodes retCode = (initState?sys::ReturnCodes::Success:sys::ReturnCodes::Failure);
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return retCode;
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}
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void Application::setActiveWindow(const std::string &windowName)
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{
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pushWindow(windowName);
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acceptInput = true;
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}
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bool Application::messageSwitchApplication( sys::Service* sender, std::string application, std::string window, std::unique_ptr<gui::SwitchData> data ) {
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auto msg = std::make_shared<AppSwitchMessage>( application, window, std::move(data) );
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sys::Bus::SendUnicast(msg, application, sender );
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return true;
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}
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bool Application::messageRefreshApplication( sys::Service* sender, std::string application, std::string window, gui::SwitchData* data ) {
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auto msg = std::make_shared<AppMessage>( MessageType::AppRefresh );
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sys::Bus::SendUnicast(msg, application, sender );
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return true;
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}
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bool Application::messageCloseApplication( sys::Service* sender, std::string application ) {
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auto msg = std::make_shared<AppMessage>( MessageType::AppClose );
|
|
sys::Bus::SendUnicast(msg, application, sender );
|
|
return true;
|
|
}
|
|
|
|
bool Application::messageRebuildApplication( sys::Service* sender, std::string application ) {
|
|
auto msg = std::make_shared<AppRebuildMessage>();
|
|
sys::Bus::SendUnicast(msg, application, sender );
|
|
return true;
|
|
}
|
|
|
|
bool Application::messageInputEventApplication( sys::Service* sender, std::string application , const gui::InputEvent& event ) {
|
|
auto msg = std::make_shared<AppInputEventMessage>( event );
|
|
sys::Bus::SendUnicast(msg, application, sender );
|
|
return true;
|
|
}
|
|
|
|
bool Application::popToWindow(const std::string &window)
|
|
{
|
|
auto ret = std::find(windowStack.begin(), windowStack.end(), window);
|
|
if (ret != windowStack.end())
|
|
{
|
|
LOG_INFO("Pop last window(s) : %d! %s", std::distance(ret, windowStack.end()), ret->c_str());
|
|
windowStack.erase(std::next(ret), windowStack.end());
|
|
return true;
|
|
}
|
|
return false;
|
|
}
|
|
|
|
void Application::pushWindow(const std::string &newWindow)
|
|
{
|
|
// handle if window was already on
|
|
if (popToWindow(newWindow))
|
|
{
|
|
return;
|
|
}
|
|
else
|
|
{
|
|
windowStack.push_back(newWindow);
|
|
}
|
|
#if DEBUG_APPLICATION_MANAGEMENT == 1
|
|
LOG_DEBUG("[%d] newWindow: %s", windowStack.size(), newWindow.c_str());
|
|
for (auto &el : windowStack)
|
|
{
|
|
LOG_DEBUG("-> %s", el.c_str());
|
|
}
|
|
LOG_INFO("\n\n");
|
|
#endif
|
|
};
|
|
|
|
const std::string Application::getPrevWindow() const
|
|
{
|
|
if (this->windowStack.size() <= 1)
|
|
{
|
|
return gui::name::window::no_window;
|
|
}
|
|
return *std::prev(windowStack.end(), 2);
|
|
}
|
|
|
|
void Application::Application::cleanPrevWindw()
|
|
{
|
|
this->windowStack.clear();
|
|
}
|
|
|
|
gui::AppWindow *Application::getWindow(const std::string &window)
|
|
{
|
|
auto it = windows.find(window);
|
|
if (it != windows.end())
|
|
{
|
|
return it->second;
|
|
}
|
|
return nullptr;
|
|
}
|
|
|
|
gui::AppWindow *Application::getCurrentWindow()
|
|
{
|
|
std::string window = "";
|
|
if (windowStack.size() == 0)
|
|
{
|
|
window = gui::name::window::main_window;
|
|
}
|
|
else
|
|
{
|
|
window = windowStack.back();
|
|
}
|
|
|
|
return getWindow(window);
|
|
}
|
|
|
|
|
|
AppTimer Application::CreateAppTimer(TickType_t interval, bool isPeriodic, std::function<void()> callback, const std::string &name)
|
|
{
|
|
auto id = CreateTimer(interval, isPeriodic, name);
|
|
auto timer = AppTimer(this, id, callback, name);
|
|
appTimers.push_back(timer);
|
|
return timer; // return ptr to the timer on the list
|
|
}
|
|
|
|
AppTimer::AppTimer(Application * parent, uint32_t id, std::function<void()> callback, const std::string &name) : parent(parent)
|
|
{
|
|
this->id = id;
|
|
registerCallback(callback);
|
|
}
|
|
AppTimer::AppTimer() = default;
|
|
|
|
AppTimer::~AppTimer()
|
|
{
|
|
callback = nullptr;
|
|
}
|
|
|
|
void AppTimer::registerCallback(std::function<void()> callback)
|
|
{
|
|
this->callback = callback;
|
|
}
|
|
void AppTimer::runCallback()
|
|
{
|
|
callback();
|
|
}
|
|
uint32_t AppTimer::getID()
|
|
{
|
|
return id;
|
|
}
|
|
void AppTimer::stop()
|
|
{
|
|
if (parent)
|
|
{
|
|
parent->stopTimer(getID());
|
|
}
|
|
}
|
|
void AppTimer::restart()
|
|
{
|
|
if (parent)
|
|
{
|
|
parent->ReloadTimer(getID());
|
|
}
|
|
}
|
|
bool AppTimer::operator==(const AppTimer &rhs) const
|
|
{
|
|
return this->id == rhs.id;
|
|
}
|
|
bool AppTimer::operator==(const uint32_t &rhs) const
|
|
{
|
|
return this->id == rhs;
|
|
}
|
|
} /* namespace app */
|