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* [EGD-2569] added # and * as numeric inputs * [EGD-2569] added '+' input sign * [EGD-2569] created defines with window names for call app * [EGD-2547] contact recognition during call * [EGD-2547] moved UiCommon * [fix][EGD-2547] fix for setting empty UTF string to text gui field * [EGD-2547] adding new contact from call enter window * [EGD-2547] minor clean up and added param validation * [EGD-2547] easier method to add contact * [EGD-2569] added new keyboard profile (numeric with special signs) Desktop is passing it properly to Call app. * [EGD-2569] added transaltor to enternumberwindow * [EGD-2569] reverted unnecessary changes [EGD-2569] revert [EGD-2569] revert of not needed changes * [EGD-2569] fix in phone.kprof * [EGD-2547] unified API to call and send sms * [EGD-2547] changed default to true * [EGD-2547] minor clean up. * [EGD-2569] revert changes in PinLockWindow.cpp * [EGD-2569][fix] eneter as null char * [EGD-2547] PR fixes [EGD-2547] code review fixes / refactored UiCommon [EGD-2547] more code review fixes [EGD-2547] rem not needed cast * [EGD-2547] PR fixes * [EGD-2547] splitting of UiCommon * [EGD-2547] typo fix * [EGD-2547] revereted one line conversion from char to string.
54 lines
1.4 KiB
C++
54 lines
1.4 KiB
C++
#pragma once
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#include <functional>
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#include <list>
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#include <utf8/UTF8.hpp>
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// TODO read from keymap file ...
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namespace gui
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{
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inline const std::vector<char> special_chars = {'.', ',', '_', ':', ';', ')', '(', '?', '!', '/', '*', '+'};
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}
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/// this widget has one goal - nicelly change input parsing which is done in application in it's widgets
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class InputMode
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{
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public:
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/// ! when adding modes please update next method and input_mode (in cpp file)
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enum Mode
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{
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digit,
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abc,
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ABC,
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phone,
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};
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private:
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InputMode() = delete;
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// list of enabled input modes
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std::list<Mode> input_mode_list = {};
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uint32_t input_mode_list_pos = 0;
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std::function<void(const UTF8 &text)> show_type_cb = nullptr;
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std::function<void()> show_special_char_selector = nullptr;
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Mode modeNow();
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// text to restore when show_input_type was called (and overwritten some other text)
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UTF8 restore_text = "";
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void show_input_type();
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void show_restore();
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public:
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InputMode(std::list<InputMode::Mode> mode_list, std::function<void(const UTF8 &text)> show_type_cb = nullptr,
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std::function<void()> show_special_char_selector = nullptr, const UTF8 &prev_text = "");
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void on_focus(bool focus)
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{
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if (focus)
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show_input_type();
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else
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show_restore();
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}
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void next();
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const std::string &get();
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void select_special_char();
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};
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