Files
MuditaOS/module-apps/application-call/ApplicationCall.cpp
Alek-Mudita e3296bb4e8 Egd 2946 add proper rejected call handling (#220)
* [EGD-2046] fixed rejected call status.
Hangup call as asnychronous call
Code clean up.

* [EGD-2964] code refactored

* [EGD-2946] missing rejexted call type name

* [EGD-2946] call app - time duration use RTC
fix #ifdef in AudioServiceApi
Minor gui fixec in call window
2020-03-12 10:46:22 +01:00

257 lines
7.7 KiB
C++

/*
* @file ApplicationCall.cpp
* @author Robert Borzecki (robert.borzecki@mudita.com)
* @date 1 lip 2019
* @brief
* @copyright Copyright (C) 2019 mudita.com
* @details
*/
#include "ApplicationCall.hpp"
#include "Application.hpp"
#include "MessageType.hpp"
#include "data/CallSwitchData.hpp"
#include "log/log.hpp"
#include "time/time_conversion.hpp"
#include "windows/CallMainWindow.hpp"
#include "windows/CallWindow.hpp"
#include "windows/EmergencyCallWindow.hpp"
#include "windows/EnterNumberWindow.hpp"
#include <ticks.hpp>
#include "service-cellular/ServiceCellular.hpp"
#include "service-cellular/api/CellularServiceAPI.hpp"
#include "service-audio/api/AudioServiceAPI.hpp"
#include "service-appmgr/ApplicationManager.hpp"
#include <cassert>
namespace app {
ApplicationCall::ApplicationCall(std::string name, std::string parent, bool startBackgound)
: Application(name, parent, startBackgound, 4096 + 2048), timerCall(CreateAppTimer(1000, true, [=]() { timerCallCallback(); }))
{
}
// number of seconds after end call to siwtch back to previous application
constexpr auto delayToSwitchToPreviousApp = 3;
void ApplicationCall::timerCallCallback()
{
callDuration = utils::time::Timestamp().getTime() - callStartTime;
auto it = windows.find(window::name_call);
if (getCurrentWindow() == it->second)
{
auto callWindow = dynamic_cast<gui::CallWindow *>(getCurrentWindow());
if (callWindow && callWindow->getState() == gui::CallWindow::State::CALL_IN_PROGRESS)
{
callWindow->updateDuration(callDuration);
refreshWindow(gui::RefreshModes::GUI_REFRESH_FAST);
}
}
// delayed switch to previous application
if (callDuration >= callDelayedDuration)
{
stopCallTimer();
sapm::ApplicationManager::messageSwitchPreviousApplication(this);
}
}
void ApplicationCall::CallAbortHandler()
{
gui::CallWindow *callWindow = dynamic_cast<gui::CallWindow *>(windows.find(window::name_call)->second);
assert(callWindow != nullptr);
LOG_INFO("---------------------------------CallAborted");
AudioServiceAPI::Stop(this);
callDelayedDuration = callDuration + delayToSwitchToPreviousApp;
callWindow->setState(gui::CallWindow::State::CALL_ENDED);
refreshWindow(gui::RefreshModes::GUI_REFRESH_DEEP);
}
void ApplicationCall::CallActiveHandler()
{
gui::CallWindow *callWindow = dynamic_cast<gui::CallWindow *>(windows.find(window::name_call)->second);
assert(callWindow != nullptr);
runCallTimer();
LOG_INFO("---------------------------------CallActive");
callWindow->setState(gui::CallWindow::State::CALL_IN_PROGRESS);
refreshWindow(gui::RefreshModes::GUI_REFRESH_DEEP);
}
void ApplicationCall::IncomingCallHandler(const CellularNotificationMessage *const msg)
{
gui::CallWindow *callWindow = dynamic_cast<gui::CallWindow *>(windows.find(window::name_call)->second);
assert(callWindow != nullptr);
LOG_INFO("---------------------------------IncomingCall");
if (callWindow->getState() == gui::CallWindow::State::INCOMING_CALL)
{
LOG_INFO("ignoring call incoming");
}
else
{
AudioServiceAPI::RoutingStart(this);
std::unique_ptr<gui::SwitchData> data = std::make_unique<app::IncommingCallData>(msg->data);
// send to itself message to switch (run) call application
callWindow->setState(gui::CallWindow::State::INCOMING_CALL);
if (getState() == State::ACTIVE_FORGROUND)
{
LOG_INFO("++++++++++++WINDOW SWITCH");
switchWindow(window::name_call, std::move(data));
}
else
{
LOG_INFO("++++++++++++APP SWITCH");
sapm::ApplicationManager::messageSwitchApplication(this, name_call, window::name_call, std::move(data));
}
}
}
void ApplicationCall::RingingHandler(const CellularNotificationMessage *const msg)
{
gui::CallWindow *callWindow = dynamic_cast<gui::CallWindow *>(windows.find(window::name_call)->second);
assert(callWindow != nullptr);
LOG_INFO("---------------------------------Ringing");
AudioServiceAPI::RoutingStart(this);
std::unique_ptr<gui::SwitchData> data = std::make_unique<app::ExecuteCallData>(msg->data);
callWindow->setState(gui::CallWindow::State::OUTGOING_CALL);
if (getState() == State::ACTIVE_FORGROUND)
{
switchWindow(window::name_call, std::move(data));
}
}
// Invoked upon receiving data message
sys::Message_t ApplicationCall::DataReceivedHandler(sys::DataMessage* msgl,sys::ResponseMessage* resp) {
auto retMsg = Application::DataReceivedHandler(msgl);
//if message was handled by application's template there is no need to process further.
if( (reinterpret_cast<sys::ResponseMessage*>( retMsg.get() )->retCode ==
sys::ReturnCodes::Success ) ){
return retMsg;
}
if (msgl->messageType == MessageType::CellularNotification)
{
CellularNotificationMessage *msg = dynamic_cast<CellularNotificationMessage *>(msgl);
assert(msg != nullptr);
switch (msg->type)
{
case CellularNotificationMessage::Type::CallAborted: {
CallAbortHandler();
}
break;
case CellularNotificationMessage::Type::CallActive: {
CallActiveHandler();
}
break;
case CellularNotificationMessage::Type::IncomingCall: {
IncomingCallHandler(msg);
}
break;
case CellularNotificationMessage::Type::Ringing: {
RingingHandler(msg);
}
break;
default:
break;
}
return std::make_shared<sys::ResponseMessage>();
}
if (resp != nullptr)
{
switch (resp->responseTo)
{
case MessageType::CellularHangupCall: {
if (resp->retCode == sys::ReturnCodes::Success)
{
CallAbortHandler();
}
break;
}
default:
break;
}
return std::make_shared<sys::ResponseMessage>();
}
return std::make_shared<sys::ResponseMessage>(sys::ReturnCodes::Unresolved);
}
// Invoked during initialization
sys::ReturnCodes ApplicationCall::InitHandler() {
auto ret = Application::InitHandler();
if( ret != sys::ReturnCodes::Success )
return ret;
createUserInterface();
setActiveWindow("MainWindow");
return ret;
}
sys::ReturnCodes ApplicationCall::DeinitHandler() {
return sys::ReturnCodes::Success;
}
void ApplicationCall::createUserInterface() {
gui::AppWindow* window = nullptr;
window = new gui::CallMainWindow(this);
windows.insert(std::pair<std::string,gui::AppWindow*>(window->getName(), window));
window = new gui::EnterNumberWindow(this);
windows.insert(std::pair<std::string,gui::AppWindow*>(window->getName(), window));
window = new gui::CallWindow(this);
windows.insert(std::pair<std::string,gui::AppWindow*>(window->getName(), window));
window = new gui::EmergencyCallWindow(this);
windows.insert(std::pair<std::string,gui::AppWindow*>(window->getName(), window));
}
void ApplicationCall::setDisplayedNumber( std::string num ) {
phoneNumber = num;
}
const std::string& ApplicationCall::getDisplayedNumber() {
return phoneNumber;
}
void ApplicationCall::runCallTimer() {
callStartTime = utils::time::Timestamp().getTime();
callDuration = std::numeric_limits<time_t>::min();
callDelayedDuration = std::numeric_limits<time_t>::max();
timerCall.restart();
}
void ApplicationCall::stopCallTimer()
{
callStartTime = std::numeric_limits<time_t>::max();
callDuration = std::numeric_limits<time_t>::min();
callDelayedDuration = std::numeric_limits<time_t>::max();
timerCall.stop();
}
void ApplicationCall::destroyUserInterface() {
}
} /* namespace gui */