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Fix of the issue that intensive changing volume in Relaxation app would result in device freezing after some time of such activity.
92 lines
3.1 KiB
C++
92 lines
3.1 KiB
C++
// Copyright (c) 2017-2024, Mudita Sp. z.o.o. All rights reserved.
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// For licensing, see https://github.com/mudita/MuditaOS/LICENSE.md
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#include "DecoderWAV.hpp"
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#include "DecoderCommon.hpp"
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#include <log/log.hpp>
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#include <memory>
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#define DR_WAV_IMPLEMENTATION
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#define DR_MP3_NO_STDIO
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#include <src/dr_wav.h>
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namespace audio
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{
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DecoderWAV::DecoderWAV(const std::string &filePath) : Decoder(filePath), wav(std::make_unique<drwav>())
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{
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if (drwav_init(wav.get(), drwavRead, drwavSeek, this, nullptr) == DRWAV_FALSE) {
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LOG_ERROR("Unable to init WAV decoder");
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return;
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}
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/* NOTE: Always convert to S16LE as an internal format */
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channelCount = wav->channels;
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sampleRate = wav->sampleRate;
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bitsPerSample = 16;
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isInitialized = true;
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}
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DecoderWAV::~DecoderWAV()
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{
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if (isInitialized) {
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drwav_uninit(wav.get());
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}
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}
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void DecoderWAV::setPosition(float pos)
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{
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if (!isInitialized) {
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LOG_ERROR("WAV decoder not initialized");
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return;
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}
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drwav_seek_to_pcm_frame(wav.get(), wav->totalPCMFrameCount * pos);
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/* Calculate new position */
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position = static_cast<float>(wav->totalPCMFrameCount) * pos / static_cast<float>(sampleRate);
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}
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std::int32_t DecoderWAV::decode(std::uint32_t samplesToRead, std::int16_t *pcmData)
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{
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if (!isInitialized) {
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LOG_ERROR("WAV decoder not initialized");
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return 0;
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}
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const auto samplesRead = drwav_read_pcm_frames_s16(wav.get(), samplesToRead / channelCount, pcmData);
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if (samplesRead > 0) {
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/* Calculate frame duration in seconds */
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position += static_cast<float>(samplesRead) / static_cast<float>(sampleRate);
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}
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else if (!fileExists(fd)) {
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/* Unfortunately this second check of file existence is needed
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* to verify whether lack of new samples was caused by EOF or by
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* deletion of the file. */
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LOG_WARN("File '%s' was deleted during playback!", filePath.c_str());
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return fileDeletedRetCode;
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}
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return samplesRead * channelCount;
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}
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std::size_t DecoderWAV::drwavRead(void *pUserData, void *pBufferOut, std::size_t bytesToRead)
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{
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const auto decoderContext = reinterpret_cast<DecoderWAV *>(pUserData);
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/* Check if the file exists - std::fread happily returns bytesToRead if
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* requested to read from deleted file, what causes decoding library
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* to enter infinite loop of reading. */
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if (!fileExists(decoderContext->fd)) {
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return 0;
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}
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return std::fread(pBufferOut, 1, bytesToRead, decoderContext->fd);
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}
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drwav_bool32 DecoderWAV::drwavSeek(void *pUserData, int offset, drwav_seek_origin origin)
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{
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const auto decoderContext = reinterpret_cast<DecoderWAV *>(pUserData);
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const auto seekError =
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std::fseek(decoderContext->fd, offset, origin == drwav_seek_origin_start ? SEEK_SET : SEEK_CUR);
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return (seekError == 0) ? DRWAV_TRUE : DRWAV_FALSE;
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}
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} // namespace audio
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