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Reverted changed proposed by PR [EGD-5598] GuiTimer refreshWindow on Count and custom stop. Signed-off-by: Przemyslaw Brudny <przemyslaw.brudny@mudita.com>
40 lines
1.6 KiB
C++
40 lines
1.6 KiB
C++
// Copyright (c) 2017-2021, Mudita Sp. z.o.o. All rights reserved.
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// For licensing, see https://github.com/mudita/MuditaOS/LICENSE.md
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#pragma once
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#include <module-services/service-evtmgr/screen-light-control/ScreenLightControl.hpp>
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#include <module-apps/application-settings-new/widgets/SpinBox.hpp>
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#include <module-apps/application-settings-new/ApplicationSettings.hpp>
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#include <module-apps/application-settings-new/widgets/OptionSetting.hpp>
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#include "BaseSettingsWindow.hpp"
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namespace gui
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{
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namespace lighting
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{
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constexpr inline auto AMBIENT_LIGHT_TIMER_MS = 2000;
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}
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class DisplayLightWindow : public BaseSettingsWindow
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{
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public:
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DisplayLightWindow(app::Application *app, app::settingsInterface::ScreenLightSettings *screenLightSettings);
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~DisplayLightWindow();
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private:
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auto buildOptionsList() -> std::list<Option> override;
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void switchHandler(bool &onOffSwitch);
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void addBrightnessOption(std::list<Option> &);
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auto createBrightnessOption(int step) -> std::unique_ptr<SpinBoxOptionSettings>;
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bool isDisplayLightSwitchOn = false;
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bool isAutoLightSwitchOn = false;
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std::uint8_t brightnessValue = 0;
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app::settingsInterface::ScreenLightSettings *screenLightSettings = nullptr;
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float ambientLight = 0.0;
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std::unique_ptr<app::GuiTimer> timerTask;
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[[nodiscard]] auto onTimerTimeout(Item &self, Timer &task) -> bool;
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};
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} // namespace gui
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