Files
MuditaOS/module-apps/application-call/windows/EnterNumberWindow.hpp
Alek-Mudita 0b7d24710a Egd 2548 fix layout of ongoing call window (#246)
* [EGD-2548] added AddContactIcon

* [EGD-2548] added send message Icon - still need to use it in Call Window

* [EGD-2548] SendSmsIcon used in callwindow

* [EGD-2548] rewritten Icon class to be template based
Created all missing Icons

* [EGD-2548] integranio of new icons in callwindow and some fixes

* [EGD-2548] code clean up and tune up constants

* [EGD-2548] clang formatter and fix speaker icons

* [EGD-2548] revert of USE_DAEFAULT_BAUDRATE

* [EGD-2648] destruktor fix
2020-03-20 12:55:51 +01:00

54 lines
1.3 KiB
C++

/*
* @file EnterNumberWindow.hpp
* @author Robert Borzecki (robert.borzecki@mudita.com)
* @date 1 lip 2019
* @brief
* @copyright Copyright (C) 2019 mudita.com
* @details
*/
#pragma once
#include "../ApplicationCall.hpp"
#include "AppWindow.hpp"
#include "application-call/widgets/Icons.hpp"
#include "gui/widgets/BottomBar.hpp"
#include "gui/widgets/Image.hpp"
#include "gui/widgets/Label.hpp"
#include "gui/widgets/TopBar.hpp"
#include "gui/widgets/Window.hpp"
#include <ContactRecord.hpp>
namespace gui
{
/*
*
*/
class EnterNumberWindow : public AppWindow
{
protected:
gui::Label *numberLabel = nullptr;
gui::AddContactIcon *newContactIcon = nullptr;
void setNumberLabel(const std::string num);
public:
EnterNumberWindow() = delete;
EnterNumberWindow(app::Application *app, std::string windowName = app::window::name_enterNumber);
virtual ~EnterNumberWindow();
bool onInput(const InputEvent &inputEvent) override;
bool handleSwitchData(SwitchData *data) override;
void rebuild() override;
void buildInterface() override;
void destroyInterface() override;
private:
gui::KeyInputMappedTranslation translator;
bool addNewContact();
};
} /* namespace gui */