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64 lines
2.0 KiB
C++
64 lines
2.0 KiB
C++
#pragma once
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#include "../Application.hpp"
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#include "AppWindow.hpp"
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#include "PageLayout.hpp"
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#include <functional>
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#include <log/log.hpp>
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namespace gui
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{
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enum class Arrow : bool
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{
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Disabled,
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Enabled
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};
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struct Option
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{
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const UTF8 text = "";
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std::function<bool(Item &)> activatedCallback = nullptr;
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Arrow arrow = Arrow::Enabled;
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Option(const UTF8 &text, std::function<bool(Item &)> cb, Arrow arrow)
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: text(text), activatedCallback(cb), arrow(arrow)
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{
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LOG_INFO("text: %s", text.c_str());
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}
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};
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/// creates new `option` label on heap with text description and on activated callback connected
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Item *newOptionLabel(const UTF8 &text,
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std::function<bool(Item &)> activatedCallback,
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Arrow arrow = Arrow::Disabled);
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Item *newOptionLabel(const Option &option);
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class OptionWindow : public AppWindow
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{
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protected:
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PageLayout *body = nullptr;
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public:
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OptionWindow(app::Application *app, const std::string &name);
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virtual ~OptionWindow();
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void addOptionLabel(const UTF8 &text, std::function<bool(Item &)> activatedCallback, Arrow arrow);
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/// add options as {text, on click callback }
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void addOptions(std::list<Option> options);
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/// add options as list of items on heap
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/// [!] ovnership on item will be moved to OptionWindow (so it will clean created kids on heap)
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void addOptions(std::list<Item *> items);
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void clearOptions();
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void onBeforeShow(ShowMode mode, SwitchData *data) override;
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void rebuild() override;
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void buildInterface() override;
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void destroyInterface() override;
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};
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/// default name will set name to Options from i18
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OptionWindow *newOptionWindow(app::Application *app, std::string name = "", std::list<Option> options = {});
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}; // namespace gui
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