Files
MuditaOS/module-apps/windows/OptionWindow.hpp

64 lines
2.0 KiB
C++

#pragma once
#include "../Application.hpp"
#include "AppWindow.hpp"
#include "PageLayout.hpp"
#include <functional>
#include <log/log.hpp>
namespace gui
{
enum class Arrow : bool
{
Disabled,
Enabled
};
struct Option
{
const UTF8 text = "";
std::function<bool(Item &)> activatedCallback = nullptr;
Arrow arrow = Arrow::Enabled;
Option(const UTF8 &text, std::function<bool(Item &)> cb, Arrow arrow)
: text(text), activatedCallback(cb), arrow(arrow)
{
LOG_INFO("text: %s", text.c_str());
}
};
/// creates new `option` label on heap with text description and on activated callback connected
Item *newOptionLabel(const UTF8 &text,
std::function<bool(Item &)> activatedCallback,
Arrow arrow = Arrow::Disabled);
Item *newOptionLabel(const Option &option);
class OptionWindow : public AppWindow
{
protected:
PageLayout *body = nullptr;
public:
OptionWindow(app::Application *app, const std::string &name);
virtual ~OptionWindow();
void addOptionLabel(const UTF8 &text, std::function<bool(Item &)> activatedCallback, Arrow arrow);
/// add options as {text, on click callback }
void addOptions(std::list<Option> options);
/// add options as list of items on heap
/// [!] ovnership on item will be moved to OptionWindow (so it will clean created kids on heap)
void addOptions(std::list<Item *> items);
void clearOptions();
void onBeforeShow(ShowMode mode, SwitchData *data) override;
void rebuild() override;
void buildInterface() override;
void destroyInterface() override;
};
/// default name will set name to Options from i18
OptionWindow *newOptionWindow(app::Application *app, std::string name = "", std::list<Option> options = {});
}; // namespace gui