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48 lines
1.5 KiB
C++
48 lines
1.5 KiB
C++
#pragma once
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#include "BoxLayout.hpp"
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namespace gui
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{
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class GridLayout : public BoxLayout
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{
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protected:
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struct GridSize
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{
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uint32_t x = 0;
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uint32_t y = 0;
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} grid;
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public:
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// one defined
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GridLayout(Item *parent, const uint32_t &x, const uint32_t &y, const uint32_t &w, const uint32_t &h, GridSize grid);
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// derived
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GridLayout(const uint32_t &x, const uint32_t &y, const uint32_t &w, const uint32_t &h, GridSize grid) : GridLayout(nullptr, x, y, w, h, grid)
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{
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}
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GridLayout() : GridLayout(0, 0, 0, 0, {0, 0})
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{
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}
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virtual ~GridLayout() = default;
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// shall strech elements on resize?
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bool strech = true;
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virtual void resizeItems() override;
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// virtual methods from Item - use from parent
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// void setPosition(const short &x, const short &y) override;
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// void setSize(const short &w, const short &h) override;
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// bool addWidget(gui::Item *item) override;
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// bool removeWidget(Item *item) override;
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// std::list<DrawCommand *> buildDrawList() override;
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/// set internal navigation and previous/next item to show when reached the end
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void setNavigation(Item *previous, Item *next);
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Item *getNavigationItem()
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{
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return children.size() ? *children.begin() : nullptr;
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}
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virtual bool onFocus(bool state) override;
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};
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}; // namespace gui
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