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Augment handling phone numbers with libphonenumber: - add "as you type" formatting to phone numbers, - normalize phone number handling by using libphonenumber's phone number representation. Clean up the code by moving application logic back to the application and window data back to the window and reordering includes. Application's stack size has been increased due to formatter stack utilization level.
252 lines
8.6 KiB
C++
252 lines
8.6 KiB
C++
/*
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* @file ApplicationCall.cpp
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* @author Robert Borzecki (robert.borzecki@mudita.com)
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* @date 1 lip 2019
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* @brief
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* @copyright Copyright (C) 2019 mudita.com
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* @details
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*/
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#include "ApplicationCall.hpp"
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#include "data/CallSwitchData.hpp"
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#include "windows/CallMainWindow.hpp"
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#include "windows/CallWindow.hpp"
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#include "windows/EmergencyCallWindow.hpp"
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#include "windows/EnterNumberWindow.hpp"
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#include <Application.hpp>
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#include <MessageType.hpp>
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#include <UiCommonActions.hpp>
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#include <log/log.hpp>
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#include <service-cellular/ServiceCellular.hpp>
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#include <service-cellular/api/CellularServiceAPI.hpp>
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#include <service-audio/api/AudioServiceAPI.hpp>
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#include <service-appmgr/ApplicationManager.hpp>
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#include <time/time_conversion.hpp>
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#include <ticks.hpp>
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#include <cassert>
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namespace app
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{
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ApplicationCall::ApplicationCall(std::string name, std::string parent, bool startBackgound)
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: Application(name, parent, startBackgound, app::call_stack_size),
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timerCall(CreateAppTimer(1000, true, [=]() { timerCallCallback(); }))
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{}
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// number of seconds after end call to switch back to previous application
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const inline utils::time::Duration delayToSwitchToPreviousApp = 3;
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void ApplicationCall::timerCallCallback()
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{
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callDuration = utils::time::Timestamp() - callStartTime;
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auto it = windows.find(window::name_call);
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if (getCurrentWindow() == it->second) {
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auto callWindow = dynamic_cast<gui::CallWindow *>(getCurrentWindow());
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if (callWindow && callWindow->getState() == gui::CallWindow::State::CALL_IN_PROGRESS) {
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callWindow->updateDuration(callDuration);
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refreshWindow(gui::RefreshModes::GUI_REFRESH_FAST);
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}
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}
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// delayed switch to previous application
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if (callDelayedStopTime != 0 && utils::time::Timestamp() >= callDelayedStopTime) {
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stopCallTimer();
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sapm::ApplicationManager::messageSwitchPreviousApplication(this);
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}
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}
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void ApplicationCall::CallAbortHandler()
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{
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gui::CallWindow *callWindow = dynamic_cast<gui::CallWindow *>(windows.find(window::name_call)->second);
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assert(callWindow != nullptr);
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LOG_INFO("---------------------------------CallAborted");
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AudioServiceAPI::Stop(this);
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callDelayedStopTime = utils::time::Timestamp() + delayToSwitchToPreviousApp;
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callWindow->setState(gui::CallWindow::State::CALL_ENDED);
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refreshWindow(gui::RefreshModes::GUI_REFRESH_DEEP);
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}
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void ApplicationCall::CallActiveHandler()
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{
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gui::CallWindow *callWindow = dynamic_cast<gui::CallWindow *>(windows.find(window::name_call)->second);
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assert(callWindow != nullptr);
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runCallTimer();
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LOG_INFO("---------------------------------CallActive");
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callWindow->setState(gui::CallWindow::State::CALL_IN_PROGRESS);
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refreshWindow(gui::RefreshModes::GUI_REFRESH_DEEP);
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}
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void ApplicationCall::IncomingCallHandler(const CellularNotificationMessage *const msg)
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{
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gui::CallWindow *callWindow = dynamic_cast<gui::CallWindow *>(windows.find(window::name_call)->second);
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assert(callWindow != nullptr);
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LOG_INFO("---------------------------------IncomingCall");
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if (callWindow->getState() == gui::CallWindow::State::INCOMING_CALL) {
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LOG_INFO("ignoring call incoming");
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}
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else {
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AudioServiceAPI::RoutingStart(this);
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runCallTimer();
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std::unique_ptr<gui::SwitchData> data = std::make_unique<app::IncommingCallData>(msg->data);
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// send to itself message to switch (run) call application
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callWindow->setState(gui::CallWindow::State::INCOMING_CALL);
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if (getState() == State::ACTIVE_FORGROUND) {
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LOG_INFO("++++++++++++WINDOW SWITCH");
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switchWindow(window::name_call, std::move(data));
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}
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else {
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LOG_INFO("++++++++++++APP SWITCH");
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sapm::ApplicationManager::messageSwitchApplication(this, name_call, window::name_call, std::move(data));
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}
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}
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}
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void ApplicationCall::RingingHandler(const CellularNotificationMessage *const msg)
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{
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gui::CallWindow *callWindow = dynamic_cast<gui::CallWindow *>(windows.find(window::name_call)->second);
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assert(callWindow != nullptr);
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LOG_INFO("---------------------------------Ringing");
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AudioServiceAPI::RoutingStart(this);
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runCallTimer();
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std::unique_ptr<gui::SwitchData> data = std::make_unique<app::ExecuteCallData>(msg->data);
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callWindow->setState(gui::CallWindow::State::OUTGOING_CALL);
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if (getState() == State::ACTIVE_FORGROUND) {
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switchWindow(window::name_call, std::move(data));
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}
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}
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// Invoked upon receiving data message
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sys::Message_t ApplicationCall::DataReceivedHandler(sys::DataMessage *msgl, sys::ResponseMessage *resp)
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{
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auto retMsg = Application::DataReceivedHandler(msgl);
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// if message was handled by application's template there is no need to process further.
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if ((reinterpret_cast<sys::ResponseMessage *>(retMsg.get())->retCode == sys::ReturnCodes::Success)) {
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return retMsg;
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}
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if (msgl->messageType == MessageType::CellularNotification) {
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CellularNotificationMessage *msg = dynamic_cast<CellularNotificationMessage *>(msgl);
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assert(msg != nullptr);
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switch (msg->type) {
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case CellularNotificationMessage::Type::CallAborted: {
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CallAbortHandler();
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} break;
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case CellularNotificationMessage::Type::CallActive: {
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CallActiveHandler();
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} break;
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case CellularNotificationMessage::Type::IncomingCall: {
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IncomingCallHandler(msg);
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} break;
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case CellularNotificationMessage::Type::Ringing: {
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RingingHandler(msg);
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} break;
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default:
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break;
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}
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return std::make_shared<sys::ResponseMessage>();
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}
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if (resp != nullptr) {
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switch (resp->responseTo) {
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case MessageType::CellularHangupCall: {
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if (resp->retCode == sys::ReturnCodes::Success) {
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CallAbortHandler();
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}
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break;
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}
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default:
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break;
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}
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return std::make_shared<sys::ResponseMessage>();
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}
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return std::make_shared<sys::ResponseMessage>(sys::ReturnCodes::Unresolved);
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}
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// Invoked during initialization
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sys::ReturnCodes ApplicationCall::InitHandler()
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{
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auto ret = Application::InitHandler();
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if (ret != sys::ReturnCodes::Success)
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return ret;
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createUserInterface();
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setActiveWindow("MainWindow");
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return ret;
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}
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sys::ReturnCodes ApplicationCall::DeinitHandler()
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{
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return sys::ReturnCodes::Success;
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}
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void ApplicationCall::createUserInterface()
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{
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gui::AppWindow *window = nullptr;
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window = new gui::CallMainWindow(this);
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windows.insert(std::pair<std::string, gui::AppWindow *>(window->getName(), window));
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window = new gui::EnterNumberWindow(this);
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windows.insert(std::pair<std::string, gui::AppWindow *>(window->getName(), window));
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window = new gui::CallWindow(this);
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windows.insert(std::pair<std::string, gui::AppWindow *>(window->getName(), window));
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window = new gui::EmergencyCallWindow(this);
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windows.insert(std::pair<std::string, gui::AppWindow *>(window->getName(), window));
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}
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void ApplicationCall::runCallTimer()
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{
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callStartTime = utils::time::Timestamp();
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callDuration = 0;
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callDelayedStopTime = 0;
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timerCall.restart();
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}
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void ApplicationCall::stopCallTimer()
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{
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callStartTime = 0;
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callDuration = 0;
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callDelayedStopTime = 0;
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timerCall.stop();
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}
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void ApplicationCall::destroyUserInterface()
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{}
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void ApplicationCall::handleCallEvent(const std::string &number)
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{
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LOG_INFO("number: [%s]", number.c_str());
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auto ret = CellularServiceAPI::DialNumber(this, number.c_str());
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LOG_INFO("CALL RESULT: %s", (ret ? "OK" : "FAIL"));
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}
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void ApplicationCall::handleAddContactEvent(const std::string &number)
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{
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LOG_INFO("add contact information: %s", number.c_str());
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app::contact(this, app::ContactOperation::Add, number);
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}
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} // namespace app
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