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* Timers now are Application thread safe * Timers now have consistent API independend of Application (no more c style timers) * Timers can have either: callback or override onTimer() method - this way we can create more complicated timers or just use existing ones * gui::Timer added via adapter class GuiTimer to decouple sys::Timer with gui::Timer * Fixed race in wrapper * Updated docs * fixed using std and cpp_freertos and DataReceivedHandler hidden in Application.hpp
101 lines
2.9 KiB
C++
101 lines
2.9 KiB
C++
/*
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* @file ApplicationClock.cpp
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* @author Robert Borzecki (robert.borzecki@mudita.com)
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* @date 1 cze 2019
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* @brief
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* @copyright Copyright (C) 2019 mudita.com
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* @details
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*/
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// module-gui
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#include "Service/Timer.hpp"
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#include "gui/widgets/Window.hpp"
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// module-utils
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#include "log/log.hpp"
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// module-services
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#include "service-evtmgr/EventManager.hpp"
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#include "service-evtmgr/messages/EVMessages.hpp"
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#include "service-appmgr/ApplicationManager.hpp"
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// MessageType
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#include "MessageType.hpp"
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// this module
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#include "windows/ClockMainWindow.hpp"
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#include "ApplicationClock.hpp"
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namespace app
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{
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ApplicationClock::ApplicationClock(std::string name,
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std::string parent,
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uint32_t stackDepth,
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sys::ServicePriority priority)
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: Application(name, parent, false, stackDepth, priority)
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{
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timerClock = std::make_unique<sys::Timer>("Clock", this, 1000);
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timerClock->connect([&](sys::Timer &) { timerClockCallback(); });
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timerClock->start();
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}
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void ApplicationClock::timerClockCallback()
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{
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auto it = windows.find("MainWindow");
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gui::ClockMainWindow *win = reinterpret_cast<gui::ClockMainWindow *>(it->second);
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win->incrementSecond();
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win->updateLabels();
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render(gui::RefreshModes::GUI_REFRESH_FAST);
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}
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// Invoked upon receiving data message
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sys::Message_t ApplicationClock::DataReceivedHandler(sys::DataMessage *msgl, sys::ResponseMessage *resp)
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{
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auto retMsg = Application::DataReceivedHandler(msgl);
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// if message was handled by application's template there is no need to process further.
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if ((reinterpret_cast<sys::ResponseMessage *>(retMsg.get())->retCode == sys::ReturnCodes::Success)) {
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return retMsg;
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}
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// this variable defines whether message was processed.
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bool handled = false;
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// if keyboard message received
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if (handled)
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return std::make_shared<sys::ResponseMessage>();
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else
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return std::make_shared<sys::ResponseMessage>(sys::ReturnCodes::Unresolved);
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}
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// Invoked during initialization
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sys::ReturnCodes ApplicationClock::InitHandler()
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{
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auto ret = Application::InitHandler();
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if (ret != sys::ReturnCodes::Success)
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return ret;
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createUserInterface();
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setActiveWindow("MainWindow");
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return ret;
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}
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sys::ReturnCodes ApplicationClock::DeinitHandler()
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{
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timerClock->stop();
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return sys::ReturnCodes::Success;
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}
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void ApplicationClock::createUserInterface()
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{
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gui::ClockMainWindow *mainWindow = new gui::ClockMainWindow(this);
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windows.insert(std::pair<std::string, gui::AppWindow *>(mainWindow->getName(), mainWindow));
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}
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void ApplicationClock::destroyUserInterface()
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{}
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} /* namespace app */
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