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57 lines
1.6 KiB
C++
57 lines
1.6 KiB
C++
/*
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* @file PinLockWindow.hpp
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* @author Robert Borzecki (robert.borzecki@mudita.com)
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* @date 19 cze 2019
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* @brief
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* @copyright Copyright (C) 2019 mudita.com
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* @details
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*/
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#ifndef MODULE_APPS_APPLICATION_DESKTOP_WINDOWS_PINLOCKWINDOW_HPP_
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#define MODULE_APPS_APPLICATION_DESKTOP_WINDOWS_PINLOCKWINDOW_HPP_
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#include "AppWindow.hpp"
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#include "gui/widgets/Label.hpp"
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#include "gui/widgets/Image.hpp"
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#include "gui/widgets/BottomBar.hpp"
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#include "gui/widgets/TopBar.hpp"
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namespace gui {
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class PinLockWindow: public AppWindow {
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const uint32_t maxPasswordAttempts = 4;
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enum class State {
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EnteringPin,
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WrongPinInfo,
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PhoneBlocked
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};
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gui::Label* titleLabel = nullptr;
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std::vector<gui::Label*> infoLabels;
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std::vector<gui::Label*> pinLabels;
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gui::Image* lockImage = nullptr;
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gui::Image* infoImage = nullptr;
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uint32_t remainingAttempts = maxPasswordAttempts;
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//code of the entered character on specified position
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uint32_t charValue[4] = {0};
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//flag defines number of entered characters
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uint32_t charCount = 0;
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//state of the window
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State state = State::EnteringPin;
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//method hides or show widgets and sets bars according to provided state
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void setVisibleState( const State& state );
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public:
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PinLockWindow( app::Application* app );
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virtual ~PinLockWindow();
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void onBeforeShow( ShowMode mode, uint32_t command, SwitchData* data ) override;
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bool onInput( const InputEvent& inputEvent ) override;
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void rebuild() override;
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void buildInterface() override;
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void destroyInterface() override;
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};
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} /* namespace gui */
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#endif /* MODULE_APPS_APPLICATION_DESKTOP_WINDOWS_PINLOCKWINDOW_HPP_ */
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