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98 lines
3.0 KiB
C++
98 lines
3.0 KiB
C++
/*
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* @file InputEvent.hpp
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* @author Robert Borzecki (robert.borzecki@mudita.com)
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* @date 24 cze 2019
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* @brief
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* @copyright Copyright (C) 2019 mudita.com
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* @details
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*/
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#ifndef MODULE_GUI_GUI_INPUT_INPUTEVENT_HPP_
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#define MODULE_GUI_GUI_INPUT_INPUTEVENT_HPP_
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#include <sstream>
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#include <cstdint>
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//module-bsp
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#include "bsp/keyboard/key_codes.hpp"
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namespace gui {
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enum class KeyCode {
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KEY_UNDEFINED = 0,
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KEY_LEFT = static_cast<int>(bsp::KeyCodes::JoystickLeft),
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KEY_UP = static_cast<int>(bsp::KeyCodes::JoystickUp),
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KEY_RIGHT = static_cast<int>(bsp::KeyCodes::JoystickRight),
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KEY_DOWN = static_cast<int>(bsp::KeyCodes::JoystickDown),
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KEY_LF = static_cast<int>(bsp::KeyCodes::FnLeft),
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KEY_RF = static_cast<int>(bsp::KeyCodes::FnRight),
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KEY_ENTER = static_cast<int>(bsp::KeyCodes::JoystickEnter),
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KEY_0 = static_cast<int>(bsp::KeyCodes::NumericKey0),
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KEY_1 = static_cast<int>(bsp::KeyCodes::NumericKey1),
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KEY_2 = static_cast<int>(bsp::KeyCodes::NumericKey2),
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KEY_3 = static_cast<int>(bsp::KeyCodes::NumericKey3),
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KEY_4 = static_cast<int>(bsp::KeyCodes::NumericKey4),
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KEY_5 = static_cast<int>(bsp::KeyCodes::NumericKey5),
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KEY_6 = static_cast<int>(bsp::KeyCodes::NumericKey6),
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KEY_7 = static_cast<int>(bsp::KeyCodes::NumericKey7),
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KEY_8 = static_cast<int>(bsp::KeyCodes::NumericKey8),
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KEY_9 = static_cast<int>(bsp::KeyCodes::NumericKey9),
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KEY_AST = static_cast<int>(bsp::KeyCodes::NumericKeyAst),
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KEY_PND = static_cast<int>(bsp::KeyCodes::NumericKeyPnd),
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// KEY_GREEN,
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// KEY_RED,
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KEY_VOLUP = static_cast<int>(bsp::KeyCodes::VolUp),
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KEY_VOLDN = static_cast<int>(bsp::KeyCodes::VolDown),
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KEY_TORCH = static_cast<int>(bsp::KeyCodes::Torch),
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SWITCH_UP = static_cast<int>(bsp::KeyCodes::SSwitchUp),
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SWITCH_MID = static_cast<int>(bsp::KeyCodes::SSwitchMid),
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SWITCH_DN = static_cast<int>(bsp::KeyCodes::SSwitchDown),
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};
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class InputEvent {
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public:
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enum class State{
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Undefined = 0x00,
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keyPressed = 0x01,
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keyReleasedShort = 0x02,
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keyReleasedLong = 0x04,
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};
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State state = State::keyPressed;
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KeyCode keyCode = KeyCode::KEY_UNDEFINED;
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uint32_t keyChar = 0;
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uint32_t keyPressTime = 0;
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uint32_t keyRelaseTime = 0;
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bool cycle = false;
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uint32_t timeout = 0;
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InputEvent() {};
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InputEvent( const State& state, const uint32_t& code, const uint32_t& key,
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const uint32_t& pressTime, const uint32_t& releaseTime, bool cycle, uint32_t timeout = 0 );
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virtual ~InputEvent(){};
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std::string to_string() const{
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std::stringstream ss;
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ss<<"state: ";
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if( state == State::Undefined ) ss<<"Undefined";
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else if( state == State::keyPressed ) ss<<"Key Pressed";
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else if( state == State::keyReleasedShort ) ss<<"Key Released Short";
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else if( state == State::keyReleasedLong ) ss<<"Key Released Long";
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ss<<" key code: ";
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ss<< static_cast<int>(keyCode);
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ss<<" key char: ";
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ss<<keyChar;
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ss<<" press time: ";
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ss<<keyPressTime;
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ss<<" release time: ";
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ss<<keyRelaseTime;
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ss<<" timeout: ";
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ss<<timeout;
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return ss.str();
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}
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};
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} //namespace gui
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#endif /* MODULE_GUI_GUI_INPUT_INPUTEVENT_HPP_ */
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