Files
MuditaOS/module-apps/application-desktop/windows/ScreenLockBox.cpp
2020-10-14 12:24:41 +02:00

88 lines
3.3 KiB
C++

#include "ScreenLockBox.hpp"
#include "PinLockBaseWindow.hpp"
#include "application-desktop/widgets/PinLock.hpp"
#include "application-desktop/data/AppDesktopStyle.hpp"
#include "gui/widgets/Label.hpp"
#include "gui/widgets/Image.hpp"
#include <i18/i18.hpp>
namespace lock_style = style::window::pin_lock;
namespace gui
{
void ScreenLockBox::popChar(uint32_t charNum)
{
LockWindow->pinLabels[charNum]->clear();
}
void ScreenLockBox::putChar(uint32_t charNum)
{
LockWindow->pinLabels[charNum]->setText("*");
}
void ScreenLockBox::buildLockBox(unsigned int pinSize)
{
LockWindow->buildImages("pin_lock", "pin_lock_info");
LockWindow->buildInfoText(lock_style::info_text_h_screen);
ScreenLockBox::buildPinLabels(pinSize);
}
void ScreenLockBox::buildPinLabels(unsigned int pinSize)
{
// labels with stars for displaying entered digits
const uint32_t pinLabelWidth = style::window_width - 2 * lock_style::pin_label_x_screen;
LockWindow->pinLabel = new gui::Label(
LockWindow, lock_style::pin_label_x_screen, lock_style::pin_label_y, pinLabelWidth, lock_style::label_size);
LockWindow->pinLabel->setEdges(RectangleEdge::None);
LockWindow->buildPinLabels(LockWindow->pinLabel, pinSize, lock_style::label_size_screen);
for (auto label : LockWindow->pinLabels) {
label->setEdges(RectangleEdge::Bottom);
}
}
void ScreenLockBox::setVisibleStateEnterPin()
{
LockWindow->pinLabel->setVisible(true);
LockWindow->infoText->clear();
LockWindow->infoText->addText(utils::localize.get("app_desktop_screen_enter_passcode"));
LockWindow->infoText->setVisible(true);
LockWindow->setImagesVisible(true, false);
LockWindow->setBottomBarWidgetsActive(true, false, true);
}
void ScreenLockBox::setVisibleStateVerifiedPin()
{
LockWindow->clearPinLabels();
LockWindow->pinLabel->setVisible(false);
LockWindow->titleLabel->setVisible(false);
}
void ScreenLockBox::setVisibleStateInvalidPin()
{
LockWindow->clearPinLabels();
LockWindow->pinLabel->setVisible(false);
LockWindow->titleLabel->setVisible(true);
LockWindow->titleLabel->setText(utils::localize.get("app_desktop_screen_wrong_pin"));
LockWindow->infoText->clear();
LockWindow->infoText->addText(utils::localize.get(utils::localize.get("app_desktop_screen_allowed_attempts")));
LockWindow->infoText->addText("\n");
LockWindow->infoText->addText(std::to_string(LockWindow->lock.getRemainingAttempts()));
LockWindow->infoText->setVisible(true);
LockWindow->setImagesVisible(false, true);
LockWindow->setBottomBarWidgetsActive(false, true, true);
}
void ScreenLockBox::setVisibleStateBlocked()
{
LockWindow->pinLabel->setVisible(false);
LockWindow->titleLabel->setVisible(false);
LockWindow->infoText->clear();
LockWindow->infoText->addText(utils::localize.get(utils::localize.get("app_desktop_screen_blocked_info")));
LockWindow->infoText->setVisible(true);
LockWindow->setImagesVisible(false, true);
LockWindow->setBottomBarWidgetsActive(false, true, false);
}
} // namespace gui