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384 lines
12 KiB
C++
384 lines
12 KiB
C++
// thread_pool.cpp
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// TODO(bill): make work on MSVC
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// #if defined(__SANITIZE_THREAD__) || (defined(__has_feature) && __has_feature(thread_sanitizer))
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// #include <sanitizer/tsan_interface.h>
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// #define TSAN_RELEASE(addr) __tsan_release(addr)
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// #define TSAN_ACQUIRE(addr) __tsan_acquire(addr)
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// #else
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#define TSAN_RELEASE(addr)
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#define TSAN_ACQUIRE(addr)
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// #endif
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struct WorkerTask;
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struct ThreadPool;
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gb_global gb_thread_local Thread *current_thread;
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gb_internal Thread *get_current_thread(void) {
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return current_thread;
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}
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gb_internal void thread_pool_init(ThreadPool *pool, isize worker_count, char const *worker_name);
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gb_internal void thread_pool_destroy(ThreadPool *pool);
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gb_internal bool thread_pool_add_task(ThreadPool *pool, WorkerTaskProc *proc, void *data);
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gb_internal void thread_pool_wait(ThreadPool *pool);
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enum GrabState {
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Grab_Success = 0,
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Grab_Empty = 1,
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Grab_Failed = 2,
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};
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struct ThreadPool {
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gbAllocator threads_allocator;
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Slice<Thread> threads;
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std::atomic<bool> running;
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// NOTE: on separate cache lines, as every task changes `tasks_left`
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alignas(2*GB_CACHE_LINE_SIZE) Futex tasks_available; // bumped to wake a sleeping worker
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std::atomic<i32> sleeping; // workers asleep on `tasks_available`, or about to be
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alignas(2*GB_CACHE_LINE_SIZE) Futex tasks_left;
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};
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// NOTE(bill): how many times an idle worker looks for a task before sleeping, so one adding small tasks
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// one after another keeps the workers busy rather than waking one for each
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enum { THREAD_POOL_SPIN_COUNT = 64 };
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gb_internal isize current_thread_index(void) {
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return current_thread ? current_thread->idx : 0;
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}
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gb_internal void thread_pool_init(ThreadPool *pool, isize worker_count, char const *worker_name) {
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pool->threads_allocator = permanent_allocator();
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pool->threads = slice_make_aligned<Thread>(pool->threads_allocator, worker_count + 1, gb_align_of(Thread));
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// NOTE: this needs to be initialized before any thread starts
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pool->running.store(true, std::memory_order_seq_cst);
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// setup the main thread
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thread_init(pool, &pool->threads[0], 0);
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current_thread = &pool->threads[0];
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for_array_off(i, 1, pool->threads) {
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Thread *t = &pool->threads[i];
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thread_init_and_start(pool, t, i);
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}
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}
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gb_internal void thread_pool_destroy(ThreadPool *pool) {
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pool->running.store(false, std::memory_order_seq_cst);
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for_array_off(i, 1, pool->threads) {
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Thread *t = &pool->threads[i];
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pool->tasks_available.fetch_add(1);
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futex_broadcast(&pool->tasks_available);
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thread_join_and_destroy(t);
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}
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gb_free(pool->threads_allocator, pool->threads.data);
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}
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TaskRingBuffer *task_ring_grow(TaskRingBuffer *ring, isize bottom, isize top) {
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TaskRingBuffer *new_ring = task_ring_init(ring->size * 2);
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for (isize i = top; i < bottom; i++) {
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new_ring->buffer[i % new_ring->size] = ring->buffer[i % ring->size];
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}
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return new_ring;
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}
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void thread_pool_queue_push(Thread *thread, WorkerTask task) {
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isize bot = thread->queue.bottom.load(std::memory_order_relaxed);
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isize top = thread->queue.top.load(std::memory_order_acquire);
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TaskRingBuffer *cur_ring = thread->queue.ring.load(std::memory_order_relaxed);
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isize size = bot - top;
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if (size > (cur_ring->size - 1)) {
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// Queue is full
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thread->queue.ring = task_ring_grow(thread->queue.ring, bot, top);
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cur_ring = thread->queue.ring.load(std::memory_order_relaxed);
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}
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cur_ring->buffer[bot % cur_ring->size] = task;
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TSAN_RELEASE(cur_ring->buffer[bot % cur_ring->size]);
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std::atomic_thread_fence(std::memory_order_release);
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thread->queue.bottom.store(bot + 1, std::memory_order_relaxed);
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thread->pool->tasks_left.fetch_add(1, std::memory_order_release);
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// NOTE(bill): one sleeping worker per task; waking them all made a loop adding small tasks mostly
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// wake-ups, as they were back asleep before the next. The fence pairs with the one in the worker loop.
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std::atomic_thread_fence(std::memory_order_seq_cst);
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if (thread->pool->sleeping.load(std::memory_order_relaxed) > 0) {
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thread->pool->tasks_available.fetch_add(1);
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futex_signal(&thread->pool->tasks_available);
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}
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}
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GrabState thread_pool_queue_take(Thread *thread, WorkerTask *task) {
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isize bot = thread->queue.bottom.load(std::memory_order_relaxed) - 1;
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TaskRingBuffer *cur_ring = thread->queue.ring.load(std::memory_order_relaxed);
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thread->queue.bottom.store(bot, std::memory_order_relaxed);
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std::atomic_thread_fence(std::memory_order_seq_cst);
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isize top = thread->queue.top.load(std::memory_order_relaxed);
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if (top <= bot) {
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// Queue is not empty
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TSAN_ACQUIRE(cur_ring->buffer[bot % cur_ring->size]);
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*task = cur_ring->buffer[bot % cur_ring->size];
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if (top == bot) {
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// Only one entry left in queue
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if (!thread->queue.top.compare_exchange_strong(top, top + 1, std::memory_order_seq_cst, std::memory_order_relaxed)) {
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// Race failed
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thread->queue.bottom.store(bot + 1, std::memory_order_relaxed);
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return Grab_Empty;
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}
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thread->queue.bottom.store(bot + 1, std::memory_order_relaxed);
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return Grab_Success;
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}
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// We got a task without hitting a race
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return Grab_Success;
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} else {
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// Queue is empty
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thread->queue.bottom.store(bot + 1, std::memory_order_relaxed);
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return Grab_Empty;
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}
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}
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GrabState thread_pool_queue_steal(Thread *thread, WorkerTask *task) {
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isize top = thread->queue.top.load(std::memory_order_acquire);
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std::atomic_thread_fence(std::memory_order_seq_cst);
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isize bot = thread->queue.bottom.load(std::memory_order_acquire);
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GrabState ret = Grab_Empty;
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if (top < bot) {
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// Queue is not empty
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TaskRingBuffer *cur_ring = thread->queue.ring.load(std::memory_order_consume);
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TSAN_ACQUIRE(&cur_ring->buffer[top % cur_ring->size]);
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*task = cur_ring->buffer[top % cur_ring->size];
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if (!thread->queue.top.compare_exchange_strong(top, top + 1, std::memory_order_seq_cst, std::memory_order_relaxed)) {
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// Race failed
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ret = Grab_Failed;
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} else {
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ret = Grab_Success;
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}
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}
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return ret;
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}
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gb_internal bool thread_pool_queue_has_tasks(Thread *thread) {
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return thread->queue.top.load(std::memory_order_acquire) < thread->queue.bottom.load(std::memory_order_acquire);
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}
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// Runs a task from another thread's queue; false if none had one
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gb_internal bool thread_pool_steal(ThreadPool *pool) {
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usize idx = cast(usize)current_thread->idx;
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for_array(i, pool->threads) {
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idx = (idx + 1) % cast(usize)pool->threads.count;
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Thread *thread = &pool->threads.data[idx];
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if (!thread_pool_queue_has_tasks(thread)) {
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continue;
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}
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WorkerTask task;
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switch (thread_pool_queue_steal(thread, &task)) {
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case Grab_Empty:
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continue;
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case Grab_Success:
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task.do_work(task.data);
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pool->tasks_left.fetch_sub(1, std::memory_order_release);
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if (pool->tasks_left.load(std::memory_order_acquire) == 0) {
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futex_signal(&pool->tasks_left);
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}
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return true;
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case Grab_Failed:
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// NOTE: another thread took it, so there may be more
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return true;
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}
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}
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return false;
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}
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gb_internal bool thread_pool_add_task(ThreadPool *pool, WorkerTaskProc *proc, void *data) {
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WorkerTask task = {};
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task.do_work = proc;
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task.data = data;
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thread_pool_queue_push(current_thread, task);
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return true;
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}
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gb_internal bool thread_wait_for_owner(Futex *futex, Footex value, i32 owner) {
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if (futex->load() != value) {
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return true;
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}
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Thread *self = current_thread;
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if (self != nullptr && owner > 0) {
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i32 me = cast(i32)self->idx + 1;
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if (owner == me) {
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return false;
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}
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self->waiting_futex.store(futex);
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self->waiting_value.store(value);
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self->waiting_for.store(owner);
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// NOTE(bill): a thread counts as waiting only while what it waits on is unchanged
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// when it clears its own `waiting_for` only once it has woken
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Slice<Thread> threads = self->pool->threads;
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i32 t = owner;
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for (isize i = 0; i <= threads.count; i++) {
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if (t == me) {
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self->waiting_for.store(0);
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return false;
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}
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Thread *other = &threads[t-1];
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i32 next = other->waiting_for.load();
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Futex *f = other->waiting_futex.load();
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if (next == 0 || f == nullptr || f->load() != other->waiting_value.load()) {
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break;
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}
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t = next;
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}
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}
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while (futex->load() == value) {
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futex_wait(futex, value);
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}
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if (self != nullptr) {
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self->waiting_for.store(0);
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}
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return true;
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}
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gb_internal void thread_pool_wait(ThreadPool *pool) {
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WorkerTask task;
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while (pool->tasks_left.load(std::memory_order_acquire)) {
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// if we've got tasks on our queue, run them
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while (!thread_pool_queue_take(current_thread, &task)) {
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task.do_work(task.data);
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pool->tasks_left.fetch_sub(1, std::memory_order_release);
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}
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// is this mem-barriered enough?
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// This *must* be executed in this order, so the futex wakes immediately
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// if rem_tasks has changed since we checked last, otherwise the program
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// will permanently sleep
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Footex rem_tasks = pool->tasks_left.load(std::memory_order_acquire);
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if (rem_tasks == 0) {
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return;
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}
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futex_wait(&pool->tasks_left, rem_tasks);
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}
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}
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gb_internal THREAD_PROC(thread_pool_thread_proc) {
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WorkerTask task;
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current_thread = thread;
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ThreadPool *pool = current_thread->pool;
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// debugf("worker id: %td\n", current_thread->idx);
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while (pool->running.load(std::memory_order_seq_cst)) {
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// If we've got tasks to process, work through them
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usize finished_tasks = 0;
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while (!thread_pool_queue_take(current_thread, &task)) {
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task.do_work(task.data);
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pool->tasks_left.fetch_sub(1, std::memory_order_release);
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finished_tasks += 1;
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}
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if (finished_tasks > 0 && pool->tasks_left.load(std::memory_order_acquire) == 0) {
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futex_signal(&pool->tasks_left);
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}
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// If there's still work somewhere and we don't have it, steal it
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for (isize spin = 0; spin < THREAD_POOL_SPIN_COUNT; spin++) {
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if (thread_pool_steal(pool)) {
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goto main_loop_continue;
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}
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yield_thread();
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}
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// if we've done all our work, and there's nothing to steal, go to sleep
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{
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Footex epoch = pool->tasks_available.load();
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pool->sleeping.fetch_add(1, std::memory_order_relaxed);
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std::atomic_thread_fence(std::memory_order_seq_cst);
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// NOTE: a task added before `sleeping` was raised woke nobody, so look again
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bool has_tasks = false;
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for (Thread &t : pool->threads) {
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has_tasks |= thread_pool_queue_has_tasks(&t);
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}
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if (!has_tasks && pool->running.load()) {
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futex_wait(&pool->tasks_available, epoch);
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}
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pool->sleeping.fetch_sub(1, std::memory_order_relaxed);
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}
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main_loop_continue:;
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}
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return 0;
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}
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template <typename T>
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struct alignas(2*GB_CACHE_LINE_SIZE) PerThreadArraySlot {
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Array<T> array;
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u8 padding[2*GB_CACHE_LINE_SIZE - gb_size_of(Array<T>)];
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};
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template <typename T>
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struct PerThreadArray {
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Slice<PerThreadArraySlot<T> > slots;
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};
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template <typename T>
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gb_internal void per_thread_array_init(PerThreadArray<T> *a, isize thread_count) {
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isize align = gb_align_of(PerThreadArraySlot<T>);
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a->slots = slice_make_aligned<PerThreadArraySlot<T> >(permanent_allocator(), thread_count, align);
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GB_ASSERT((cast(uintptr)a->slots.data & (align - 1)) == 0);
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for (PerThreadArraySlot<T> &slot : a->slots) {
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array_init(&slot.array, heap_allocator());
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}
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}
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template <typename T>
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gb_internal void per_thread_array_destroy(PerThreadArray<T> *a) {
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for (PerThreadArraySlot<T> &slot : a->slots) {
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array_free(&slot.array);
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}
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}
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template <typename T>
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gb_internal void per_thread_array_add(PerThreadArray<T> *a, T const &value) {
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isize index = current_thread_index();
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GB_ASSERT(0 <= index && index < a->slots.count);
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array_add(&a->slots[index].array, value);
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}
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template <typename T>
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gb_internal isize per_thread_array_count(PerThreadArray<T> *a) {
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isize count = 0;
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for (PerThreadArraySlot<T> &slot : a->slots) {
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count += slot.array.count;
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}
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return count;
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}
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template <typename T>
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gb_internal void per_thread_array_gather(PerThreadArray<T> *a, Array<T> *dst) {
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array_reserve(dst, dst->count + per_thread_array_count(a));
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for (PerThreadArraySlot<T> &slot : a->slots) {
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array_add_elems(dst, slot.array.data, slot.array.count);
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array_clear(&slot.array);
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}
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}
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