Split out detection system from ResourceManager into DetectionManager

* Split detection system out into its own class, DetectionManager
    * Clean up ResourceManger's many callbacks into just two, one for detection and one general purpose
This commit is contained in:
Adam Honse
2026-01-08 23:35:50 -06:00
parent 38f54de044
commit 0240be19b1
221 changed files with 3143 additions and 2770 deletions

View File

@@ -10,7 +10,7 @@
\*---------------------------------------------------------*/
#include <hidapi.h>
#include "Detector.h"
#include "DetectionManager.h"
#include "SRGBmodsLEDControllerV1.h"
#include "SRGBmodsPicoController.h"
#include "RGBController_SRGBmodsLEDControllerV1.h"
@@ -49,14 +49,14 @@ void DetectSRGBmodsControllers(hid_device_info* info, const std::string& name)
SRGBmodsPicoController* controller = new SRGBmodsPicoController(dev, info->path, name);
RGBController_SRGBmodsPico* rgb_controller = new RGBController_SRGBmodsPico(controller);
ResourceManager::get()->RegisterRGBController(rgb_controller);
DetectionManager::get()->RegisterRGBController(rgb_controller);
}
else if(product_str == L"LED Controller v1")
{
SRGBmodsLEDControllerV1* controller = new SRGBmodsLEDControllerV1(dev, info->path, name);
RGBController_SRGBmodsLEDControllerV1* rgb_controller = new RGBController_SRGBmodsLEDControllerV1(controller);
ResourceManager::get()->RegisterRGBController(rgb_controller);
DetectionManager::get()->RegisterRGBController(rgb_controller);
}
}
} /* DetectSRGBmodsControllers() */