Split out detection system from ResourceManager into DetectionManager

* Split detection system out into its own class, DetectionManager
    * Clean up ResourceManger's many callbacks into just two, one for detection and one general purpose
This commit is contained in:
Adam Honse
2026-01-08 23:35:50 -06:00
parent c6b74e5926
commit 06d8ae3cf7
221 changed files with 3149 additions and 2776 deletions

View File

@@ -14,7 +14,7 @@
| OpenRGB includes |
\*-----------------------------------------------------*/
#include <hidapi.h>
#include "Detector.h"
#include "DetectionManager.h"
/*-----------------------------------------------------*\
| A4 Tech specific includes |
@@ -36,7 +36,7 @@ void DetectA4TechMouseControllers(hid_device_info* info, const std::string& name
BloodyMouseController* controller = new BloodyMouseController(dev, info->path, info->product_id, name);
RGBController_BloodyMouse* rgb_controller = new RGBController_BloodyMouse(controller);
ResourceManager::get()->RegisterRGBController(rgb_controller);
DetectionManager::get()->RegisterRGBController(rgb_controller);
}
}
@@ -49,7 +49,7 @@ void DetectBloodyB820R(hid_device_info* info, const std::string& name)
BloodyB820RController* controller = new BloodyB820RController(dev, info->path, name);
RGBController_BloodyB820R* rgb_controller = new RGBController_BloodyB820R(controller);
ResourceManager::get()->RegisterRGBController(rgb_controller);
DetectionManager::get()->RegisterRGBController(rgb_controller);
}
}